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Ryszard Auksztulewicz

dblp:165/4435 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0001-9078-3667ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 50% Immersive interaction · 50%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality perception
1.012026
Investigating the Neural Correlates of a Thermal Illusion in Augmented Reality Using Electroencephalography · IEEE Trans. Vis. Comput. Graph. 2026
Wearable and physiological sensing
electroencephalography
0.312026
Investigating the Neural Correlates of a Thermal Illusion in Augmented Reality Using Electroencephalography · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
multisensory perception
0.312026
Investigating the Neural Correlates of a Thermal Illusion in Augmented Reality Using Electroencephalography · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

within-subjects design · 2.0electroencephalography · 2.0
YearPublicationVenuePosition
2026 Investigating the Neural Correlates of a Thermal Illusion in Augmented Reality Using Electroencephalography
abstract
Augmented Reality can induce illusory perceptions of heat when users experience virtual flames rendered on their hands. In this exploratory study, we used high-density electroencephalography to investigate the neural correlates associated with this experience. We recorded neural activity in a within-subjects design during three key audiovisual conditions: (A) lifelike virtual flames on the hand paired with a burning sound; (B) a non-fire-like control stimulus (green, downward-flowing visuals with a synthetic sound) on the hand; and (C) realistic flames presented between the hands. Our preliminary analyses revealed distinct electroencephalography signatures between the Fire-on-Hand condition and both control conditions. Our findings suggest that AR-induced thermal illusions may engage brain networks involved in somatosensation, multisensory body representation, and spatial attention. This top-down, predictive mechanism appears to recruit neural systems that overlap with those involved in the higher-order cortical processing of actual thermal stimuli.
Daniel Eckhoff, Jan W. H. Schnupp, Colin Blakemore, Ryszard Auksztulewicz, Reuben Chaudhuri, Björn Friedrich, Royce Ng, Álvaro Cassinelli
IEEE Trans. Vis. Comput. Graph.4