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Matti Strese

dblp:164/9448 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0001-5683-0968ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 100%
Artificial intelligence
1 paper
Image recognition and object detection · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic communication
0.412019
Haptic Codecs for the Tactile Internet · Proc. IEEE 2019
Computer vision › Image recognition and object detection › texture classification
material recognition
0.212016
Deep Learning for Surface Material Classification Using Haptic and Visual Information · IEEE Trans. Multim. 2016
Haptics and multimodal interaction
haptic perception
0.212016
Deep Learning for Surface Material Classification Using Haptic and Visual Information · IEEE Trans. Multim. 2016

Methods — techniques the papers use, named apart from their topics

tactile signal compression · 0.8perceptual coding · 0.8deep learning · 0.5fully convolutional networks · 0.2fully convolutional network · 0.2
YearPublicationVenuePosition
2019 Haptic Codecs for the Tactile Internet
abstract
The Tactile Internet will enable users to physically explore remote environments and to make their skills available across distances. An important technological aspect in this context is the acquisition, compression, transmission, and display of haptic information. In this paper, we present the fundamentals and state of the art in haptic codec design for the Tactile Internet. The discussion covers both kinesthetic data reduction and tactile signal compression approaches. We put a special focus on how limitations of the human haptic perception system can be exploited for efficient perceptual coding of kinesthetic and tactile information. Further aspects addressed in this paper are the multiplexing of audio and video with haptic information and the quality evaluation of haptic communication solutions. Finally, we describe the current status of the ongoing IEEE standardization activity P1918.1.1 which has the ambition to standardize the first set of codecs for kinesthetic and tactile information exchange across communication networks.
Eckehard G. Steinbach, Matti Strese, Mohamad A. Eid, Amit Bhardwaj, Qian Liu 0001, Mohammad Al Ja'afreh, Toktam Mahmoodi, Rania Hassen, Abdulmotaleb El Saddik, Oliver Holland
Proc. IEEE2
2016 Deep Learning for Surface Material Classification Using Haptic and Visual Information
abstract
When a user scratches a hand-held rigid tool across an object surface, an acceleration signal can be captured, which carries relevant information about the surface material properties. More importantly, such haptic acceleration signals can be used together with surface images to jointly recognize the surface material. In this paper, we present a novel deep learning method dealing with the surface material classification problem based on a fully convolutional network, which takes the aforementioned acceleration signal and a corresponding image of the surface texture as inputs. Compared to the existing surface material classification solutions which rely on a careful design of hand-crafted features, our method automatically extracts discriminative features utilizing advanced deep learning methodologies. Experiments performed on the TUM surface material database demonstrate that our method achieves state-of-the-art classification accuracy robustly and efficiently.
Haitian Zheng, Lu Fang 0001, Mengqi Ji, Matti Strese, Yigitcan Özer, Eckehard G. Steinbach
IEEE Trans. Multim.4
2015 Surface classification using acceleration signals recorded during human freehand movement
abstract
When a tool is used to tap onto an object or it is dragged over the object surface, vibrations are induced in the tool that can be captured using acceleration sensors. Based on these signals, this paper presents an approach for tool-mediated surface classification which is robust against varying scan-time parameters. We examine freehand recordings of 69 textures and propose a classification system that uses perception-related features such as hardness, roughness and friction as well as selected features adapted from speech recognition such as modified cepstral coefficients. We focus on mitigating the effect of varying contact force and hand speed conditions on these features as a prerequisite for a robust machine-learning-based approach for surface classification. Our system works without explicit scan force and velocity measurements. Experimental results show that our proposed approach allows for successful classification of surface textures under varying freehand movement conditions. The proposed features lead to a classification accuracy of 95% when combined with a Naive Bayes Classifier.
Matti Strese, Clemens Schuwerk, Eckehard G. Steinbach
World Haptics1