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Haoyang Wang 0002

dblp:163/0679-2 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0001-8236-6628ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 75% Kernel, tree and ensemble methods · 12% Face, body and person analysis · 12%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d face modeling
3d morphable model
0.922021
Towards a Complete 3D Morphable Model of the Human Head · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Computer vision › 3D vision
human body modeling
0.412020
BLSM: A Bone-Level Skinned Model of the Human Mesh · ECCV (5) 2020
Computer vision › 3D vision
human mesh recovery
0.412020
BLSM: A Bone-Level Skinned Model of the Human Mesh · ECCV (5) 2020
Computer vision › Face, body and person analysis
face modeling
0.412019
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Machine learning › Kernel, tree and ensemble methods
model combination
0.412019
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Computer vision › 3D vision
3d face reconstruction
0.322021
Towards a Complete 3D Morphable Model of the Human Head · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Computer vision › 3D vision › 3d shape modeling
statistical shape model
0.112021
Towards a Complete 3D Morphable Model of the Human Head · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Geometric modeling and processing
mesh deformation
0.112020
BLSM: A Bone-Level Skinned Model of the Human Mesh · ECCV (5) 2020
Computer vision › 3D vision › 3d reconstruction
single-image reconstruction
0.112019
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019

Methods — techniques the papers use, named apart from their topics

skinning · 0.9linear blend skinning · 0.9regression-based completion · 0.5gaussian process covariance blending · 0.5regressor · 0.4gaussian process · 0.4
YearPublicationVenuePosition
2021 Towards a Complete 3D Morphable Model of the Human Head
abstract
Three-dimensional morphable models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: (i). use a regressor to complete missing parts of one model using the other, and (ii). use the Gaussian Process framework to blend covariance matrices from multiple models. Thus, we build a new combined face-and-head shape model that blends the variability and facial detail of an existing face model (the LSFM) with the full head modelling capability of an existing head model (the LYHM). Then we construct and fuse a highly-detailed ear model to extend the variation of the ear shape. Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity. The new model achieves state-of-the-art performance. We use our model to reconstruct full head representations from single, unconstrained images allowing us to parameterize craniofacial shape and texture, along with the ear shape, eye gaze and eye color.
Stylianos Ploumpis, Evangelos Ververas, Eimear O' Sullivan, Stylianos Moschoglou, Haoyang Wang 0002, Nick E. Pears, William A. P. Smith, Baris Gecer, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.5
2020 BLSM: A Bone-Level Skinned Model of the Human Mesh
Haoyang Wang 0002, Riza Alp Güler, Iasonas Kokkinos, George Papandreou, Stefanos Zafeiriou
ECCV (5)1
2019 Single Image 3D Hand Reconstruction with Mesh Convolutions
Dominik Kulon, Haoyang Wang 0002, Riza Alp Güler, Michael M. Bronstein, Stefanos Zafeiriou
BMVC2
2019 Combining 3D Morphable Models: A Large Scale Face-And-Head Model
abstract
Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D surfaces of an object class. In this context, we identify an interesting question that has previously not received research attention: is it possible to combine two or more 3DMMs that (a) are built using different templates that perhaps only partly overlap, (b) have different representation capabilities and (c) are built from different datasets that may not be publicly-available? In answering this question, we make two contributions. First, we propose two methods for solving this problem: i. use a regressor to complete missing parts of one model using the other, ii. use the Gaussian Process framework to blend covariance matrices from multiple models. Second, as an example application of our approach, we build a new head and face model that combines the variability and facial detail of the LSFM with the full head modelling of the LYHM. The resulting combined model achieves state-of-the-art performance and outperforms existing head models by a large margin. Finally, as an application experiment, we reconstruct full head representations from single, unconstrained images by utilizing our proposed large-scale model in conjunction with the Face-Warehouse blendshapes for handling expressions.
Stylianos Ploumpis, Haoyang Wang 0002, Nick E. Pears, William A. P. Smith, Stefanos Zafeiriou
CVPR2
2019 Reparameterising 3D Statistical Shape Models
abstract
3D statistical shape models are widely used in modelling 3D shapes such as human faces and bodies. The limitation of such model is that, once built, the model can only represent 3D shape instances of a fixed mesh topology. While some applications may require a shape model of a different mesh topology, the model building pipeline has to be repeated with the new template, which could be time and computational resource consuming. In other cases only the statistical model is available and access to the original data is not possible. In this paper, we present a method to reparameterise a given 3D statistical shape model to any topology without using any training data. We also show that the reparameterised model achieves comparable performance as the original model.
Haoyang Wang 0002, Stefanos Zafeiriou
FG1