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Yusuke Yamazaki

dblp:167/5724 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0003-4583-1206ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 56% Haptics and multimodal interaction · 44%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback
0.712023
Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback · VR 2023
Games and playful interaction › extended reality games
virtual reality games
0.712023
Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback · VR 2023

Methods — techniques the papers use, named apart from their topics

necklace-type haptic device · 0.7belt-type haptic device · 0.7
YearPublicationVenuePosition
2023 Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback
abstract
In this study, we aim to improve the experience of virtual reality (VR) shooting games by employing a 3D haptic guidance method using necklace-type and belt-type haptic devices. Such devices help to modulate the vibrations generated by and synchronized with musical signals according to the azimuth and height of a target in 3D space, which is expected to improve the gaming experience by providing 3D guidance and enhancing the music-listening experience. For the first step, we evaluated the method's potential by conducting an experiment in which participants were asked to shoot a randomly spawned target moving in 3D VR space. The experiment applied four conditions: the proposed method (Haptic), displaying 3D radar (Vision) to represent the visualization method, no guidance (None), and a combination of Haptic and Vision (VisHap). Outcomes related to the success rate and accomplishment time (of the shooting task), the number of head rotations, and participant responses to a follow-up questionnaire revealed that Haptic performed significantly better than None but was inferior to Vision, indicating that the proposed method succeeded in terms of effectively providing 3D guidance. VisHap performed roughly as well as Vision and was preferred to other conditions in most cases, indicating the general usefulness of the proposed method. Meanwhile, the findings from the questionnaire suggest that although the modular vibrations improved the music-listening experience during the shooting task, the impact on the overall gaming experience is unclear. This warrants further research.
Yusuke Yamazaki, Shoichi Hasegawa
VR1
2022 Evaluation of time-shifted emotion through shared emoji reactions in a video watching experience
abstract
Using 2-minute animated films with non-verbal expressions, we conducted an online experiment to evaluate the effects of proposed online video watching system to confirm "time-shifted shared emotion" with and without the emoji ("stimulus emoji") that had been pre-recorded to appear at particular times during viewing. The proposed system revealed enthusiastic users who send the same emoji requests more than four times in less than a second by repeated tapping. The stimulus emoji did not affect the timing or frequency of viewers’ tapping, but had a positive effect on presence and retention, and can induce viewers’ emoji choices for particular video scenes, i.e. evoking time-shifted shared emotion.
Yusuke Yamazaki, Takanori Horibe, Akihiko Shirai
CW1