Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ran Luo 0001
dblp:165/6243-1
· DBLP profile ↗
6ranked-venue papers
5as first author
0since 2021 · last 2020
0000-0003-2232-2775ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computer animation and physical simulation · 76% Geometric modeling and processing · 10% Rendering · 7% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
deformable body simulation |
1.9 | 5 | 2020 | NNWarp: Neural Network-Based Nonlinear Deformation · IEEE Trans. Vis. Comput. Graph. 2020 Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform · ACM Trans. Graph. 2020 Accelerated complex-step finite difference for expedient deformable simulation · ACM Trans. Graph. 2019 |
Computer animation and physical simulation
physically-based modeling |
0.8 | 2 | 2020 | NNWarp: Neural Network-Based Nonlinear Deformation · IEEE Trans. Vis. Comput. Graph. 2020 Physics-Based Quadratic Deformation Using Elastic Weighting · IEEE Trans. Vis. Comput. Graph. 2018 |
Geometric modeling and processing › collision detection
collision culling |
0.4 | 1 | 2020 | Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform · ACM Trans. Graph. 2020 |
Computer animation and physical simulation › deformable body simulation
reduced deformable simulation |
0.4 | 1 | 2020 | Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform · ACM Trans. Graph. 2020 |
Rendering › differentiable rendering
gradient estimation |
0.4 | 1 | 2019 | Accelerated complex-step finite difference for expedient deformable simulation · ACM Trans. Graph. 2019 |
Computer animation and physical simulation › deformable body simulation
hyperelastic material simulation |
0.4 | 1 | 2019 | Accelerated complex-step finite difference for expedient deformable simulation · ACM Trans. Graph. 2019 |
Computer animation and physical simulation
model reduction |
0.3 | 1 | 2018 | Physics-Based Quadratic Deformation Using Elastic Weighting · IEEE Trans. Vis. Comput. Graph. 2018 |
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2017 | Acoustic VR in the mouth: A real-time speech-driven visual tongue system · VR 2017 |
Computer animation and physical simulation › audio-driven animation
speech-driven animation |
0.3 | 1 | 2017 | Acoustic VR in the mouth: A real-time speech-driven visual tongue system · VR 2017 |
Geometric modeling and processing › skeletonization
medial axis transform |
0.1 | 1 | 2020 | Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis Transform · ACM Trans. Graph. 2020 |
Audio and music processing
speech processing |
0.1 | 1 | 2017 | Acoustic VR in the mouth: A real-time speech-driven visual tongue system · VR 2017 |
Methods — techniques the papers use, named apart from their topics
spatial hashing · 0.4projective dynamics · 0.4neural network · 0.4medial axis transform · 0.4linear elasticity · 0.4deformation substructuring · 0.4GPU computing · 0.4multicomplex taylor expansion · 0.4complex-step finite difference · 0.4cauchy-riemann formula · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Medial Elastics: Efficient and Collision-Ready Deformation via Medial Axis TransformabstractWe propose a framework for the interactive simulation of nonlinear deformable objects. The primary feature of our system is the seamless integration of deformable simulation and collision culling, which are often independently handled in existing animation systems. The bridge connecting them is the medial axis transform (MAT), a high-fidelity volumetric approximation of complex 3D shapes. From the physics simulation perspective, MAT leads to an expressive and compact reduced nonlinear model. We employ a semireduced projective dynamics formulation, which well captures high-frequency local deformations of high-resolution models while retaining a low computation cost. Our key observation is that the most compelling (nonlinear) deformable effects are enabled by the local constraints projection, which should not be aggressively reduced, and only apply model reduction at the global stage. From the collision detection (CD)/collision culling (CC) perspective, MAT is geometrically versatile using linear-interpolated spheres (i.e., the so-called medial primitives (MPs)) to approximate the boundary of the input model. The intersection test between two MPs is formulated as a quadratically constrained quadratic program problem. We give an algorithm to solve this problem exactly, which returns the deepest penetration between a pair of intersecting MPs. When coupled with spatial hashing, collision (including self-collision) can be efficiently identified on the GPU within a few milliseconds even for massive simulations. We have tested our system on a variety of geometrically complex and high-resolution deformable objects, and our system produces convincing animations with all of the collisions/self-collisions well handled at an interactive rate. Lei Lan, Ran Luo 0001, Marco Fratarcangeli, Weiwei Xu 0003, Huamin Wang 0001, Xiaohu Guo, Junfeng Yao, Yin Yang 0002 |
ACM Trans. Graph. | 2 |
| 2020 | NNWarp: Neural Network-Based Nonlinear DeformationabstractNNWarp is a highly re-usable and efficient neural network (NN) based nonlinear deformable simulation framework. Unlike other machine learning applications such as image recognition, where different inputs have a uniform and consistent format (e.g., an array of all the pixels in an image), the input for deformable simulation is quite variable, high-dimensional, and parametrization-unfriendly. Consequently, even though the neural network is known for its rich expressivity of nonlinear functions, directly using an NN to reconstruct the force-displacement relation for general deformable simulation is nearly impossible. NNWarp obviates this difficulty by partially restoring the force-displacement relation via warping the nodal displacement simulated using a simplistic constitutive model-the linear elasticity. In other words, NNWarp yields an incremental displacement fix per mesh node based on a simplified (therefore incorrect) simulation result other than synthesizing the unknown displacement directly. We introduce a compact yet effective feature vector including geodesic, potential and digression to sort training pairs of per-node linear and nonlinear