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James Hammerman

dblp:161/3393 · also James K. L. Hammerman · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2026
0000-0002-3023-1390ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 53% Learning and educational technologies · 47%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › informal learning
museum exhibits
0.722021
U!Scientist: Designing for People-Powered Research in Museums · CHI 2021
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild · CHI 2015
Collaborative and social computing › crowdsourcing
citizen science
0.512021
U!Scientist: Designing for People-Powered Research in Museums · CHI 2021
Learning and educational technologies › STEM education
science learning
0.112015
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild · CHI 2015

Methods — techniques the papers use, named apart from their topics

video analysis · 0.5survey · 0.5naturalistic observation · 0.5video study · 0.2statistical analysis · 0.2shadowing · 0.2
YearPublicationVenuePosition
2026 Praxis Prep: Supporting Secondary Career & Technical Education Teachers Pursuing CS Licensure
Jon M. Stapleton, Chris Mayfield, Lesley Frew, Ebonie Campbell, Shelita Hodges, Buffie Holley, Natalie Rice, Perry Shank, Debra Bernstein, James Hammerman
SIGCSE (1)10
2025 Personalized, Practice-Driven Professional Development: Insights from the CS for CTE Project
abstract
The ongoing shortage of licensed CS teachers continues to limit access to advanced CS instruction in many K-12 schools.With pre-service teacher pipelines unable to meet current demand, the CS for CTE project offers a two-phase, personalized professional development (PD) model designed to support in-service Career and
Natalie Rice, Jon M. Stapleton, Buffie Holley, James Hammerman, Perry Shank
ICER (2)4
2021 U!Scientist: Designing for People-Powered Research in Museums
abstract
Scientists have long sought to engage public audiences in research through citizen science projects such as biological surveys or distributed data collection. Recent online platforms have expanded the scope of what people-powered research can mean. Science museums are unique cultural institutions that translate scientific discovery for public audiences, while conducting research of their own. This makes museums compelling sites for engaging audiences directly in scientific research, but there are associated challenges as well. This project engages public audiences in contributing to real research as part of their visit to a museum. We present the design and evaluation of U!Scientist, an interactive multi-person tabletop exhibit based on the online Zooniverse project, Galaxy Zoo. We installed U!Scientist in a planetarium and collected video, computer logs, naturalistic observations, and surveys with visitors. Our findings demonstrate the potential of exhibits to engage new audiences in collaborative scientific discussions as part of people-powered research.
Mmachi G. Obiorah, James Hammerman, Becky Rother, Will Granger, Haley Margaret West, Michael S. Horn, Laura Trouille
CHI2
2015 Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild
abstract
Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for identifying groups within a dynamic flow of visitors through an exhibit hall; 2) we present measures of group-level engagement along with methods for statistically analyzing these measures; 3) we assess the effect of observational techniques on visitors' engagement, demonstrating that consented video studies do not necessarily reflect visitor behavior in more naturalistic circumstances; and 4) we present an analysis showing that groups of two, groups with both children and adults, and groups that take turns spend longer at the exhibits and engage more with scientific concepts.
Florian Block, James Hammerman, Michael S. Horn, Amy Spiegel, Jonathan Christiansen, Brenda Caldwell Phillips, Judy Diamond, E. Margaret Evans, Chia Shen
CHI2