Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lindsay Sanneman
dblp:164/8529 · also Lindsay M. Sanneman
· DBLP profile ↗
5ranked-venue papers
3as first author
1since 2021 · last 2022
0000-0002-4247-3004ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-authorSystems, architecture and hardware · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Knowledge representation and reasoning · 55% Multi-agent systems · 27% Robot manipulation · 10% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 78% Personal fabrication and tangible interfaces · 22% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
learning from demonstration |
0.4 | 1 | 2020 | Helping Robots Learn: A Human-Robot Master-Apprentice Model Using Demonstrations via Virtual Reality Teleoperation · ICRA 2020 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic in computer science › logical foundations › non-classical logics › temporal logic
linear temporal logic |
0.4 | 1 | 2019 | Preference Elicitation and Explanation in Iterative Planning · IJCAI 2019 |
Knowledge, reasoning and agents › Multi-agent systems › social choice › computational social choice
preference elicitation |
0.4 | 1 | 2019 | Preference Elicitation and Explanation in Iterative Planning · IJCAI 2019 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic in computer science › logical foundations › non-classical logics
temporal logic |
0.4 | 1 | 2019 | Preference Elicitation and Explanation in Iterative Planning · IJCAI 2019 |
Human-robot interaction
multi-robot systems |
0.2 | 1 | 2015 | A Distributed Robot Garden System · ICRA 2015 |
Robotics › Robot manipulation
grasping |
0.1 | 1 | 2020 | Helping Robots Learn: A Human-Robot Master-Apprentice Model Using Demonstrations via Virtual Reality Teleoperation · ICRA 2020 |
Human-robot interaction › teleoperation
virtual reality teleoperation |
0.1 | 1 | 2020 | Helping Robots Learn: A Human-Robot Master-Apprentice Model Using Demonstrations via Virtual Reality Teleoperation · ICRA 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
plan explanation |
0.1 | 1 | 2019 | Preference Elicitation and Explanation in Iterative Planning · IJCAI 2019 |
Computing education › educational technology
educational robotics |
0.1 | 1 | 2015 | A Distributed Robot Garden System · ICRA 2015 |
Computing education
programming education |
0.1 | 1 | 2015 | A Distributed Robot Garden System · ICRA 2015 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.9learning from demonstration · 0.9rapid design and fabrication · 0.4distributed systems software · 0.4linear temporal logic · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | The Situation Awareness Framework for Explainable AI (SAFE-AI) and Human Factors Considerations for XAI SystemsabstractRecent advances in artificial intelligence (AI) have drawn attention to the need for AI systems to be understandable to human users. The explainable AI (XAI) literature aims to enhance human understanding and human-AI team performance by providing users with necessary information about AI system behavior. Simultaneously, the human factors literature has long addressed important considerations that contribute to human performance, including how to determine human informational needs, human workload, and human trust in autonomous systems. Drawing from the human factors literature, we propose the Situation Awareness Framework for Explainable AI (SAFE-AI), a three-level framework for the development and evaluation of explanations about AI system behavior. Our proposed levels of XAI are based on the informational needs of human users, which can be determined using the levels of situation awareness (SA) framework from the human factors literature. Based on our levels of XAI framework, we also suggest a method for assessing the effectiveness of XAI systems. We further detail human workload considerations for determining the content and frequency of explanations as well as metrics that can be used to assess human workload. Finally, we discuss the importance of appropriately calibrating user trust in AI systems through explanations along with other trust-related considerations for XAI, and we detail metrics that can be used to evaluate user trust in these systems. Lindsay Sanneman, Julie A. Shah |
Int. J. Hum. Comput. Interact. | 1 |
