Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shivani Bahl
dblp:161/9679
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 62% Human-robot interaction · 19% Wearable and physiological sensing · 19% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
aerial robot interaction |
0.1 | 1 | 2015 | Games of drones: an affective game with cyber-physical systems · IPSN 2015 |
Methods — techniques the papers use, named apart from their topics
affective sensing · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Games of drones: an affective game with cyber-physical systemsabstractGames have transformed from PC-based games to more immersive controllers, but gameplay has been limited to a digital screen or a virtual reality headset. In this demo, we present a novel indoor game that allows a player to maneuver the drone altitude by sensing their emotional state using affective sensors. This game demo introduces two innovations in sensing and actuation for next-generation indoor gaming: maneuvering physical objects such as drones for gameplay and sensing the player's emotional state using affective sensors as a control input. Therefore, the immersive experience of players is heightened same as that of real world. We begin to address the systems challenges in building the gaming platform for "Game-of-drones". Aakanksha Chowdhery, Ashish Kapoor, Shivani Bahl |
IPSN | 4 |