Demo Data from SIGIR 2026 / reviewers in the wild / expert
Barry Chew
dblp:165/2654
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Haptics and multimodal interaction · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › multimodal interaction
olfactory interaction |
0.1 | 1 | 2019 | Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts · Int. J. Hum. Comput. Stud. 2019 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts
Nimesha Ranasinghe, Raymond Koon Chuan Koh, Thi Ngoc Tram Nguyen, Liangkun Yan, Kala Shamaiah, Siew Geuk Choo, David Tolley, Shienny Karwita, Barry Chew, Daniel Chua, Ellen Yi-Luen Do |
Int. J. Hum. Comput. Stud. | 9 |
| 2017 | Tainted: Smell the Virtual GhostabstractThis demonstration presents ``Tainted', a first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions. The system consists of a computer to play the game and a smell-emitting module that contains jasmine, pineapple, mango, and banana scents. The information provided by the additional smell stimuli delivers an immersive gaming experience by providing game narrative and signaling predefined game conditions (e.g. imminent threat). Smell stimuli may also help to enhance player's cognition and memory, as well as to invoke emotional responses such as fear and curiosity. Nimesha Ranasinghe, Raymond Koon Chuan Koh, Daniel Chua, Barry Chew, Liangkun Yan, Thi Ngoc Tram Nguyen, Kala Shamaiah, Siew Geuk Choo, David Tolley, Shienny Karwita, Ellen Yi-Luen Do |
Creativity & Cognition | 4 |