Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ming-Zhe Li
dblp:168/2242
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0002-5391-5602ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action recognition |
0.9 | 1 | 2025 | Multi-View Knowledge Guided Semantic Prototype Learning for Generalized Zero-Shot Action Recognition · IEEE Trans. Multim. 2025 |
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition |
0.9 | 1 | 2025 | Multi-View Knowledge Guided Semantic Prototype Learning for Generalized Zero-Shot Action Recognition · IEEE Trans. Multim. 2025 |
Computer vision › Video understanding and tracking › action recognition › action recognition under limited supervision
zero-shot action recognition |
0.9 | 1 | 2025 | Multi-View Knowledge Guided Semantic Prototype Learning for Generalized Zero-Shot Action Recognition · IEEE Trans. Multim. 2025 |
Methods — techniques the papers use, named apart from their topics
large language model · 0.9attentional multi-view semantic fusion · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Multi-View Knowledge Guided Semantic Prototype Learning for Generalized Zero-Shot Action RecognitionabstractGeneralized zero-shot skeleton-based action recognition (GZSSAR) is an emerging and challenging problem in the computer vision community. It requires models to recognize human actions, including some classes that are unseen during training. Previous studies typically rely solely on action labels to bridge the gap between seen and unseen action classes. However, the limited action semantic information hinders the learning of comprehensive semantic prototypes, thereby restricting the model's ability to generalize to unseen classes. To address this issue, in addition to the original action labels, we explore four types of textual action descriptions (i.e., interpretive and motional descriptions derived from manual expert annotation and large language model) for each action class. In order to comprehensively utilize multi-view semantic information for zeroshot classification, an Attentional Multi-view Semantic Fusion (AMSF) model is proposed. It effectively integrates the multi-view semantic features and aligns visual and semantic features in a common space, subsequently realizing the recognition of unseen action classes. Furthermore, previous works typically evaluate models in settings that include specific unseen classes, which is insufficient for GZSSAR research. To thoroughly evaluate different models, we introduce two novel distinct experimental settings, termed the “easy setting” and the “hard setting”, based on the semantic similarities between action classes. Extensive experimental results on three large-scale skeleton-based action recognition benchmarks (PKU-MMD, NTU-60, and NTU-120) not only validate the advantages of the proposed multi-view action descriptions and the AMSF model but also demonstrate the rationality of the novel experimental settings. All the data and code of this paper are publicly available on GitHub. Ming-Zhe Li, Zhang Zhang 0001, Yaoning Li, Zhanyu Ma, Liang Wang 0001 |
IEEE Trans. Multim. | 1 |
| 2023 | Multi-semantic Fusion Model For Generalized Zero-Shot Skeleton-Based Action Recognition
Ming-Zhe Li, Zhang Zhang 0001, Zhanyu Ma, Liang Wang 0001 |
ICIG (1) | 1 |