| 2020 | Helping Robots Learn: A Human-Robot Master-Apprentice Model Using Demonstrations via Virtual Reality TeleoperationabstractAs artificial intelligence becomes an increasingly prevalent method of enhancing robotic capabilities, it is important to consider effective ways to train these learning pipelines and to leverage human expertise. Working towards these goals, a master-apprentice model is presented and is evaluated during a grasping task for effectiveness and human perception. The apprenticeship model augments self-supervised learning with learning by demonstration, efficiently using the human's time and expertise while facilitating future scalability to supervision of multiple robots; the human provides demonstrations via virtual reality when the robot cannot complete the task autonomously. Experimental results indicate that the robot learns a grasping task with the apprenticeship model faster than with a solely self-supervised approach and with fewer human interventions than a solely demonstration-based approach; 100% grasping success is obtained after 150 grasps with 19 demonstrations. Preliminary user studies evaluating workload, usability, and effectiveness of the system yield promising results for system scalability and deployability. They also suggest a tendency for users to overestimate the robot's skill and to generalize its capabilities, especially as learning improves. Joseph DelPreto, Jeffrey Lipton, Lindsay Sanneman, Aidan J. Fay, Christopher K. Fourie, Changhyun Choi, Daniela Rus |
ICRA | 3 |
| 2019 | Preference Elicitation and Explanation in Iterative PlanningabstractPlanning for complex scenarios, particularly in which large teams of humans with distributed expertise and varying preferences share a set of resources, poses a number of challenges including integrating distributed information and accounting for context-dependent preferences and constraints. We see three key pieces to solving the problem of introducing autonomous assistance through a mixed-initiative planning system in these scenarios: preference elicitation, integrating preferences into planning, and providing tailored explanations back to the humans in the loop. The process of preference elicitation, planning, and explanation can be integrated as an iterative process by which teams can efficiently converge on the ideal schedule. Linear Temporal Logic (LTL) is a common language, readily understandable by both planners and humans, that provides a natural link between the three components of the iterative planning problem, facilitating both elicitation of expressive preferences and intelligible explanations of the system's decision-making processes. Outputs of each of the preference elicitation, planning, and explanation pieces can be expressed as LTL specifications and used as inputs to each next step in the process. We propose to explore preference elicitation, planning, and explanation using LTL specifications and the integration of these pieces into an iterative process. Lindsay Sanneman |
IJCAI | 1 |
| 2019 | A Taxonomy for Characterizing Modes of Interactions in Goal-driven, Human-robot TeamsabstractAs robots and other autonomous agents are increasingly incorporated into complex domains, characterizing interaction within heterogeneous teams that include both humans and machines becomes more necessary. Previous literature has addressed the task of characterizing human-robot interaction from different perspectives and in multiple contexts. However, the numerous factors behind interaction work in conjunction, and the insights gained from one perspective can inadvertently affect another, creating a need for unification of these taxonomies and frameworks within an overarching taxonomy that systematically defines these relationships. In this paper we review existing taxonomies related to human-robot interaction, the behavioral sciences, and social and algorithmic taxonomies, and propose an overarching ontology for the factors from these works. We identify three main components characterizing the structure of an interaction (environment, task, and team), and structure them over two levels: contextual factors and factors driven by local dynamics. Finally, we present an analysis of how these factors affect decisions about levels of robot automation and level of information abstraction in an interaction, and discuss curent gaps in the literature that can motivate future research. Priyam Parashar, Lindsay Sanneman, Julie A. Shah, Henrik I. Christensen |
IROS | 2 |
| 2015 | A Distributed Robot Garden SystemabstractComputational thinking is an important part of a modern education, and robotics provides a powerful tool for teaching programming logic in an interactive and engaging way. The robot garden presented in this paper is a distributed multi-robot system capable of running autonomously or under user control from a simple graphical interface. Over 100 origami flowers are actuated with LEDs and printed pouch motors, and are deployed in a modular array around additional swimming and crawling folded robots. The garden integrates state-of-the-art rapid design and fabrication technologies with distributed systems software techniques to create a scalable swarm in which robots can be controlled individually or as a group. The garden can be used to teach basic algorithmic concepts through its distributed algorithm demonstration capabilities and can teach programming concepts through its education-oriented user interface. Lindsay Sanneman, Deborah Ajilo, Joseph DelPreto, Ankur M. Mehta, Shuhei Miyashita, Negin Abdolrahim Poorheravi, Cami Ramirez, Sehyuk Yim, Sangbae Kim, Daniela Rus |
ICRA | 1 |