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Maarten W. Bos

dblp:161/3735 · also Maarten Willem Bos · DBLP profile ↗
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12ranked-venue papers
0as first author
8since 2021 · last 2024
0000-0001-5020-4990ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 7 since 2021Databases, data management, data science and information retrieval · 5 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Artificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Collaborative and social computing · 45% User interface design and tools · 16% Design research and methods · 16%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Databases, data mining, and information retrieval
2 papers
Recommender systems · 79% Web and social media mining · 21%

Topics — the 8 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
social media
1.222023
Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study · CHI 2023
AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media · CHI 2021
Recommender systems
user modeling
0.812024
General-Purpose User Modeling with Behavioral Logs: A Snapchat Case Study · SIGIR 2024
User interface design and tools
customization
0.812024
The Illusion of Increased Customization: Framing Choices as a Creative Process Increases Perceived Customization · CHI 2024
Design research and methods › design process
problem framing
0.812024
The Illusion of Increased Customization: Framing Choices as a Creative Process Increases Perceived Customization · CHI 2024
Computational social science and digital humanities › cultural analysis
cultural differences
0.712023
Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study · CHI 2023
Computational social science and digital humanities
online behavior
0.712023
Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study · CHI 2023
Wearable and physiological sensing › wearable camera
camera glasses
0.412019
Analyzing the Use of Camera Glasses in the Wild · CHI 2019
Collaborative and social computing › collaborative design
co-creation
0.212024
The Illusion of Increased Customization: Framing Choices as a Creative Process Increases Perceived Customization · CHI 2024

Methods — techniques the papers use, named apart from their topics

regression model · 2.0network analysis · 2.0transformer · 0.8positional encoding · 0.8experiment · 0.8quasi-experimental approach · 0.7large-scale data analysis · 0.7simulation · 0.5quasi-experimental study · 0.5survey · 0.4semi-structured interviews · 0.4
YearPublicationVenuePosition
2024 The Illusion of Increased Customization: Framing Choices as a Creative Process Increases Perceived Customization
abstract
People are increasingly able to receive customized options. Despite this abundance of options, people may not view products as customized to their wants and needs. Across five experiments, we provide evidence for a possible solution. We find evidence for the Illusion of increased customization: Framing choices as a creative process increases a chosen option’s perceived customization. Even with a constant choice set, choosing by (creative) attributes rather than choosing from all available options produces the Illusion of increased customization. The Illusion of increased customization arises in part because people feel a greater sense of co-creation when choosing via a seemingly creative process. Consequently, the Illusion of increased customization extends to choices that express preferences (e.g., liking blue over red) but is significantly diminished with choices that describe objective needs (e.g., needing a small versus large T-shirt). Additionally, heightened perceived customization from the Illusion of increased customization results in greater willingness-to-pay for the chosen option.
Alice Moon, Maarten W. Bos
CHI2
2024 General-Purpose User Modeling with Behavioral Logs: A Snapchat Case Study
abstract
Learning general-purpose user representations based on user behavioral logs is an increasingly popular user modeling approach. It benefits from easily available, privacy-friendly yet expressive data, and does not require extensive re-tuning of the upstream user model for different downstream tasks. While this approach has shown promise in search engines and e-commerce applications, its fit for instant messaging platforms, a cornerstone of modern digital communication, remains largely uncharted. We explore this research gap using Snapchat data as a case study. Specifically, we implement a Transformer-based user model with customized training objectives and show that the model can produce high-quality user representations across a broad range of evaluation tasks, among which we introduce three new downstream tasks that concern pivotal topics in user research: user safety, engagement and churn. We also tackle the challenge of efficient extrapolation of long sequences at inference time, by applying a novel positional encoding method.
Qixiang Fang, Zhihan Zhou 0001, Francesco Barbieri, Yozen Liu, Leonardo Neves, Dong Nguyen 0002, Daniel L. Oberski, Maarten W. Bos, Ron Dotsch
SIGIR8
2023 Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Stickers
abstract
Pictorial emojis and stickers are commonly used in online social communications. We analyzed social communications using Bitmoji stickers, which are expressive pictorial stickers made from avatars resembling actual users. We collect a large-scale dataset of 3 billion Bitmoji stickers’ metadata, shared among 300 million Snapchat users. We find that individual Bitmoji sticker usage patterns can be characterized jointly on dimensions of reciprocity and selectivity. Generally speaking, users are either both reciprocal and selective about whom they use Bitmoji stickers with or neither reciprocal nor selective. We additionally demonstrate network homophily by showing that friends use Bitmoji stickers at similar rates. Finally, using a quasi-experimental approach, we show that receiving Bitmoji stickers from a friend encourages future Bitmoji sticker usage and overall Snapchat engagement. Our work carries implications for a better understanding of online pictorial communication behaviors.
