Demo Data from SIGIR 2026 / reviewers in the wild / expert
Matthew Lai
dblp:163/2126
· DBLP profile ↗
5ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0004-0888-0249ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Deep learning architectures and training · 31% Reinforcement learning · 30% Probabilistic and Bayesian machine learning · 23% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Emerging computing paradigms · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training
spiking neural network |
1.0 | 1 | 2026 | Stabilizing Spiking Neurons Through Biologically Inspired Polarization · AAAI 2026 |
Emerging computing paradigms
neuromorphic computing |
1.0 | 1 | 2026 | Stabilizing Spiking Neurons Through Biologically Inspired Polarization · AAAI 2026 |
Emerging computing paradigms › neuromorphic computing
spiking neural network |
1.0 | 1 | 2026 | Stabilizing Spiking Neurons Through Biologically Inspired Polarization · AAAI 2026 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › sequential latent variable model
latent action models |
0.8 | 1 | 2024 | Genie: Generative Interactive Environments · ICML 2024 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.8 | 1 | 2024 | Genie: Generative Interactive Environments · ICML 2024 |
Machine learning › Graph learning
graph neural network |
0.2 | 1 | 2016 | Interaction Networks for Learning about Objects, Relations and Physics · NIPS 2016 |
Computer vision › Video understanding and tracking › video prediction
physical dynamics prediction |
0.2 | 1 | 2016 | Interaction Networks for Learning about Objects, Relations and Physics · NIPS 2016 |
Machine learning › Reinforcement learning › imitation learning
learning from observation |
0.2 | 1 | 2024 | Genie: Generative Interactive Environments · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
polarization-aware membrane dynamics · 2.0gradient shaping · 2.0unsupervised learning · 0.8spatiotemporal tokenizer · 0.8autoregressive dynamics models · 0.8graph neural network · 0.2deep learning · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Stabilizing Spiking Neurons Through Biologically Inspired PolarizationabstractThe Leaky Integrate-and-Fire (LIF) neuron model remains a staple in spiking neural networks (SNNs), yet its oversimplified dynamics lead to unstable gradients and limit scalability. We introduce a polarization-aware spiking architecture (POLARA) that models depolarization, repolarization, and hyperpolarization through analytically defined membrane dynamics. POLARA unifies biologically grounded design with stable gradient propagation—formulating both forward and backward paths directly, and applying gradient shaping solely for numerical control, without requiring learnable gates or surrogate tuning. By bounding membrane potentials within realistic voltage ranges, POLARA avoids vanishing and exploding gradients, enabling scalable training in deeper architectures. Experiments show consistent gains over LIF and competitive results against optimized SNNs, positioning POLARA as a principled alternative to surrogate-driven or reset-based designs. Matthew Lai, Longbing Cao |
AAAI | 1 |
| 2024 | Genie: Generative Interactive EnvironmentsabstractWe introduce Genie, the first *generative interactive environment* trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a *foundation world model*. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis *despite training without any ground-truth action labels* or other domain specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future. Jake Bruce, Michael Dennis 0001, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes 0001, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, Yusuf Aytar, Sarah Bechtle, Feryal M. P. Behbahani, Stephanie C. Y. Chan, Nicolas Heess, Lucy Gonzalez, Simon Osindero, Sherjil Ozair, Scott E. Reed, Jingwei Zhang 0001, Konrad Zolna, Jeff Clune, Nando de Freitas, Satinder Singh 0001, Tim Rocktäschel |
ICML | 7 |
| 2023 | An Unsupervised Hierarchical Clustering Approach to Improve Hopfield Retrieval AccuracyabstractDespite its efficiency, the classical Hopfield network was a highly impractical data-searching solution due to its limited storage capacity. While the recently released modern Hopfield variant has increased its storage capacity, its searching ability is heavily affected by local minima and saddle points, which prevented it from becoming a worthy successor of the classical Hopfield network. We propose a novel unsupervised clustering approach to bypass local minima and saddle points to enhance the overall robustness of the Hopfield network. Our experimental results on benchmark MNIST indicate that our algorithm can increase the retrieval accuracy by over (20%) in general against the Hopfield Update Rule, proving that it is a far superior modelling solution. Matthew Lai, Longbing Cao, Haiyan Lu, Quang Ha, Li Li 0031, Md. Jahangir Hossain 0001, Paul J. Kennedy |
IJCNN | 1 |
| 2016 | Interaction Networks for Learning about Objects, Relations and PhysicsabstractReasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact, supporting dynamical predictions, as well as inferences about the abstract properties of the system. Our model takes graphs as input, performs object- and relation-centric reasoning in a way that is analogous to a simulation, and is implemented using deep neural networks. We evaluate its ability to reason about several challenging physical domains: n-body problems, rigid-body collision, and non-rigid dynamics. Our results show it can be trained to accurately simulate the physical trajectories of dozens of objects over thousands of time steps, estimate abstract quantities such as energy, and generalize automatically to systems with different numbers and configurations of objects and relations. Our interaction network implementation is the first general-purpose, learnable physics engine, and a powerful general framework for reasoning about object and relations in a wide variety of complex real-world domains. Peter W. Battaglia, Razvan Pascanu, Matthew Lai, Danilo Jimenez Rezende, Koray Kavukcuoglu |
NIPS | 3 |
| 2015 | Multi-zone Building Control System for Energy and Comfort Management
Ee-May Kan, Kan Siew Leong, Ngee Hoo Ling, Yvonne Soh, Matthew Lai |
HIS | 5 |