Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Keenon Werling

dblp:164/6223 · DBLP profile ↗
← Back
4ranked-venue papers
3as first author
2since 2021 · last 2024
0000-0003-3506-7769ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 36% Information extraction and text analysis · 28% Probabilistic and Bayesian machine learning · 12%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology
biomechanics
1.022024
AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale · ECCV (88) 2024
From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans · ACM Trans. Graph. 2023
Computer vision › 3D vision
human mesh recovery
0.712023
From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans · ACM Trans. Graph. 2023
Geometric modeling and processing › shape modeling › human modeling
parametric human models
0.712023
From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans · ACM Trans. Graph. 2023
Natural language and speech › Information extraction and text analysis › semantic parsing
abstract meaning representation parsing
0.212015
Robust Subgraph Generation Improves Abstract Meaning Representation Parsing · ACL (1) 2015
Machine learning › Probabilistic and Bayesian machine learning
bayesian decision theory
0.212015
On-the-Job Learning with Bayesian Decision Theory · NIPS 2015
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.212015
On-the-Job Learning with Bayesian Decision Theory · NIPS 2015
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.212015
On-the-Job Learning with Bayesian Decision Theory · NIPS 2015
Natural language and speech › Information extraction and text analysis
semantic parsing
0.212015
Robust Subgraph Generation Improves Abstract Meaning Representation Parsing · ACL (1) 2015
Natural language and speech › Information extraction and text analysis
named entity recognition
0.112015
On-the-Job Learning with Bayesian Decision Theory · NIPS 2015

Methods — techniques the papers use, named apart from their topics

skeleton optimization · 2.0neural network regression · 2.0SMPL re-rigging · 2.0monte carlo tree search · 0.2graph-based parsing · 0.2crowdsourcing · 0.2
YearPublicationVenuePosition
2024 AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale
Keenon Werling, Janelle Kaneda, Tian Tan 0008, Rishi Agarwal, Six Skov, Tom Van Wouwe, Scott D. Uhlrich, Nicholas A. Bianco, Carmichael F. Ong, Antoine Falisse, Shardul Sapkota, Aidan Chandra, Joshua Carter, Ezio Preatoni, Benjamin J. Fregly, Jennifer L. Hicks, Scott L. Delp, C. Karen Liu
ECCV (88)1
2023 From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans
abstract
Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified kinematic structures that do not correspond to the true joint locations and articulations in the human skeletal system, limiting their potential use in biomechanics. On the other hand, methods for estimating biomechanically accurate skeletal motion typically rely on complex motion capture systems and expensive optimization methods. What is needed is a parametric 3D human model with a biomechanically accurate skeletal structure that can be easily posed. To that end, we develop SKEL, which re-rigs the SMPL body model with a biomechanics skeleton. To enable this, we need training data of skeletons inside SMPL meshes in diverse poses. We build such a dataset by optimizing biomechanically accurate skeletons inside SMPL meshes from AMASS sequences. We then learn a regressor from SMPL mesh vertices to the optimized joint locations and bone rotations. Finally, we re-parametrize the SMPL mesh with the new kinematic parameters. The resulting SKEL model is animatable like SMPL but with fewer, and biomechanically-realistic, degrees of freedom. We show that SKEL has more biomechanically accurate joint locations than SMPL, and the bones fit inside the body surface better than previous methods. By fitting SKEL to SMPL meshes we are able to "upgrade" existing human pose and shape datasets to include biomechanical parameters. SKEL provides a new tool to enable biomechanics in the wild, while also providing vision and graphics researchers with a better constrained and more realistic model of human articulation. The model, code, and data are available for research at https://skel.is.tue.mpg.de.
Marilyn Keller, Keenon Werling, Soyong Shin, Scott L. Delp, Sergi Pujades, C. Karen Liu, Michael J. Black
ACM Trans. Graph.2
2015 Robust Subgraph Generation Improves Abstract Meaning Representation Parsing
abstract
Keenon Werling, Gabor Angeli, Christopher D. Manning. Proceedings of the 53rd Annual Meeting of the Association for Computational Linguistics and the 7th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2015.
Keenon Werling, Gabor Angeli, Christopher D. Manning
ACL (1)1
2015 On-the-Job Learning with Bayesian Decision Theory
abstract
Our goal is to deploy a high-accuracy system starting with zero training examples. We consider an “on-the-job” setting, where as inputs arrive, we use real-time crowdsourcing to resolve uncertainty where needed and output our prediction when confident. As the model improves over time, the reliance on crowdsourcing queries decreases. We cast our setting as a stochastic game based on Bayesian decision theory, which allows us to balance latency, cost, and accuracy objectives in a principled way. Computing the optimal policy is intractable, so we develop an approximation based on Monte Carlo Tree Search. We tested our approach on three datasets-- named-entity recognition, sentiment classification, and image classification. On the NER task we obtained more than an order of magnitude reduction in cost compared to full human annotation, while boosting performance relative to the expert provided labels. We also achieve a 8% F1 improvement over having a single human label the whole set, and a 28% F1 improvement over online learning.
Keenon Werling, Arun Tejasvi Chaganty, Percy Liang, Christopher D. Manning
NIPS1