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Bumki Kim

dblp:163/3853 · DBLP profile ↗
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7ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-2653-306XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Efficient and distributed learning · 56% Segmentation and scene understanding · 24% 3D vision · 20%
Computer graphics and multimedia
4 papers
Rendering · 46% Visual content generation and editing · 26% Image and video processing · 17%
Computer networks
1 paper
Content delivery and video streaming · 100%

Topics — the 14 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › model compression
convolutional neural network compression
0.812024
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Machine learning › Efficient and distributed learning
model compression
0.812024
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Content delivery and video streaming › video delivery
neural-enhanced video streaming
0.812024
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Content delivery and video streaming › video delivery
super-resolution video streaming
0.812024
Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Visual content generation and editing
video editing
0.612022
PopStage: The Generation of Stage Cross-Editing Video Based on Spatio-Temporal Matching · ACM Trans. Graph. 2022
Computer vision › 3D vision
depth estimation
0.522018
Object Segmentation Ensuring Consistency Across Multi-Viewpoint Images · IEEE Trans. Pattern Anal. Mach. Intell. 2018
High-Quality Depth Estimation Using an Exemplar 3D Model for Stereo Conversion · IEEE Trans. Vis. Comput. Graph. 2015
Rendering › temporal rendering
frame extrapolation
0.412019
Video Extrapolation Using Neighboring Frames · ACM Trans. Graph. 2019
Rendering
image-based rendering
0.412019
Video Extrapolation Using Neighboring Frames · ACM Trans. Graph. 2019
Rendering
novel view synthesis
0.412019
Video Extrapolation Using Neighboring Frames · ACM Trans. Graph. 2019
Computer vision › Segmentation and scene understanding › object segmentation
multi-view object segmentation
0.312018
Object Segmentation Ensuring Consistency Across Multi-Viewpoint Images · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Computer vision › Segmentation and scene understanding
object segmentation
0.312018
Object Segmentation Ensuring Consistency Across Multi-Viewpoint Images · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Virtual and augmented reality › immersive video
360-degree video
0.212016
Rich360: optimized spherical representation from structured panoramic camera arrays · ACM Trans. Graph. 2016
Image and video processing › video processing
video stitching
0.212016
Rich360: optimized spherical representation from structured panoramic camera arrays · ACM Trans. Graph. 2016
Visual content generation and editing › video editing
stereoscopic video conversion
0.112015
High-Quality Depth Estimation Using an Exemplar 3D Model for Stereo Conversion · IEEE Trans. Vis. Comput. Graph. 2015

