Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shikhar Sharma 0001
dblp:167/1994-1
· DBLP profile ↗
5ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-9008-2315ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 60% Reinforcement learning · 24% Segmentation and scene understanding · 16% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
image generation |
0.5 | 1 | 2021 | Object-Centric Image Generation from Layouts · AAAI 2021 |
Machine learning › Generative modeling › image generation › conditional image synthesis
layout-to-image generation |
0.5 | 1 | 2021 | Object-Centric Image Generation from Layouts · AAAI 2021 |
Machine learning › Generative modeling › scene generation
object-centric scene generation |
0.5 | 1 | 2021 | Object-Centric Image Generation from Layouts · AAAI 2021 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.5 | 1 | 2021 | Object-Centric Image Generation from Layouts · AAAI 2021 |
Machine learning › Reinforcement learning
exploration |
0.4 | 1 | 2019 | Dead-ends and Secure Exploration in Reinforcement Learning · ICML 2019 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.4 | 1 | 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction · ICCV 2019 |
Machine learning › Reinforcement learning
value function estimation |
0.4 | 1 | 2019 | Dead-ends and Secure Exploration in Reinforcement Learning · ICML 2019 |
Visual content generation and editing › image generation › controllable image generation
interactive image generation |
0.4 | 1 | 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction · ICCV 2019 |
Visual content generation and editing › image generation
text-to-image generation |
0.4 | 1 | 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
recurrent neural network · 0.8scene graph · 0.5generative adversarial network · 0.5secure random-walk · 0.4deep reinforcement learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Object-Centric Image Generation from LayoutsabstractWe begin with the hypothesis that a model must be able to understand individual objects and relationships between objects in order to generate complex scenes with multiple objects well. Our layout-to-image-generation method, which we call Object-Centric Generative Adversarial Network (or OC-GAN), relies on a novel Scene-Graph Similarity Module (SGSM). The SGSM learns representations of the spatial relationships between objects in the scene, which lead to our model's improved layout-fidelity. We also propose changes to the conditioning mechanism of the generator that enhance its object instance-awareness. Apart from improving image quality, our contributions mitigate two failure modes in previous approaches: (1) spurious objects being generated without corresponding bounding boxes in the layout, and (2) overlapping bounding boxes in the layout leading to merged objects in images. Extensive quantitative evaluation and ablation studies demonstrate the impact of our contributions, with our model outperforming previous state-of-the-art approaches on both the COCO-Stuff and Visual Genome datasets. Finally, we address an important limitation of evaluation metrics used in previous works by introducing SceneFID -- an object-centric adaptation of the popular Fréchet Inception Distance metric, that is better suited for multi-object images. Tristan Sylvain, Pengchuan Zhang, Yoshua Bengio, R. Devon Hjelm, Shikhar Sharma 0001 |
AAAI | 5 |
| 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic InstructionabstractConditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused on generating a single image from available conditioning information in one step. One practical extension beyond one-step generation is a system that generates an image iteratively, conditioned on ongoing linguistic input or feedback. This is significantly more challenging than one-step generation tasks, as such a system must understand the contents of its generated images with respect to the feedback history, the current feedback, as well as the interactions among concepts present in the feedback history. In this work, we present a recurrent image generation model which takes into account both the generated output up to the current step as well as all past instructions for generation. We show that our model is able to generate the background, add new objects, and apply simple transformations to existing objects. We believe our approach is an important step toward interactive generation. Code and data is available at: https://www.microsoft.com/en-us/research/project/generative-neural-visual-artist-geneva/. Alaaeldin El-Nouby, Shikhar Sharma 0001, Hannes Schulz, R. Devon Hjelm, Layla El Asri, Samira Ebrahimi Kahou, Yoshua Bengio, Graham W. Taylor |
ICCV | 2 |
| 2019 | Dead-ends and Secure Exploration in Reinforcement LearningabstractMany interesting applications of reinforcement learning (RL) involve MDPs that include numerous “dead-end" states. Upon reaching a dead-end state, the agent continues to interact with the environment in a dead-end trajectory before reaching an undesired terminal state, regardless of whatever actions are chosen. The situation is even worse when existence of many dead-end states is coupled with distant positive rewards from any initial state (we term this as Bridge Effect). Hence, conventional exploration techniques often incur prohibitively many training steps before convergence. To deal with the bridge effect, we propose a condition for exploration, called security. We next establish formal results that translate the security condition into the learning problem of an auxiliary value function. This new value function is used to cap “any" given exploration policy and is guaranteed to make it secure. As a special case, we use this theory and introduce secure random-walk. We next extend our results to the deep RL settings by identifying and addressing two main challenges that arise. Finally, we empirically compare secure random-walk with standard benchmarks in two sets of experiments including the Atari game of Montezuma’s Revenge. Mehdi Fatemi, Shikhar Sharma 0001, Harm van Seijen, Samira Ebrahimi Kahou |
ICML | 2 |
| 2017 | Frames: a corpus for adding memory to goal-oriented dialogue systemsabstractThis paper proposes a new dataset, Frames, composed of 1369 human-human dialogues with an average of 15 turns per dialogue.This corpus contains goal-oriented dialogues between users who are given some constraints to book a trip and assistants who search a database to find appropriate trips.The users exhibit complex decision-making behaviour which involve comparing trips, exploring different options, and selecting among the trips that were discussed during the dialogue.To drive research on dialogue systems towards handling such behaviour, we have annotated and released the dataset and we propose in this paper a task called frame tracking.This task consists of keeping track of different semantic frames throughout each dialogue.We propose a rule-based baseline and analyse the frame tracking task through this baseline. Layla El Asri, Hannes Schulz, Shikhar Sharma 0001, Jeremie Zumer, Justin Harris, Emery Fine, Rahul Mehrotra, Kaheer Suleman |
SIGDIAL Conference | 3 |
| 2013 | Beyond Geometric Path Planning: Learning Context-Driven Trajectory Preferences via Sub-optimal Feedback
Ashesh Jain, Shikhar Sharma 0001, Ashutosh Saxena |
ISRR | 2 |