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Simon L. Jones

dblp:167/8294 · DBLP profile ↗
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11ranked-venue papers
6as first author
1since 2021 · last 2021
0000-0003-4111-0591ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 5 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorSecurity and privacy · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Health and well-being technologies · 23% Immersive interaction · 15% Learning and educational technologies · 15%
Databases, data mining, and information retrieval
2 papers
Web and social media mining · 100%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 14 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.512021
Augmented Reality and Older Adults: A Comparison of Prompting Types · CHI 2021
Accessibility and assistive technology › older adults
technology for older adults
0.512021
Augmented Reality and Older Adults: A Comparison of Prompting Types · CHI 2021
Learning and educational technologies
visual prompts
0.512021
Augmented Reality and Older Adults: A Comparison of Prompting Types · CHI 2021
Health and well-being technologies › chronic illness management
self-management
0.412019
Patient Perspectives on Self-Management Technologies for Chronic Fatigue Syndrome · CHI 2019
Interaction techniques and input › spatial interaction › navigation
revisitation
0.212015
Revisitation analysis of smartphone app use · UbiComp 2015
Ubiquitous computing and smart environments › mobile computing
smartphone usage analysis
0.212015
Revisitation analysis of smartphone app use · UbiComp 2015
Web and social media mining
social network analysis
0.112011
Who's your best friend?: targeted privacy attacks In location-sharing social networks · UbiComp 2011
Collaborative and social computing
access control
0.112011
Contextual dynamics of group-based sharing decisions · CHI 2011
Collaborative and social computing
privacy management
0.112011
Contextual dynamics of group-based sharing decisions · CHI 2011
Privacy and data protection
location privacy
0.112011
Who's your best friend?: targeted privacy attacks In location-sharing social networks · UbiComp 2011
Interaction techniques and input › non-visual interaction › auditory interaction
audio notifications
0.112009
Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference · CHI 2009
Web and social media mining › user behavior analysis
user behavior modeling
0.112015
Revisitation analysis of smartphone app use · UbiComp 2015
Collaborative and social computing › user-generated content
photo sharing
0.012011
Contextual dynamics of group-based sharing decisions · CHI 2011
User interface design and tools
notification design
0.012009
Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference · CHI 2009

