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Shivani Bahl

dblp:161/9679 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 62% Human-robot interaction · 19% Wearable and physiological sensing · 19%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
aerial robot interaction
0.112015
Games of drones: an affective game with cyber-physical systems · IPSN 2015

Methods — techniques the papers use, named apart from their topics

affective sensing · 0.2
YearPublicationVenuePosition
2015 Games of drones: an affective game with cyber-physical systems
abstract
Games have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for "Game-of-drones".
Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl
IPSN4