Demo Data from SIGIR 2026 / reviewers in the wild / expert
Keenon Werling
dblp:164/6223
· DBLP profile ↗
4ranked-venue papers
3as first author
2since 2021 · last 2024
0000-0003-3506-7769ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 36% Information extraction and text analysis · 28% Probabilistic and Bayesian machine learning · 12% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Bioinformatics and computational biology · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology
biomechanics |
1.0 | 2 | 2024 | AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale · ECCV (88) 2024 From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans · ACM Trans. Graph. 2023 |
Computer vision › 3D vision
human mesh recovery |
0.7 | 1 | 2023 | From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans · ACM Trans. Graph. 2023 |
Geometric modeling and processing › shape modeling › human modeling
parametric human models |
0.7 | 1 | 2023 | From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans · ACM Trans. Graph. 2023 |
Natural language and speech › Information extraction and text analysis › semantic parsing
abstract meaning representation parsing |
0.2 | 1 | 2015 | Robust Subgraph Generation Improves Abstract Meaning Representation Parsing · ACL (1) 2015 |
Machine learning › Probabilistic and Bayesian machine learning
bayesian decision theory |
0.2 | 1 | 2015 | On-the-Job Learning with Bayesian Decision Theory · NIPS 2015 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games |
0.2 | 1 | 2015 | On-the-Job Learning with Bayesian Decision Theory · NIPS 2015 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.2 | 1 | 2015 | On-the-Job Learning with Bayesian Decision Theory · NIPS 2015 |
Natural language and speech › Information extraction and text analysis
semantic parsing |
0.2 | 1 | 2015 | Robust Subgraph Generation Improves Abstract Meaning Representation Parsing · ACL (1) 2015 |
Natural language and speech › Information extraction and text analysis
named entity recognition |
0.1 | 1 | 2015 | On-the-Job Learning with Bayesian Decision Theory · NIPS 2015 |
Methods — techniques the papers use, named apart from their topics
skeleton optimization · 2.0neural network regression · 2.0SMPL re-rigging · 2.0monte carlo tree search · 0.2graph-based parsing · 0.2crowdsourcing · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale
Keenon Werling, Janelle Kaneda, Tian Tan 0008, Rishi Agarwal, Six Skov, Tom Van Wouwe, Scott D. Uhlrich, Nicholas A. Bianco, Carmichael F. Ong, Antoine Falisse, Shardul Sapkota, Aidan Chandra, Joshua Carter, Ezio Preatoni, Benjamin J. Fregly, Jennifer L. Hicks, Scott L. Delp, C. Karen Liu |
ECCV (88) | 1 |
| 2023 | From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital HumansabstractGreat progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified kinematic structures that do not correspond to the true joint locations and articulations in the human skeletal system, limiting their potential use in biomechanics. On the other hand, methods for estimating biomechanically accurate skeletal motion typically rely on complex motion capture systems and expensive optimization methods. What is needed is a parametric 3D human model with a biomechanically accurate skeletal structure that can be easily posed. To that end, we develop SKEL, which re-rigs the SMPL body model with a biomechanics skeleton. To enable this, we need training data of skeletons inside SMPL meshes in diverse poses. We build such a dataset by optimizing biomechanically accurate skeletons inside SMPL meshes from AMASS sequences. We then learn a regressor from SMPL mesh vertices to the optimized joint locations and bone rotations. Finally, we re-parametrize the SMPL mesh with the new kinematic parameters. The resulting SKEL model is animatable like SMPL but with fewer, and biomechanically-realistic, degrees of freedom. We show that SKEL has more biomechanically accurate joint locations than SMPL, and the bones fit inside the body surface better than previous methods. By fitting SKEL to SMPL meshes we are able to "upgrade" existing human pose and shape datasets to include biomechanical parameters. SKEL provides a new tool to enable biomechanics in the wild, while also providing vision and graphics researchers with a better constrained and more realistic model of human articulation. The model, code, and data are available for research at https://skel.is.tue.mpg.de. Marilyn Keller, Keenon Werling, Soyong Shin, Scott L. Delp, Sergi Pujades, C. Karen Liu, Michael J. Black |
ACM Trans. Graph. | 2 |
| 2015 | Robust Subgraph Generation Improves Abstract Meaning Representation ParsingabstractKeenon Werling, Gabor Angeli, Christopher D. Manning. Proceedings of the 53rd Annual Meeting of the Association for Computational Linguistics and the 7th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2015. Keenon Werling, Gabor Angeli, Christopher D. Manning |
ACL (1) | 1 |
| 2015 | On-the-Job Learning with Bayesian Decision TheoryabstractOur goal is to deploy a high-accuracy system starting with zero training examples. We consider an “on-the-job” setting, where as inputs arrive, we use real-time crowdsourcing to resolve uncertainty where needed and output our prediction when confident. As the model improves over time, the reliance on crowdsourcing queries decreases. We cast our setting as a stochastic game based on Bayesian decision theory, which allows us to balance latency, cost, and accuracy objectives in a principled way. Computing the optimal policy is intractable, so we develop an approximation based on Monte Carlo Tree Search. We tested our approach on three datasets-- named-entity recognition, sentiment classification, and image classification. On the NER task we obtained more than an order of magnitude reduction in cost compared to full human annotation, while boosting performance relative to the expert provided labels. We also achieve a 8% F1 improvement over having a single human label the whole set, and a 28% F1 improvement over online learning. Keenon Werling, Arun Tejasvi Chaganty, Percy Liang, Christopher D. Manning |
NIPS | 1 |