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Ge Yan 0002

dblp:169/8155-2 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-9230-5850ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 50% Collaborative and social computing · 50%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative design
collaborative drawing
0.612022
StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling · CHI 2022
Visual content generation and editing
sketch generation
0.212022
StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling · CHI 2022

Methods — techniques the papers use, named apart from their topics

voice agent · 1.1sketch generation · 1.12x2 study · 1.1
YearPublicationVenuePosition
2026 GestApt: A Pen-Based Interface Integrating Gestures and Recommendations for CAD Tasks
abstract
Pen-based interaction interfaces are widely used in precision tasks such as computer-aided design (CAD) modeling. However, frequent mode switching in traditional interfaces often leads to reduced efficiency, while the unstable layout of dynamically adaptive interfaces may cause user discomfort. To address these issues, this paper proposes a novel adaptive pen-based interface, GestApt, which integrates operation recommendation and pen gesture technology to provide an efficient and intuitive interaction method. The core design of GestApt includes a gated recurrent unit (GRU)-based neural network for a predictive toolbar that dynamically forecasts the user’s next action and a convolutional neural network (CNN)-based gesture recognition module to assist with unpredicted operations. To evaluate the effectiveness of GestApt, we conducted a user study with 20 participants performing CAD modeling tasks, comparing their performance with a traditional interface. The results showed that GestApt significantly reduced task completion time while enhancing user experience. Additionally, the optimized toolbar design of GestApt notably reduced the workload on users’ non-dominant hands, helping to alleviate physical fatigue from prolonged interface use. This work demonstrates the advantages of GestApt in improving efficiency, optimizing user interaction, and reducing physical strain, offering a new solution for adaptive design in pen-based interfaces. This design approach not only promotes the development of more efficient and ergonomically friendly interfaces, but also provides a reference for the design of future intelligent CAD interfaces.
Ge Yan 0002, Liwen Mei, Jinghua Huang
IUI1
2022 StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling
abstract
Visual storytelling is a new approach to creative expression based on verbal and figural creativity. The keys to visual storytelling are narrating and drawing over a period of time, which can be beneficial but also demanding on creativity for children. Informed by need-finding investigations, we developed StoryDrawer, a co-creative system that supports visual storytelling for children aged 6–10 years through collaborative drawing between children and artificial intelligence (AI). The system includes a context-based voice agent and two AI-driven collaborative strategies: the real-time transformation of children's telling into drawings, and the generation of abstract sketches with semantic similarity to existing story content. We conducted a 2 × 2 study with 64 children to evaluate the efficacy of StoryDrawer by varying the two strategies in four conditions. The results suggest that StoryDrawer provoked participants’ creative and elaborate ideas and contributed to their creative outcomes during an engaging visual storytelling experience.
Chao Zhang 0082, Jiayi Wu 0003, Weijia Lin, Ge Yan 0002, Fangtian Ying
CHI6