Julie Jiang, Ron Dotsch, Mireia Triguero Roura, Yozen Liu, Vítor Silva 0003, Maarten W. Bos, Francesco Barbieri
CHI6
2023 Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study
abstract
Culture shapes people’s behavior, both online and offline. Surprisingly, there is sparse research on how cultural context affects network formation and content consumption on social media. We analyzed the friendship networks and dyadic relations between content producers and consumers across 73 countries through a cultural lens in a closed-network setting. Closed networks allow for intimate bonds and self-expression, providing a natural setting to study cultural differences in behavior. We studied three theoretical frameworks of culture - individualism, relational mobility, and tightness. We found that friendship networks formed across different cultures differ in egocentricity, meaning the connectedness between a user’s friends. Individualism, mobility, and looseness also significantly negatively impact how tie strength affects content consumption. Our findings show how culture affects social media behavior, and we outline how researchers can incorporate this in their work. Our work has implications for content recommendations and can improve content engagement.
Agrima Seth, Jiyin Cao, Ron Dotsch, Yozen Liu, Maarten W. Bos
CHI6
2023 Predicting Future Location Categories of Users in a Large Social Platform
abstract
Understanding the users' patterns of visiting various location categories can help online platforms improve content personalization and user experiences. Current literature on predicting future location categories of a user typically employs features that can be traced back to the user, such as spatial geo-coordinates and demographic identities. Moreover, existing approaches commonly suffer from cold-start and generalization problems, and often cannot specify when the user will visit the predicted location category. In a large social platform, it is desirable for prediction models to avoid using user-identifiable data, generalize to unseen and new users, and be able to make predictions for specific times in the future. In this work, we construct a neural model, LocHabits, using data from Snapchat. The model omits user-identifiable inputs, leverages temporal and sequential regularities in the location category histories of Snapchat users and their friends, and predicts the users' next-hour location categories. We evaluate our model on several real-life, large-scale datasets from Snapchat and FourSquare, and find that the model can outperform baselines by 14.94% accuracy. We confirm that the model can (1) generalize to unseen users from different areas and times, and (2) fall back on collective trends in the cold-start scenario. We also study the relative contributions of various factors in making the predictions and find that the users' visitation preferences and most-recent visitation sequences play more important roles than time contexts, same-hour sequences, and social influence features.
Raiyan Abdul Baten, Yozen Liu, Heinrich Peters, Francesco Barbieri, Neil Shah, Leonardo Neves, Maarten W. Bos
ICWSM7
2022 Sunshine with a Chance of Smiles: How Does Weather Impact Sentiment on Social Media?
Julie Jiang, Nils Murrugarra-Llerena, Maarten W. Bos, Yozen Liu, Neil Shah, Leonardo Neves, Francesco Barbieri
ICWSM3
2021 AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
abstract
Showing ads delivers revenue for online content distributors, but ad exposure can compromise user experience and cause user fatigue and frustration. Correctly balancing ads with other content is imperative. Currently, ad allocation relies primarily on demographics and inferred user interests, which are treated as static features and can be privacy-intrusive. This paper uses person-centric and momentary context features to understand optimal ad-timing. In a quasi-experimental study on a three-month longitudinal dataset of 100K Snapchat users, we find ad timing influences ad effectiveness. We draw insights on the relationship between ad effectiveness and momentary behaviors such as duration, interactivity, and interaction diversity. We simulate ad reallocation, finding that our study-driven insights lead to greater value for the platform. This work advances our understanding of ad consumption and bears implications for designing responsible ad allocation systems, improving both user and platform outcomes. We discuss privacy-preserving components and ethical implications of our work.
