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Kaixuan Zhou

dblp:169/0354 · DBLP profile ↗
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7ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0002-0071-165XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 7 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 63% Generative modeling · 16% Autonomous driving · 9%
Computer graphics and multimedia
4 papers
Rendering · 45% Geometric modeling and processing · 34% Visual content generation and editing · 17%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.222023
Flora: Dual-Frequency LOss-Compensated ReAl-Time Monocular 3D Video Reconstruction · AAAI 2023
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction · ACM Trans. Graph. 2022
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving · AAAI 2025
Machine learning › Generative modeling
diffusion model
0.912025
GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving · AAAI 2025
Computer vision › 3D vision
novel view synthesis
0.912025
GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving · AAAI 2025
Robotics › Autonomous driving
perception
0.912025
GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving · AAAI 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering · ACM Trans. Graph. 2025
Rendering
neural rendering
0.912025
JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering · ACM Trans. Graph. 2025
Machine learning › Generative modeling › generative adversarial network
GAN-based image editing
0.812024
SAT3D: Image-driven Semantic Attribute Transfer in 3D · ACM Multimedia 2024
Visual content generation and editing › image editing
3d-aware image editing
0.812024
SAT3D: Image-driven Semantic Attribute Transfer in 3D · ACM Multimedia 2024
Geometric modeling and processing
3d reconstruction
0.812024
MegaSurf: Scalable Large Scene Neural Surface Reconstruction · ACM Multimedia 2024
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction
0.812024
MegaSurf: Scalable Large Scene Neural Surface Reconstruction · ACM Multimedia 2024
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.722022
IS-MVSNet: Importance Sampling-Based MVSNet · ECCV (32) 2022
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction · ACM Trans. Graph. 2022
Computer vision › Video understanding and tracking › video reconstruction
monocular video reconstruction
0.712023
Flora: Dual-Frequency LOss-Compensated ReAl-Time Monocular 3D Video Reconstruction · AAAI 2023
Computer vision › 3D vision › 3d reconstruction
real-time reconstruction
0.712023
Flora: Dual-Frequency LOss-Compensated ReAl-Time Monocular 3D Video Reconstruction · AAAI 2023
Computer vision › 3D vision › 3d reconstruction
volumetric reconstruction
0.712023
Flora: Dual-Frequency LOss-Compensated ReAl-Time Monocular 3D Video Reconstruction · AAAI 2023
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling
0.612022
IS-MVSNet: Importance Sampling-Based MVSNet · ECCV (32) 2022
Computer vision › 3D vision › 3d scene reconstruction
indoor scene reconstruction
0.612022
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction · ACM Trans. Graph. 2022
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.612022
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction · ACM Trans. Graph. 2022
Rendering
large-scale scene rendering
0.312025
JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering · ACM Trans. Graph. 2025
Computer vision › 3D vision › 3d scene reconstruction
large-scale scene reconstruction
0.212024
MegaSurf: Scalable Large Scene Neural Surface Reconstruction · ACM Multimedia 2024
Image and video processing
image enhancement
0.212023
Flora: Dual-Frequency LOss-Compensated ReAl-Time Monocular 3D Video Reconstruction · AAAI 2023