displacement. NNWarp is robust under different model shapes and tessellations. With the assistance of deformation substructuring, one NN training is able to handle a wide range of 3D models of various geometries. Thanks to the linear elasticity and its constant system matrix, the underlying simulator only needs to perform one pre-factorized matrix solve at each time step, which allows NNWarp to simulate large models in real time. Ran Luo 0001, Tianjia Shao, Huamin Wang 0001, Weiwei Xu 0003, Xiang Chen 0001, Kun Zhou 0001, Yin Yang 0002 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Accelerated complex-step finite difference for expedient deformable simulationabstractIn deformable simulation, an important computing task is to calculate the gradient and derivative of the strain energy function in order to infer the corresponding internal force and tangent stiffness matrix. The standard numerical routine is the finite difference method, which evaluates the target function multiple times under a small real-valued perturbation. Unfortunately, the subtractive cancellation prevents us from setting this perturbation sufficiently small, and the regular finite difference is doomed for computing problems requiring a high-accuracy derivative evaluation. In this paper, we graft a new finite difference scheme, namely the complex-step finite difference (CSFD), with physics-based animation. CSFD is based on the complex Taylor series expansion, which avoids subtractions in first-order derivative approximation. As a result, one can use a very small perturbation to calculate the numerical derivative that is as accurate as its analytic counterpart. We accelerate the original CSFD method so that it is also as efficient as the analytic derivative. This is achieved by discarding high-order error terms, decoupling real and imaginary calculations, replacing costly functions based on the theory of equivalent infinitesimal, and isolating the propagation of the perturbation in composite/nesting functions. CSFD can be further augmented with multicomplex Taylor expansion and Cauchy-Riemann formula to handle higher-order derivatives and tensor-valued functions. We demonstrate the accuracy, convenience, and efficiency of this new numerical routine in the context of deformable simulation - one can easily deploy a robust simulator for general hyperelastic materials, including user-crafted ones to cater specific needs in different applications. Higher-order derivatives of the energy can be readily computed to construct modal derivative bases for reduced real-time simulation. Inverse simulation problems can also be conveniently solved using gradient/Hessian-based optimization procedures. Ran Luo 0001, Weiwei Xu 0003, Tianjia Shao, Yin Yang 0002 |
ACM Trans. Graph. | 1 |
| 2018 | Physics-Based Quadratic Deformation Using Elastic WeightingabstractThis paper presents a spatial reduction framework for simulating nonlinear deformable objects interactively. This reduced model is built using a small number of overlapping quadratic domains as we notice that incorporating high-order degrees of freedom (DOFs) is important for the simulation quality. Departing from existing multi-domain methods in graphics, our method interprets deformed shapes as blended quadratic transformations from nearby domains. Doing so avoids expensive safeguards against the domain coupling and improves the numerical robustness under large deformations. We present an algorithm that efficiently computes weight functions for reduced DOFs in a physics-aware manner. Inspired by the well-known multi-weight enveloping technique, our framework also allows subspace tweaking based on a few representative deformation poses. Such elastic weighting mechanism significantly extends the expressivity of the reduced model with light-weight computational efforts. Our simulator is versatile and can be well interfaced with many existing techniques. It also supports local DOF adaption to incorporate novel deformations (i.e., induced by the collision). The proposed algorithm complements state-of-the-art model reduction and domain decomposition methods by seeking for good trade-offs among animation quality, numerical robustness, pre-computation complexity, and simulation efficiency from an alternative perspective. Ran Luo 0001, Weiwei Xu 0003, Huamin Wang 0001, Kun Zhou 0001, Yin Yang 0002 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Acoustic VR in the mouth: A real-time speech-driven visual tongue systemabstractWe propose an acoustic-VR system that converts acoustic signals of human language (Chinese) to realistic 3D tongue animation sequences in real time. It is known that directly capturing the 3D geometry of the tongue at a frame rate that matches the tongue's swift movement during the language production is challenging. This difficulty is handled by utilizing the electromagnetic articulography (EMA) sensor as the intermediate medium linking the acoustic data to the simulated virtual reality. We leverage Deep Neural Networks to train a model that maps the input acoustic signals to the positional information of pre-defined EMA sensors based on 1,108 utterances. Afterwards, we develop a novel reduced physics-based dynamics model for simulating the tongue's motion. Unlike the existing methods, our deformable model is nonlinear, volume-preserving, and accommodates collision between the tongue and the oral cavity (mostly with the jaw). The tongue's deformation could be highly localized which imposes extra difficulties for existing spectral model reduction methods. Alternatively, we adopt a spatial reduction method that allows an expressive subspace representation of the tongue's deformation. We systematically evaluate the simulated tongue shapes with real-world shapes acquired by MRI/CT. Our experiment demonstrates that the proposed system is able to deliver a realistic visual tongue animation corresponding to a user's speech signal. Ran Luo 0001, Qiang Fang 0003, Jianguo Wei, Wenhuan Lu, Weiwei Xu 0003, Yin Yang 0002 |
VR | 1 |
| 2015 | Interactive design and simulation of tubular supporting structure
Ran Luo 0001, Lifeng Zhu, Weiwei Xu 0003, Patrick Gage Kelley, Vanessa Svihla, Yin Yang 0002 |
Graph. Model. | 1 |