Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yize Jin
dblp:166/2955
· DBLP profile ↗
5ranked-venue papers
4as first author
4since 2021 · last 2022
0000-0002-8467-2896ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Multimedia systems and quality of experience · 77% Virtual and augmented reality · 14% Image and video coding · 9% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience › video quality assessment
foveated video quality assessment |
1.1 | 2 | 2022 | FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022 Subjective and Objective Quality Assessment of 2D and 3D Foveated Video Compression in Virtual Reality · IEEE Trans. Image Process. 2021 |
Multimedia systems and quality of experience
video quality assessment |
1.1 | 2 | 2022 | FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022 Subjective and Objective Quality Assessment of 2D and 3D Foveated Video Compression in Virtual Reality · IEEE Trans. Image Process. 2021 |
Multimedia systems and quality of experience › video quality assessment
no-reference video quality assessment |
0.6 | 1 | 2022 | FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022 |
Image and video coding › video compression › perceptual video coding
foveated video compression |
0.2 | 1 | 2022 | FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022 |
Image and video coding
video compression |
0.1 | 1 | 2021 | Subjective and Objective Quality Assessment of 2D and 3D Foveated Video Compression in Virtual Reality · IEEE Trans. Image Process. 2021 |
Methods — techniques the papers use, named apart from their topics
radial basis feature · 0.6generalized gaussian distribution · 0.6subjective quality study · 0.5objective quality prediction · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | FOVQA: Blind Foveated Video Quality AssessmentabstractPrevious blind or No Reference (NR) Image / video quality assessment (IQA/VQA) models largely rely on features drawn from natural scene statistics (NSS), but under the assumption that the image statistics are stationary in the spatial domain. Several of these models are quite successful on standard pictures. However, in Virtual Reality (VR) applications, foveated video compression is regaining attention, and the concept of space-variant quality assessment is of interest, given the availability of increasingly high spatial and temporal resolution contents and practical ways of measuring gaze direction. Distortions from foveated video compression increase with increased eccentricity, implying that the natural scene statistics are space-variant. Towards advancing the development of foveated compression / streaming algorithms, we have devised a no-reference (NR) foveated video quality assessment model, called FOVQA, which is based on new models of space-variant natural scene statistics (NSS) and natural video statistics (NVS). Specifically, we deploy a space-variant generalized Gaussian distribution (SV-GGD) model and a space-variant asynchronous generalized Gaussian distribution (SV-AGGD) model of mean subtracted contrast normalized (MSCN) coefficients and products of neighboring MSCN coefficients, respectively. We devise a foveated video quality predictor that extracts radial basis features, and other features that capture perceptually annoying rapid quality fall-offs. We find that FOVQA achieves state-of-the-art (SOTA) performance on the new 2D LIVE-FBT-FCVR database, as compared with other leading Foveated IQA / VQA models. we have made our implementation of FOVQA available at: https://live.ece.utexas.edu/research/Quality/FOVQA.zip. Yize Jin, Anjul Patney, Richard Webb, Alan C. Bovik |
IEEE Trans. Image Process. | 1 |
| 2021 | Improved Intra Mode Coding Beyond Av1abstractIn AOMedia Video 1 (AV1), directional intra prediction modes are applied to model local texture patterns that present certain directionality. Each intra prediction direction is represented with a nominal mode index and a delta angle. The delta angle is entropy coded using shared context between luma and chroma, and the context is derived using the associated nominal mode. In this paper, two methods are proposed to further reduce the signaling cost of delta angles: cross-component delta angle coding, and context-adaptive delta angle coding, whereby the cross-component and spatial correlation of the delta angles are explored, respectively. The proposed methods were implemented on top of a recent version of libaom. Experimental results show that the proposed cross-component delta angle coding achieved average 0.4% BD-rate reduction with 4% encoding time saving over all intra configurations. By combining both methods, an average 1.2% BD-rate reduction is achieved. Yize Jin, Xin Zhao 0003, Shan Liu 0001, Alan C. Bovik |
