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Jocelyn Monnoyer

dblp:167/3630 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 46% Immersive interaction · 40% Interaction techniques and input · 14%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › depth perception
distance perception
0.212015
Does virtual reality affect visual perception of egocentric distance? · VR 2015
Immersive interaction
virtual reality
0.212015
Does virtual reality affect visual perception of egocentric distance? · VR 2015
Immersive interaction › virtual reality
driving simulation
0.112015
Does virtual reality affect visual perception of egocentric distance? · VR 2015

Methods — techniques the papers use, named apart from their topics

training · 0.6empirical study · 0.6
YearPublicationVenuePosition
2022 Eyes-Off Your Fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction
abstract
Moving a slider to set the music volume or control the air conditioning is a familiar task that requires little attention. However, adjusting a virtual slider on a featureless touchscreen is much more demanding and can be dangerous in situations such as driving. Here, we study how a gradual tactile feedback, provided by a haptic touchscreen, can replace visual cues. As users adjust a setting with their finger, they feel a continuously changing texture, which spatial frequency correlates to the value of the setting. We demonstrate that, after training with visual and auditory feedback, users are able to adjust a setting on a haptic touchscreen without looking at the screen, thereby reducing visual distraction. Every learning strategy yielded similar performance, suggesting an amodal integration. This study shows that surface haptics can provide intuitive and precise tuning possibilities for tangible interfaces on touchscreens.
Corentin Bernard, Jocelyn Monnoyer, Sølvi Ystad, Michael Wiertlewski
CHI2
2015 Does virtual reality affect visual perception of egocentric distance?
abstract
Virtual reality (driving simulators) tends to generalize for the study of human behavior in mobility. It is thus crucial to ensure that perception of space and motion is little or not affected by the virtual environment (VE). The aim of this study was to determine a metrics of distance perception in VEs and whether this metrics depends on interactive factors: stereoscopy and motion parallax. After a training session, participants were asked, while driving, to estimate the relative location (5 to 80 m) of a car on the same road. The overall results suggest that distance perception in this range does not depend on interactive factors. In average, as generally reported, subjects underestimated the distances whatever the vision conditions. However, the study revealed a large interpersonal variability: two profiles of participants were defined, those who quite accurately perceived distances in VR and those who underestimated distances as usually reported. Overall, this classification was correlated to the level of performance of participants during the training phase. Furthermore, learning performance is predictive of the behavior of participants.
Thomas Rousset, Christophe Bourdin, Cedric Goulon, Jocelyn Monnoyer, Jean-Louis Vercher
VR4