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David Mascharka

dblp:163/1789 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 91% Trustworthy machine learning · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › visual reasoning
interpretable visual reasoning
0.312018
Transparency by Design: Closing the Gap Between Performance and Interpretability in Visual Reasoning · CVPR 2018
Computer vision › Vision and language
visual question answering
0.312018
Transparency by Design: Closing the Gap Between Performance and Interpretability in Visual Reasoning · CVPR 2018
Computer vision › Vision and language
visual reasoning
0.312018
Transparency by Design: Closing the Gap Between Performance and Interpretability in Visual Reasoning · CVPR 2018
Machine learning › Trustworthy machine learning
interpretability
0.112018
Transparency by Design: Closing the Gap Between Performance and Interpretability in Visual Reasoning · CVPR 2018

Methods — techniques the papers use, named apart from their topics

visual reasoning primitives · 0.3modular network · 0.3
YearPublicationVenuePosition
2018 Transparency by Design: Closing the Gap Between Performance and Interpretability in Visual Reasoning
abstract
Visual question answering requires high-order reasoning about an image, which is a fundamental capability needed by machine systems to follow complex directives. Recently, modular networks have been shown to be an effective framework for performing visual reasoning tasks. While modular networks were initially designed with a degree of model transparency, their performance on complex visual reasoning benchmarks was lacking. Current state-of-the-art approaches do not provide an effective mechanism for understanding the reasoning process. In this paper, we close the performance gap between interpretable models and state-of-the-art visual reasoning methods. We propose a set of visual-reasoning primitives which, when composed, manifest as a model capable of performing complex reasoning tasks in an explicitly-interpretable manner. The fidelity and interpretability of the primitives' outputs enable an unparalleled ability to diagnose the strengths and weaknesses of the resulting model. Critically, we show that these primitives are highly performant, achieving state-of-the-art accuracy of 99.1% on the CLEVR dataset. We also show that our model is able to effectively learn generalized representations when provided a small amount of data containing novel object attributes. Using the CoGenT generalization task, we show more than a 20 percentage point improvement over the current state of the art.
David Mascharka, Philip Tran, Ryan Soklaski, Arjun Majumdar
CVPR1
2016 LIPS: Learning Based Indoor Positioning System using mobile phone-based sensors
abstract
In this paper we investigate the problem of localizing a mobile device based on readings from its sensors utilizing machine learning methodologies. We consider a real-world environment, collect a dense set of 3110 datapoints, and examine the performance of a substantial number of machine learning algorithms. We found algorithms that have a mean error as accurate as 0.76 meters, outperforming other indoor localization systems. We also propose a hybrid instance-based approach that results in a speed increase by a factor of ten with no loss of accuracy in a live deployment over standard instance-based methods. Further, we determine how less dense datasets affect accuracy, important for use in real-world environments. Finally, we demonstrate that these approaches are appropriate for real-world deployment by evaluating their performance in an online, in-motion experiment. The Learning Based Indoor Positioning System (LIPS) Android application source has been made available on the web.
David Mascharka, Eric D. Manley
CCNC1