ICASSP | 1 |
| 2021 | Evaluating Foveated Video Quality Using Entropic DifferencingabstractVirtual Reality is regaining attention due to recent advancements in hardware technology. Immersive images / videos are becoming widely adopted to carry omnidirectional visual information. However, due to the requirements for higher spatial and temporal resolution of real video data, immersive videos require significantly larger bandwidth consumption. To reduce stresses on bandwidth, foveated video compression is regaining popularity, whereby the space-variant spatial resolution of the retina is exploited. Towards advancing the progress of foveated video compression, we propose a full reference (FR) foveated image quality assessment algorithm, which we call foveated entropic differencing (FED), which employs the natural scene statistics of bandpass responses by applying differences of local entropies weighted by a foveation-based error sensitivity function. We evaluate the proposed algorithm by measuring the correlations of the predictions that FED makes against human judgements on the newly created 2D and 3D LIVE-FBT-FCVR databases for Virtual Reality (VR). The performance of the proposed algorithm yields state-of-the-art as compared with other existing full reference algorithms. Software for FED has been made available at: http://live.ece.utexas.edu/research/Quality/FED.zip Yize Jin, Anjul Patney, Alan C. Bovik |
PCS | 1 |
| 2021 | Subjective and Objective Quality Assessment of 2D and 3D Foveated Video Compression in Virtual RealityabstractIn Virtual Reality (VR), the requirements of much higher resolution and smooth viewing experiences under rapid and often real-time changes in viewing direction, leads to significant challenges in compression and communication. To reduce the stresses of very high bandwidth consumption, the concept of foveated video compression is being accorded renewed interest. By exploiting the space-variant property of retinal visual acuity, foveation has the potential to substantially reduce video resolution in the visual periphery, with hardly noticeable perceptual quality degradations. Accordingly, foveated image / video quality predictors are also becoming increasingly important, as a practical way to monitor and control future foveated compression algorithms. Towards advancing the development of foveated image / video quality assessment (FIQA / FVQA) algorithms, we have constructed 2D and (stereoscopic) 3D VR databases of foveated / compressed videos, and conducted a human study of perceptual quality on each database. Each database includes 10 reference videos and 180 foveated videos, which were processed by 3 levels of foveation on the reference videos. Foveation was applied by increasing compression with increased eccentricity. In the 2D study, each video was of resolution 7680×3840 and was viewed and quality-rated by 36 subjects, while in the 3D study, each video was of resolution 5376×5376 and rated by 34 subjects. Both studies were conducted on top of a foveated video player having low motion-to-photon latency (~50ms). We evaluated different objective image and video quality assessment algorithms, including both FIQA / FVQA algorithms and non-foveated algorithms, on our so called LIVE-Facebook Technologies Foveation-Compressed Virtual Reality (LIVE-FBT-FCVR) databases. We also present a statistical evaluation of the relative performances of these algorithms. The LIVE-FBT-FCVR databases have been made publicly available and can be accessed at https://live.ece.utexas.edu/research/LIVEFBTFCVR/index.html. Yize Jin, Meixu Chen, Todd Richard Goodall, Anjul Patney, Alan C. Bovik |
IEEE Trans. Image Process. | 1 |
| 2015 | A high-throughput HEVC deblocking filter VLSI architecture for 8k×4k applicationabstractAs the next generation of video coding standard, High Efficiency Video Coding (HEVC) aims to reduce 50% bit rates in comparison with previous video coding standards. In order to increase the Deblocking Filter (DBF) throughput, we propose a memory of ping-pong and interlacing VLSI architecture to prevent DBF from unnecessarily waiting for pixels in both vertical and horizontal, which only takes 435 cycles at worst to process a LCU of 64×64 pixels size. Based on the memory organization, a four stage pipeline with a PreFilter was proposed to eliminate the data dependence in the filter processing and makes it working on 318M possible. As a result, our design can support 8k×4k@90fps real-time applications with SMIC 0.13um technology at the cost of 62.9k gates. Yibo Fan, YanHeng Lu, Yize Jin, Xiaoyang Zeng |
ISCAS | 4 |