Methods — techniques the papers use, named apart from their topics

residual parameter transfer · 1.5quantization · 1.5curriculum-based training · 1.5convolutional neural network · 1.5spatio-temporal matching · 0.6dynamic programming · 0.6pose estimation · 0.43d model fitting · 0.4frame blending · 0.43d warping · 0.4superpixel · 0.3structure from motion · 0.3markov random field · 0.3joint bilateral upsampling · 0.3spherical projection · 0.2non-uniform ray sampling · 0.2UV mapping · 0.2silhouette matching · 0.2
YearPublicationVenuePosition
2025 Multi-User VR Assembly and Manufacture Design: Multimodal Object Modeling and High-Fidelity Gesture Interaction with WebGL Integration
abstract
Effective collaborative design in manufacturing is often hindered by complex software interfaces and limited intuitive remote interaction capabilities. We present a multi-user VR platform for assembly design that addresses these challenges by enabling rapid prototyping through multimodal (voice and text) modeling and intuitive manipulation using high-fidelity, finger-tracked gestures. Our system architecture incorporates WebGL integration, allowing remote experts to join and guide sessions from standard web browsers. We demonstrate a live scenario showcasing this seamless and accessible workflow for industrial collaboration, from declarative part generation to remote-assisted virtual assembly.
Jemin Lee 0001, Jungsik Koo, Byungwoo Cho, YoungHwa Yun, Bumki Kim, Hyeongjun Kang, Youngwon Kim
VRST7
2024 Real-Time CNN Training and Compression for Neural-Enhanced Adaptive Live Streaming
abstract
We propose a real-time convolutional neural network (CNN) training and compression method for delivering high-quality live video even in a poor network environment. The server delivers a low-resolution video segment along with the corresponding CNN for super resolution (SR), after which the client applies the CNN to the segment in order to recover high-resolution video frames. To generate a trained CNN corresponding to a video segment in real-time, our method rapidly increases the training accuracy by promoting the overfitting property of the CNN while also using curriculum-based training. In addition, assuming that the pretrained CNN is already downloaded on the client side, we transfer only residual values between the updated and pretrained CNN parameters. These values can be quantized with low bits in real time while minimizing the amount of loss, as the distribution range is significantly narrower than that of the updated CNN. Quantitatively, our neural-enhanced adaptive live streaming pipeline (NEALS) achieves higher SR accuracy and a lower CNN compression loss rate within a constrained training time compared to the state-of-the-art CNN training and compression method. NEALS achieves 15 to 48% higher quality of the user experience compared to state-of-the-art neural-enhanced live streaming systems.
Seunghwa Jeong, Bumki Kim, Seunghoon Cha, Kwanggyoon Seo, Hayoung Chang, Jungjin Lee, Younghui Kim, Jun-yong Noh
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 PopStage: The Generation of Stage Cross-Editing Video Based on Spatio-Temporal Matching
abstract
StageMix is a mixed video that is created by concatenating the segments from various performance videos of an identical song in a visually smooth manner by matching the main subject's silhouette presented in the frame. We introduce PopStage , which allows users to generate a StageMix automatically. PopStage is designed based on the StageMix Editing Guideline that we established by interviewing creators as well as observing their workflows. PopStage consists of two main steps: finding an editing path and generating a transition effect at a transition point. Using a reward function that favors visual connection and the optimality of transition timing across the videos, we obtain the optimal path that maximizes the sum of rewards through dynamic programming. Given the optimal path, PopStage then aligns the silhouettes of the main subject from the transitioning video pair to enhance the visual connection at the transition point. The virtual camera view is next optimized to remove the black areas that are often created due to the transformation needed for silhouette alignment, while reducing pixel loss. In this process, we enforce the view to be the maximum size while maintaining the temporal continuity across the frames. Experimental results show that PopStage can generate a StageMix of a similar quality to those produced by professional creators in a highly reduced production time.
Dawon Lee, Jung Eun Yoo, Kyungmin Cho, Bumki Kim, Gyeonghun Im, Jun-yong Noh
ACM Trans. Graph.4
2019 Video Extrapolation Using Neighboring Frames
abstract
With the popularity of immersive display systems that fill the viewer’s field of view (FOV) entirely, demand for wide FOV content has increased. A video extrapolation technique based on reuse of existing videos is one of the most efficient ways to produce wide FOV content. Extrapolating a video poses a great challenge, however, due to the insufficient amount of cues and information that can be leveraged for the estimation of the extended region. This article introduces a novel framework that allows the extrapolation of an input video and consequently converts a conventional content into one with wide FOV. The key idea of the proposed approach is to integrate the information from all frames in the input video into each frame. Utilizing the information from all frames is crucial because it is very difficult to achieve the goal with a two-dimensional transformation based approach when parallax caused by camera motion is apparent. Warping guided by three-dimensnional scene points matches the viewpoints between the different frames. The matched frames are blended to create extended views. Various experiments demonstrate that the results of the proposed method are more visually plausible than those produced using state-of-the-art techniques.
Jungjin Lee, Bumki Kim, Kyehyun Kim, Jun-yong Noh
ACM Trans. Graph.3
2018 Object Segmentation Ensuring Consistency Across Multi-Viewpoint Images
abstract
We present a hybrid approach that segments an object by using both color and depth information obtained from views captured from a low-cost RGBD camera and sparsely-located color cameras. Our system begins with generating dense depth information of each target image by using Structure from Motion and Joint Bilateral Upsampling. We formulate the multi-view object segmentation as the Markov Random Field energy optimization on the graph constructed from the superpixels. To ensure inter-view consistency of the segmentation results between color images that have too few color features, our local mapping method generates dense inter-view geometric correspondences by using the dense depth images. Finally, the pixel-based optimization step refines the boundaries of the results obtained from the superpixel-based binary segmentation. We evaluate the validity of our method under various capture conditions such as numbers of views, rotations, and distances between cameras. We compared our method with the state-of-the-art methods that use the standard multi-view datasets. The comparison verified that the proposed method works very efficiently especially in a sparse wide-baseline capture environment.
Seunghwa Jeong, Jungjin Lee, Bumki Kim, Younghui Kim, Jun-yong Noh
IEEE Trans. Pattern Anal. Mach. Intell.3
2016 Rich360: optimized spherical representation from structured panoramic camera arrays
abstract
This paper presents Rich360, a novel system for creating and viewing a 360° panoramic video obtained from multiple cameras placed on a structured rig. Rich360 provides an as-rich-as-possible 360° viewing experience by effectively resolving two issues that occur in the existing pipeline. First, a deformable spherical projection surface is utilized to minimize the parallax from multiple cameras. The surface is deformed spatio-temporally according to the depth constraints estimated from the overlapping video regions. This enables fast and efficient parallax-free stitching independent of the number of views. Next, a non-uniform spherical ray sampling is performed. The density of the sampling varies depending on the importance of the image region. Finally, for interactive viewing, the non-uniformly sampled video is mapped onto a uniform viewing sphere using a UV map. This approach can preserve the richness of the input videos when the resolution of the final 360° panoramic video is smaller than the overall resolution of the input videos, which is the case for most 360° panoramic videos. We show various results from Rich360 to demonstrate the richness of the output video and the advancement in the stitching results.
Jungjin Lee, Bumki Kim, Kyehyun Kim, Younghui Kim, Jun-yong Noh
ACM Trans. Graph.2
2015 High-Quality Depth Estimation Using an Exemplar 3D Model for Stereo Conversion
abstract
High-quality depth painting for each object in a scene is a challenging task in 2D to 3D stereo conversion. One way to accurately estimate the varying depth within the object in an image is to utilize existing 3D models. Automatic pose estimation approaches based on 2D-3D feature correspondences have been proposed to obtain depth from a given 3D model. However, when the 3D model is not identical to the target object, previous methods often produce erroneous depth in the vicinity of the silhouette of the object. This paper introduces a novel 3D model-based depth estimation method that effectively produces high-quality depth information for rigid objects in a stereo conversion workflow. Given an exemplar 3D model and user correspondences, our method generates detailed depth of an object by optimizing the initial depth obtained by the application of structural fitting and silhouette matching in the image domain. The final depth is accurate up to the given 3D model, while consistent with the image. Our method was applied to various image sequences containing objects with different appearances and varying poses. The experiments show that our method can generate plausible depth information that can be utilized for high-quality 2D to 3D stereo conversion.
Jungjin Lee, Younghui Kim, Bumki Kim, Jun-yong Noh
IEEE Trans. Vis. Comput. Graph.4