Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ryan Pennings
dblp:161/3703
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 44% Health and well-being technologies · 44% Games and playful interaction · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › digital fabrication
food 3d printing |
0.3 | 1 | 2017 | EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats · CHI 2017 |
Health and well-being technologies
physical activity |
0.3 | 1 | 2017 | EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats · CHI 2017 |
Games and playful interaction
playful technology |
0.1 | 1 | 2017 | EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
field deployment · 0.33d printing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate TreatsabstractSelf-monitoring offers benefits in facilitating awareness about physical exercise, but such data-centric activity may not always lead to an enjoyable experience. We introduce EdiPulse a novel system that creates activity treats to offer playful reflections on everyday physical activity through the appealing medium of chocolate. EdiPulse translates self-monitored data from physical activity into small 3D printed chocolate treats. These treats (< 20 grams of chocolate in total) embody four forms: Graph, Flower, Slogan and Emoji. We deployed our system across 7 households and studied its use with 13 participants for 2 weeks per household. The field study revealed positive aspects of our approach along with some open challenges, which we disseminate across five themes: Reflection, Positivity, Determination, Affection, and Co-experience. We conclude by highlighting key implications of our work for future playful food-based technology design in supporting the experience of being physically active Rohit Ashok Khot, Deepti Aggarwal, Ryan Pennings, Larissa Hjorth, Florian 'Floyd' Mueller |
CHI | 3 |