Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ievgeniia Gutenko
dblp:164/4197
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Visualization and visual analytics · 52% Rendering · 20% Virtual and augmented reality · 14% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 80% Usability and user experience research · 20% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Medical and health informatics · 100% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
volume rendering |
0.8 | 2 | 2020 | Transfer Function-Guided Saliency-Aware Compression for Transmitting Volumetric Data · IEEE Trans. Multim. 2020 Immersive Virtual Colonoscopy · IEEE Trans. Vis. Comput. Graph. 2019 |
Image and video coding › 3d scene compression
volumetric data compression |
0.4 | 1 | 2020 | Transfer Function-Guided Saliency-Aware Compression for Transmitting Volumetric Data · IEEE Trans. Multim. 2020 |
Visualization and visual analytics › visual analytics
immersive analytics |
0.4 | 1 | 2019 | Immersive Virtual Colonoscopy · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › medical visualization
virtual colonoscopy |
0.4 | 1 | 2019 | Immersive Virtual Colonoscopy · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › multi-view visualization
coordinated multiple views |
0.3 | 1 | 2017 | AnaFe: Visual Analytics of Image-derived Temporal Features - Focusing on the Spleen · IEEE Trans. Vis. Comput. Graph. 2017 |
Visualization and visual analytics
medical visualization |
0.3 | 1 | 2017 | AnaFe: Visual Analytics of Image-derived Temporal Features - Focusing on the Spleen · IEEE Trans. Vis. Comput. Graph. 2017 |
Visualization and visual analytics
visual analytics |
0.3 | 1 | 2017 | AnaFe: Visual Analytics of Image-derived Temporal Features - Focusing on the Spleen · IEEE Trans. Vis. Comput. Graph. 2017 |
Interaction techniques and input
automatic camera control |
0.3 | 1 | 2017 | Automatic speed and direction control along constrained navigation paths · VR 2017 |
Virtual and augmented reality
immersive visualization |
0.2 | 1 | 2015 | Scalability limits of large immersive high-resolution displays · VR 2015 |
Visualization and visual analytics › display technology
large high-resolution displays |
0.2 | 1 | 2015 | Scalability limits of large immersive high-resolution displays · VR 2015 |
Image and video coding
scalable coding |
0.1 | 1 | 2020 | Transfer Function-Guided Saliency-Aware Compression for Transmitting Volumetric Data · IEEE Trans. Multim. 2020 |
Medical and health informatics
medical visualization |
0.1 | 1 | 2019 | Immersive Virtual Colonoscopy · IEEE Trans. Vis. Comput. Graph. 2019 |
Medical and health informatics › medical imaging
medical image analysis |
0.1 | 1 | 2017 | AnaFe: Visual Analytics of Image-derived Temporal Features - Focusing on the Spleen · IEEE Trans. Vis. Comput. Graph. 2017 |
Usability and user experience research
cognitive load |
0.1 | 1 | 2017 | Automatic speed and direction control along constrained navigation paths · VR 2017 |
Interaction techniques and input › spatial interaction › navigation
physical navigation |
0.1 | 1 | 2015 | Scalability limits of large immersive high-resolution displays · VR 2015 |
Methods — techniques the papers use, named apart from their topics
volume raycasting · 0.8stereo rendering · 0.8head-mounted display · 0.8similarity comparison · 0.6quantitative imaging features · 0.6head tracking · 0.6automatic speed adjustment · 0.6transfer function · 0.4saliency detection · 0.4integer wavelet transform · 0.4user study · 0.2questionnaire analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Transfer Function-Guided Saliency-Aware Compression for Transmitting Volumetric DataabstractWe introduce a transfer-function-guided three-dimensional (3-D) block-based saliency-aware compression scheme for volumetric data that is both content and spatially scalable. Salient 3-D volumetric blocks are identified and weighted with the help of a transfer function which is used to render the data. We describe our method in the form of a framework for processing, progressive transmission, and visualization of volumetric data on a target device, such as a mobile device with limited computational resources. In particular, we address the transmission bottleneck incurred when transferring 3-D volumetric data. Identified salient regions are progressively transmitted to the target device. The received data are rendered progressively in the respective order with a predefined or user-defined transfer function. Our method is developed with medical applications in mind, where preservation of all information is essential for clinical diagnosis. Because our method is integrated into a resolution scalable coding scheme with an integer wavelet transform of the image, it allows the rendering of each significant region at a different resolution up to fully lossless reconstruction. We perform a thorough qualitative and quantitative evaluation of the saliency detection method and the resulting saliency-aware compression schemes. Our results show reduced error in representation of the volumetric data with our method. Ji Hwan Park, Ievgeniia Gutenko, Arie E. Kaufman |
IEEE Trans. Multim. | 2 |
| 2019 | Immersive Virtual ColonoscopyabstractVirtual colonoscopy (VC) is a non-invasive screening tool for colorectal polyps which employs volume visualization of a colon model reconstructed from a CT scan of the patient's abdomen. We present an immersive analytics system for VC which enhances and improves the traditional desktop VC through the use of VR technologies. Our system, using a head-mounted display (HMD), includes all of the standard VC features, such as the volume rendered endoluminal fly-through, measurement tool, bookmark modes, electronic biopsy, and slice views. The use of VR immersion, stereo, and wider field of view and field of regard has a positive effect on polyp search and analysis tasks in our immersive VC system, a volumetric-based immersive analytics application. Navigation includes enhanced automatic speed and direction controls, based on the user's head orientation, in conjunction with physical navigation for exploration of local proximity. In order to accommodate the resolution and frame rate requirements for HMDs, new rendering techniques have been developed, including mesh-assisted volume raycasting and a novel lighting paradigm. Feedback and further suggestions from expert radiologists show the promise of our system for immersive analysis for VC and encourage new avenues for exploring the use of VR in visualization systems for medical diagnosis. Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Automatic speed and direction control along constrained navigation pathsabstractFor many virtual reality applications, a pre-calculated fly-through path is the de facto standard navigation method. Such a path is convenient for users and ensures coverage of critical areas throughout the scene. Traditional applications use constant camera speed, allow for fully user-controlled manual speed adjustment, or use automatic speed adjustment based on heuristics from the scene. We introduce two novel methods for constrained path navigation and exploration in virtual environments which rely on the natural orientation of the user's head during scene exploration. Utilizing head tracking to obtain the user's area of focus, we perform automatic camera speed adjustment to allow for natural off-axis scene examination. We expand this to include automatic camera navigation along the pre-computed path, abrogating the need for any navigational inputs from the user. Our techniques are applicable for any scene with a pre-computed navigation path, including medical applications such as virtual colonoscopy, coronary fly-through, or virtual angioscopy, and graph navigation. We compare the traditional methods (constant speed and manual speed adjustment) and our two methods (automatic speed adjustment and automatic speed/direction control) to determine the effect of speed adjustment on system usability, mental load, performance, and user accuracy. Through this evaluation we observe the effect of automatic speed adjustment compared to traditional methods. We observed no negative impact from automatic navigation, and the users performed as well as with the manual navigation. Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman |
VR | 2 |
| 2017 | AnaFe: Visual Analytics of Image-derived Temporal Features - Focusing on the SpleenabstractWe present a novel visualization framework, AnaFe, targeted at observing changes in the spleen over time through multiple image-derived features. Accurate monitoring of progressive changes is crucial for diseases that result in enlargement of the organ. Our system is comprised of multiple linked views combining visualization of temporal 3D organ data, related measurements, and features. Thus it enables the observation of progression and allows for simultaneous comparison within and between the subjects. AnaFe offers insights into the overall distribution of robustly extracted and reproducible quantitative imaging features and their changes within the population, and also enables detailed analysis of individual cases. It performs similarity comparison of temporal series of one subject to all other series in both sick and healthy groups. We demonstrate our system through two use case scenarios on a population of 189 spleen datasets from 68 subjects with various conditions observed over time. Ievgeniia Gutenko, Konstantin Dmitriev, Arie E. Kaufman, Matthew A. Barish |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | VEEVVIE: Visual Explorer for Empirical Visualization, VR and Interaction ExperimentsabstractEmpirical, hypothesis-driven, experimentation is at the heart of the scientific discovery process and has become commonplace in human-factors related fields. To enable the integration of visual analytics in such experiments, we introduce VEEVVIE, the Visual Explorer for Empirical Visualization, VR and Interaction Experiments. VEEVVIE is comprised of a back-end ontology which can model several experimental designs encountered in these fields. This formalization allows VEEVVIE to capture experimental data in a query-able form and makes it accessible through a front-end interface. This front-end offers several multi-dimensional visualization widgets with built-in filtering and highlighting functionality. VEEVVIE is also expandable to support custom experimental measurements and data types through a plug-in visualization widget architecture. We demonstrate VEEVVIE through several case studies of visual analysis, performed on the design and data collected during an experiment on the scalability of high-resolution, immersive, tiled-display walls. Charilaos Papadopoulos, Ievgeniia Gutenko, Arie E. Kaufman |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2015 | Scalability limits of large immersive high-resolution displaysabstractWe present the results of a variable information space experiment, targeted at exploring the scalability limits of immersive highresolution, tiled-display walls under physical navigation. Our work is motivated by a lack of evidence supporting the extension of previously established benefits on substantially large, room-shaped displays. Using the Reality Deck, a gigapixel resolution immersive display, as its apparatus, our study spans four display form-factors, starting at 100 megapixels arranged planarly and up to one gi-gapixel in a horizontally immersive setting. We focus on four core tasks: visual search, attribute search, comparisons and pattern finding. We present a quantitative analysis of per-task user performance across the various display conditions. Our results demonstrate improvements in user performance as the display form-factor changes to 600 megapixels. At the 600 megapixel to 1 gigapixel transition, we observe no tangible performance improvements and the visual search task regressed substantially. Additionally, our analysis of subjective mental effort questionnaire responses indicates that subjective user effort grows as the display size increases, validating previous studies on smaller displays. Our analysis of the participants' physical navigation during the study sessions shows an increase in user movement as the display grew. Finally, by visualizing the participants' movement within the display apparatus space, we discover two main approaches (termed “overview” and “detail”) through which users chose to tackle the various data exploration tasks. The results of our study can inform the design of immersive high-resolution display systems and provide insight into how users navigate within these room-sized visualization spaces. Charilaos Papadopoulos, Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Kaloian Petkov, Arie E. Kaufman, Bireswar Laha |
VR | 3 |