Methods — techniques the papers use, named apart from their topics

comparative user study · 0.5log analysis · 0.4clustering · 0.4interview study · 0.4design recommendations · 0.4social graph analysis · 0.4privacy policy analysis · 0.4logistic regression · 0.1longitudinal study · 0.1field study · 0.1
YearPublicationVenuePosition
2021 Augmented Reality and Older Adults: A Comparison of Prompting Types
abstract
Older adults can benefit from technologies that help them to complete everyday tasks. However, they are an often-under-represented population in augmented reality (AR) research. We present the results of a study in which people aged 50 years or older were asked to perform actions by interpreting visual AR prompts in a lab setting. Our results show that users were less successful at completing actions when using ARROW and HIGHLIGHT augmentations than when using ghosted OBJECT or GHOSTHAND augmentations. We found that user confidence in performing actions varied according to action and augmentation type. Users preferred combined AUDIO+TEXT prompts (our control condition) overall, but the GHOSTHAND was the most preferred visual prompt. We discuss reasons for these differences and provide insight for developers of AR content for older adults. Our work provides the first comparative study of AR with older adults in a non-industrial context.
Thomas J. Williams, Simon L. Jones, Christof Lutteroth, Elies Dekoninck, Hazel Boyd
CHI2
2019 Patient Perspectives on Self-Management Technologies for Chronic Fatigue Syndrome
abstract
Chronic Fatigue Syndrome (CFS) is a debilitating medical condition that is characterized by a range of physical, cognitive and social impairments. This paper investigates CFS patients' perspectives on the potential for technological support for self-management of their symptoms. We report findings from three studies in which people living with CFS 1) prioritized symptoms that they would like technologies to address, 2) articulated their current approaches to self-management alongside challenges they face, and 3) reflected on their experiences with three commercial smartphone apps related to symptom management. We contribute an understanding of the specific needs of the ME/CFS population and the ways in which they currently engage in self-management using technology. The paper ends by describing five high-level design recommendations for ME/CFS self-management technologies.
Tabby Davies, Simon L. Jones, Ryan Kelly 0001
CHI2
2018 Dealing With Information Overload in Multifaceted Personal Informatics Systems
abstract
Personal informatics systems are tools that capture, aggregate, and analyze data from distinct facets of their users’ lives. This article adopts a mixed-methods approach to understand the problem of information overload in personal informatics systems. We report findings from a 3-month study in which 20 participants collected multifaceted personal tracking data and used a system called Exist to reveal statistical correlations within their data. We explore the challenges that participants faced in reviewing the information presented by Exist, and we identify characteristics that exemplify “interesting” correlations. Based on these findings, we develop automated filtering mechanisms that aim to prevent information overload and support users in extracting interesting insights. Our approach deals with information overload by reducing the number of correlations shown to users by about 55% on average and increases the percentage of displayed correlations rated as interesting to about 81%, representing a 34 percentage point improvement over filters that only consider statistical significance at p < .05. We demonstrate how this curation can be achieved using objective data harvested by the system, including the use of Google Trends data as a proxy for subjective user interest.
Simon L. Jones, Ryan Kelly 0001
Hum. Comput. Interact.1
2015 Revisitation analysis of smartphone app use
abstract
We present a revisitation analysis of smartphone use to investigate the question: do smartphones induce usage habits? We analysed three months of application launch logs from 165 users in naturalistic settings. Our analysis reveals distinct clusters of applications and users which share similar revisitation patterns. However, we show that much of smartphone usage on a macro-level is very similar to web browsing on desktops, and thus argue that smartphone usage is driven by innate service needs rather than technology characteristics. On the other hand, on a micro-level we identify unique characteristics in smartphone usage, and we present a rudimentary model that accounts for 92% in the variability of our smartphone use.
Simon L. Jones, Denzil Ferreira, Simo Hosio, Jorge Gonçalves 0001, Vassilis Kostakos
UbiComp1
2014 Development and testing of the inTouch video link for people with dementia: Design approach and practical challenges
abstract
This paper describes the development and home testing of the inTouch system, a video link designed specifically for people with dementia to use. Iterative, user centered design of four user interaction models was carried out at a day centre. A touchscreen with a telephone handset model was chosen as the most usable interface for a range of people with dementia. This model was developed into a fully working prototype and tested in two home trials, linking two households together over domestic broadband connections. The recruitment of participants for home testing proved to be a significant challenge with no single reason being given for declining or not continuing. Two in-home evaluations of the system were carried out; the system was perceived as easy to use and participants could see the potential benefits, such as being reassured about each other's wellbeing, and enjoyed engaging visually. The poor reliability of existing broadband connections in the homes was a significant limitation to gathering data within the trials. We have successfully applied user centered design principles to the development of a home video link for people living with dementia and their carers. Developers need to consider practical issues around recruitment and broadband infrastructure when carrying out real world evaluations of ICT systems.
Hazel Boyd, Simon L. Jones, Nigel D. Harris, Niki Panteli, Jason Leake, Roy Jones
BIBM2
2014 Finding Zelig in Text: A Measure for Normalising Linguistic Accommodation
Simon L. Jones, Rachel Cotterill, Nigel Dewdney, Kate Muir, Adam N. Joinson
COLING1
2011 Contextual dynamics of group-based sharing decisions
abstract
In this paper we investigate how decisions made while using a granular access control mechanism for sharing photographs are influenced by contextual factors and properties relating to the identities of contacts. We develop analytical models using logistic regression to understand relationships between variables that affect sharing decisions. We also investigate how predefined, static groups for privacy control cope with the challenge of sharing large amounts of content associated with numerous different contexts, and test whether they need to be adjusted to suit particular contexts.
Simon L. Jones, Eamonn O'Neill
CHI1
2011 Who's your best friend?: targeted privacy attacks In location-sharing social networks
abstract
This paper presents a study that aims to answer two important questions related to targeted location-sharing privacy attacks: (1) given a group of users and their social graph, is it possible to predict which among them is likely to reveal most about their whereabouts, and (2) given a user, is it possible to predict which among her friends knows most about her whereabouts. To answer these questions we analyse the privacy policies of users of a real-time location sharing application, in which users actively shared their location with their contacts. The results show that users who are central to their network are more likely to reveal most about their whereabouts. Furthermore, we show that the friend most likely to know the whereabouts of a specific individual is the one with most common contacts and/or greatest number of contacts.
Vassilis Kostakos, Jayant Venkatanathan, Bernardo Reynolds, Norman M. Sadeh, Eran Toch, Siraj Ahmed Shaikh, Simon L. Jones
UbiComp7
2010 Feasibility of structural network clustering for group-based privacy control in social networks
abstract
Users of social networking sites often want to manage the sharing of information and content with different groups of people based on their differing relationships. However, grouping contacts places a significant configuration burden on the user. Automated approaches to grouping may have the potential to reduce this burden, however, their use remains largely untested. We investigate people's rationales when grouping their contacts for the purpose of controlling their privacy, finding six criteria that they commonly considered. We assess an automated approach to grouping, based on a network clustering algorithm, whose performance may be analogous to the human's use of some of these criteria. We find that the similarity between the groups created by people and those created by the algorithm is correlated with the modularity of their network. We also demonstrate that the particular clustering algorithm, SCAN, which detects hubs and outliers within a network can be beneficial for identifying contacts who are hard to group or for whom privacy preferences are inconsistent with the rest of their group.
Simon L. Jones, Eamonn O'Neill
SOUPS1
2009 Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference
abstract
With an ever increasing number of mobile services, meaningful audio notifications could effectively inform users of the incoming services while minimising undesired and intrusive interruptions. Therefore, careful design of mobile service notification is needed. In this paper we evaluate two types of audio (auditory icons and earcons) as mobile service notifications, by comparing them on 4 measures: intuitiveness, learnability, memorability and user preference. A 4-stage longitudinal evaluation involving two lab experiments, a field study and a web-based experiment indicated that auditory icons performed significantly better in all measures. Implications for mobile audio notification design are presented.
Stavros Garzonis, Simon L. Jones, Tim Jay, Eamonn O'Neill
CHI2
2009 Context-aware messaging: how personal, spatial and temporal constraints affect text-based communication
abstract
There are academic and commercial drivers for context-awareness to play a prominent role in the future of mobile services. Implementing a complete model of context remains an unsolved problem, however, some contextual elements such as person, time and place are relatively easy to identify. We develop a simple context model incorporating personal, temporal and spatial dimensions and apply it to a context-aware text messaging service. We report a field study of the service, investigating how applying these fundamental contextual constraints to messages can affect the nature of communication between participants. The results suggest that although contextual constraints are not appropriate for all types of message content, they increase opportunities for situated chat in public spaces, improve group awareness between peers and facilitate conversations between people, some of whom would not otherwise communicate with each other.
Simon L. Jones, Eamonn O'Neill
MUM1