Koustuv Saha, Yozen Liu, Nicholas Vincent, Farhan Asif Chowdhury, Leonardo Neves, Neil Shah, Maarten W. Bos
CHI7
2021 CEAM: The Effectiveness of Cyclic and Ephemeral Attention Models of User Behavior on Social Platforms
Farhan Asif Chowdhury, Yozen Liu, Koustuv Saha, Nicholas Vincent, Leonardo Neves, Neil Shah, Maarten W. Bos
ICWSM7
2020 Social Factors in Closed-Network Content Consumption
abstract
How do users on social platforms consume content shared by their friends? Is this consumption socially motivated, and can we predict it? Considerable prior work has focused on inferring and learning user preferences with respect to broadcasted, or open-network content in public spheres like webpages or public videos. However, user engagement with narrowcasted, closed-network content shared by their friends is considerably under-explored, despite being a commonplace activity. Here we bridge this gap by focusing on consumption of visual media content in closed-network settings, using data from Snapchat, a large multimedia-driven social sharing service with over 200M daily active users. Broadly, we answer questions around content consumption patterns, social factors that are associated with such consumption habits, and predictability of consumption time. We propose models for patterns in users' time-spending behaviors across friends, and observe that viewers preferentially and consistently spend more time on content from certain friends, even without considering any explicit notion of intrinsic content value. We also find that consumption time is highly correlated with several engagement-based social factors, suggesting a large social role in closed-network content consumption. Finally, we propose a novel approach of modeling future consumption time as a learning-to-rank task over users? friends. Our results demonstrate significant predictive value (0.815 [email protected], 0.650 [email protected]) using only social factors. We expect our work to motivate additional research in modeling consumption and ranking of online closed-network content.
Parisa Kaghazgaran, Maarten W. Bos, Leonardo Neves, Neil Shah
CIKM2
2020 Social App Accessibility for Deaf Signers
abstract
Social media platforms support the sharing of written text, video, and audio. All of these formats may be inaccessible to people who are deaf or hard of hearing (DHH), particularly those who primarily communicate via sign language, people who we call Deaf signers. We study how Deaf signers engage with social platforms, focusing on how they share content and the barriers they face. We employ a mixed-methods approach involving seven in-depth interviews and a survey of a larger population (n = 60). We find that Deaf signers share the most in written English, despite their desire to share in sign language. We further identify key areas of difficulty in consuming content (e.g., lack of captions for spoken content in videos) and producing content (e.g., captioning signed videos, signing into a phone camera) on social media platforms. Our results both provide novel insights into social media use by Deaf signers and reinforce prior findings on DHH communication more generally, while revealing potential ways to make social media platforms more accessible to Deaf signers.
Kelly Mack, Danielle Bragg, Meredith Ringel Morris, Maarten W. Bos, Isabelle Albi, Andrés Monroy-Hernández
Proc. ACM Hum. Comput. Interact.4
2020 Predicting Personality from Book Preferences with User-Generated Content Labels
abstract
Psychological studies have shown that personality traits are associated with book preferences. However, past findings based on questionnaires are limited to conventional book genres and do not capture niche content (e.g., family drama) and reading behaviors (e.g., backburners). For a more comprehensive measure of book content, this study harnesses a massive archive of content labels, also known as `tags', created by users of a book review website, Goodreads.com. Combined with data on preferences and personality scores collected from Facebook users, the tag labels achieve high accuracy in personality prediction by psychological standards. Additionally, we group tags into broader genres to check their validity against past findings. Our results are robust across both tag-level and genre-level analyses and are consistent with existing literature. Moreover, user-generated tag labels reveal unexpected insights, such as cultural differences, book reading behaviors, and other non-content factors affecting preferences. To our knowledge, this is currently the largest study that explores the relationship between personality and book content preferences.
Ng Annalyn, Maarten W. Bos, Leonid Sigal, Boyang Li 0001
IEEE Trans. Affect. Comput.2
2019 Analyzing the Use of Camera Glasses in the Wild
abstract
Camera glasses enable people to capture point-of-view videos using a common accessory, hands-free. In this paper, we investigate how, when, and why people used one such product: Spectacles. We conducted 39 semi-structured interviews and surveys with 191 owners of Spectacles. We found that the form factor elicits sustained usage behaviors, and opens opportunities for new use-cases and types of content captured. We provide a usage typology, and highlight societal and individual factors that influence the classification of behaviors.
Taryn Bipat, Maarten W. Bos, Rajan Vaish, Andrés Monroy-Hernández
CHI2