Demo Data from SIGIR 2026 / reviewers in the wild / expert
Gavin Davidson
dblp:161/3282
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 77% Collaborative and social computing · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
thermal feedback |
0.2 | 1 | 2015 | In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2stimulus assignment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During InteractionabstractResearch has shown that thermal feedback can be an engaging and convincing means of conveying experimenter-predefined meanings, e.g., material properties or message types. However, thermal perception is subjective and its meaning in interaction can be ambiguous. Interface designers may not be sure how users could naïvely interpret thermal feedback during interaction. Little is also known about how users would choose thermal cues to convey their own meanings. The research in this paper tested subjective interpretations of thermal stimuli in three different scenarios: social media activity, a colleague's presence and the extent of use of digital content. Participants were also asked to assign their own thermal stimuli to personal experiences, to help us understand what kinds of stimuli people associate with different meanings. The results showed strong agreement among participants concerning what warmth (presence, activity, quality) and cool mean (absence, poor quality). Guidelines for the design of thermal feedback are presented to help others create effective thermal interfaces. Graham A. Wilson, Gavin Davidson, Stephen A. Brewster |
CHI | 2 |