Methods — techniques the papers use, named apart from their topics

stereo matching · 1.5neural rendering · 1.5attribute loss · 1.5StyleGAN · 1.5CLIP · 1.5voxel pruning correction · 1.3dual-frequency feature aggregation · 1.3virtual lane generation · 0.9level-jump splitting · 0.9gradient thresholding · 0.9depth refinement · 0.9density control · 0.9importance sampling · 0.6
YearPublicationVenuePosition
2025 GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving
abstract
We propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving that can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views that are very close to the original pair of images, which cannot handle large difference in viewpoint. Especially in autonomous driving scenarios, images are typically collected from a single lane. The limited training perspective makes rendering images of a different lane very challenging. To further improve the rendering capability of GGS under large viewpoint changes, we introduce a novel virtual lane generation module into GSS method to enable high-quality lane switching even without a multi-lane dataset. Besides, we design a diffusion loss to supervise the generation of virtual lane images to further address the problem of data lacking in the virtual lanes. Finally, we also propose a depth refinement module to optimize depth estimation in the GSS model. Extensive validation of our method, compared to existing approaches, demonstrates state-of-the-art performance.
Huasong Han, Kaixuan Zhou, Xiaoxiao Long, Yusen Wang 0002, Chunxia Xiao
AAAI2
2025 JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
abstract
Existing 3D Gaussian (3DGS) based methods tend to produce blurriness and artifacts on delicate textures (small objects and high-frequency textures) in aerial large-scale scenes. The reason is that the delicate textures usually occupy a relatively small number of pixels, and the accumulated gradients from loss function are difficult to promote the splitting of 3DGS. To minimize the rendering error, the model will use a small number of large Gaussians to cover these details, resulting in blurriness and artifacts. To solve the above problem, we propose a novel hierarchical Gaussian: JumpingGS. JumpingGS assigns different levels to Gaussians to establish a hierarchical representation. Low-level Gaussians are responsible for the coarse appearance, while high-level Gaussians are responsible for the details. First, we design a splitting strategy that allows low-level Gaussians to skip intermediate levels and directly split the appropriate high-level Gaussians for delicate textures. This level-jump splitting ensures that the weak gradients of delicate textures can always activate a higher level instead of being ignored by the intermediate levels. Second, JumpingGS reduces the gradient and opacity thresholds for density control according to the representation levels, which improves the sensitivity of high-level Gaussians to delicate textures. Third, we design a novel training strategy to detect training views in hard-to-observe regions, and train the model multiple times on these views to alleviate underfitting. Experiments on aerial large-scale scenes demonstrate that JumpingGS outperforms existing 3DGS-based methods, accurately and efficiently recovering delicate textures in large scenes.
Jiongming Qin, Kaixuan Zhou, Yu Jiang 0007, Huizhi Zhu, Fei Luo 0004, Chunxia Xiao
ACM Trans. Graph.2
2024 MegaSurf: Scalable Large Scene Neural Surface Reconstruction
abstract
Figure 1: MegaSurf is designed to reconstruct large-scale scenes from extensive images captured by drones.It has both the robustness of the stereo matching and the high-fidelity details of the rendering-based reconstruction methods.
Yusen Wang 0002, Kaixuan Zhou, Chunxia Xiao
ACM Multimedia2
2024 SAT3D: Image-driven Semantic Attribute Transfer in 3D
abstract
GAN-based image editing task aims at manipulating image attributes in the latent space of generative models. Most of the previous 2D and 3D-aware approaches mainly focus on editing attributes in images with ambiguous semantics or regions from a reference image, which fail to achieve photographic semantic attribute transfer, such as the beard from a photo of a man. In this paper, we propose an image-driven Semantic Attribute Transfer method in 3D (SAT3D) by editing semantic attributes from a reference image. For the proposed method, the exploration is conducted in the style space of a pre-trained 3D-aware StyleGAN-based generator by learning the correlations between semantic attributes and style code channels. For guidance, we associate each attribute with a set of phrase-based descriptor groups, and develop a Quantitative Measurement Module (QMM) to quantitatively describe the attribute characteristics in images based on descriptor groups, which leverages the image-text comprehension capability of CLIP. During the training process, the QMM is incorporated into attribute losses to calculate attribute similarity between images, guiding target semantic transferring and irrelevant semantics preserving. We present our 3D-aware attribute transfer results across multiple domains and also conduct comparisons with classical 2D image editing methods, demonstrating the effectiveness and customizability of our SAT3D.
Zhijun Zhai, Zengmao Wang, Xiaoxiao Long, Kaixuan Zhou, Bo Du 0001
ACM Multimedia4
2023 Flora: Dual-Frequency LOss-Compensated ReAl-Time Monocular 3D Video Reconstruction
abstract
In this work, we propose a real-time monocular 3D video reconstruction approach named Flora for reconstructing delicate and complete 3D scenes from RGB video sequences in an end-to-end manner. Specifically, we introduce a novel method with two main contributions. Firstly, the proposed feature aggregation module retains both color and reliability in a dual-frequency form. Secondly, the loss compensation module solves missing structure by correcting losses for falsely pruned voxels. The dual-frequency feature aggregation module enhances reconstruction quality in both precision and recall, and the loss compensation module benefits the recall. Notably, both proposed contributions achieve great results with negligible inferencing overhead. Our state-of-the-art experimental results on real-world datasets demonstrate Flora's leading performance in both effectiveness and efficiency. The code is available at https://github.com/NoOneUST/Flora.
Likang Wang, Kaixuan Zhou, Lei Chen 0002
AAAI4
2022 IS-MVSNet: Importance Sampling-Based MVSNet
Likang Wang, Xinjun Ma, Kaixuan Zhou, Lei Chen 0002
ECCV (32)5
2022 NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction
abstract
We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from multiview images due to their high-quality results and simplicity. However, implicit neural representations usually cannot reconstruct indoor scenes well because they suffer severe shape-radiance ambiguity. We assume that the indoor scene consists of texture-rich and flat texture-less regions. In texture-rich regions, the multiview stereo can obtain accurate results. In the flat area, normal estimation networks usually obtain a good normal estimation. Based on the above observations, we reduce the possible spatial variation range of implicit neural surfaces by reliable geometric priors to alleviate shape-radiance ambiguity. Specifically, we use multiview stereo results to limit the NeuralRoom optimization space and then use reliable geometric priors to guide NeuralRoom training. Then the NeuralRoom would produce a neural scene representation that can render an image consistent with the input training images. In addition, we propose a smoothing method called perturbation-residual restrictions to improve the accuracy and completeness of the flat region, which assumes that the sampling points in a local surface should have the same normal and similar distance to the observation center. Experiments on the ScanNet dataset show that our method can reconstruct the texture-less area of indoor scenes while maintaining the accuracy of detail. We also apply NeuralRoom to more advanced multiview reconstruction algorithms and significantly improve their reconstruction quality.
Yusen Wang 0002, Zongcheng Li, Yu Jiang 0007, Kaixuan Zhou, Tuo Cao, Yanping Fu, Chunxia Xiao
ACM Trans. Graph.4