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Hagen Lehmann

dblp:17/10571 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0001-9676-2269ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5Human-computer interaction and ubiquitous computing · 4Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 90% Interaction techniques and input · 10%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › nonverbal communication
gaze communication
0.322013
HRI face-to-face: gaze and speech communication (fifth workshop on eye-gaze in intelligent human-machine interaction) · HRI 2013
Gaze in HRI: from modeling to communication · HRI 2012
Human-robot interaction › nonverbal communication
social gaze
0.112012
Gaze in HRI: from modeling to communication · HRI 2012
Interaction techniques and input › input modality
eye gaze
0.012013
HRI face-to-face: gaze and speech communication (fifth workshop on eye-gaze in intelligent human-machine interaction) · HRI 2013
YearPublicationVenuePosition
2019 Robots Learning to Say "No": Prohibition and Rejective Mechanisms in Acquisition of Linguistic Negation
abstract
“No” is one of the first ten words used by children and embodies the first form of linguistic negation. Despite its early occurrence, the details of its acquisition remain largely unknown. The circumstance that “no” cannot be construed as a label for perceptible objects or events puts it outside the scope of most modern accounts of language acquisition. Moreover, most symbol grounding architectures will struggle to ground the word due to its non-referential character. The presented work extends symbol grounding to encompass affect and motivation. In a study involving the child-like robot iCub, we attempt to illuminate the acquisition process of negation words. The robot is deployed in speech-wise unconstrained interaction with participants acting as its language teachers. The results corroborate the hypothesis that affect or volition plays a pivotal role in the acquisition process. Negation words are prosodically salient within prohibitive utterances and negative intent interpretations such that they can be easily isolated from the teacher’s speech signal. These words subsequently may be grounded in negative affective states. However, observations of the nature of prohibition and the temporal relationships between its linguistic and extra-linguistic components raise questions over the suitability of Hebbian-type algorithms for certain types of language grounding.
Frank Förster, Joe Saunders, Hagen Lehmann, Chrystopher L. Nehaniv
ACM Trans. Hum. Robot Interact.3
2017 The design and validation of the R1 personal humanoid
abstract
In recent years the robotics field has witnessed an interesting new trend. Several companies started the production of service robots whose aim is to cooperate with humans. The robots developed so far are either rather expensive or unsuitable for manipulation tasks. This article presents the result of a project which wishes to demonstrate the feasibility of an affordable humanoid robot. R1 is able to navigate, and interact with the environment (grasping and carrying objects, operating switches, opening doors etc). The robot is also equipped with a speaker, microphones and it mounts a display in the head to support interaction using natural channels like speech or (simulated) eye movements. The final cost of the robot is expected to range around that of a family car, possibly, when produced in large quantities, even significantly lower. This goal was tackled along three synergistic directions: use of polymeric materials, light-weight design and implementation of novel actuation solutions. These lines, as well as the robot with its main features, are described hereafter.
Alberto Parmiggiani, Luca Fiorio, Alessandro Scalzo, Anand Vazhapilli Sureshbabu, Marco Randazzo, Marco Maggiali, Ugo Pattacini, Hagen Lehmann, Vadim Tikhanoff, Daniele Domenichelli, Alberto Cardellino, Pierpaolo Congiu, Andrea Pagnin, Roberto Cingolani, Lorenzo Natale, Giorgio Metta
IROS8
2013 HRI face-to-face: gaze and speech communication (fifth workshop on eye-gaze in intelligent human-machine interaction)
Frank Broz, Hagen Lehmann, Bilge Mutlu, Yukiko I. Nakano
HRI2
2013 Interaction and experience in enactive intelligence and humanoid robotics
abstract
We overview how sensorimotor experience can be operationalized for interaction scenarios in which humanoid robots acquire skills and linguistic behaviours via enacting a “form-of-life” in interaction games (following Wittgenstein) with humans. The enactive paradigm is introduced which provides a powerful framework for the construction of complex adaptive systems, based on interaction, habit, and experience. Enactive cognitive architectures (following insights of Varela, Thompson and Rosch) that we have developed support social learning and robot ontogeny by harnessing information-theoretic methods and raw uninterpreted sensorimotor experience to scaffold the acquisition of behaviours. The success criterion here is validation by the robot engaging in ongoing human-robot interaction with naive participants who, over the course of iterated interactions, shape the robot's behavioural and linguistic development. Engagement in such interaction exhibiting aspects of purposeful, habitual recurring structure evidences the developed capability of the humanoid to enact language and interaction games as a successful participant.
Chrystopher L. Nehaniv, Frank Förster, Joe Saunders, Frank Broz, Elena Antonova, Hatice Kose-Bagci, Caroline Lyon, Hagen Lehmann, Yo Sato, Kerstin Dautenhahn
ALIFE8
2012 Gaze in HRI: from modeling to communication
abstract
The purpose of this half-day workshop is to explore the role of social gaze in human-robot interaction, both how to measure social gaze behavior by humans and how to implement it in robots that interact with them. Gaze directed at an interaction partner has become a subject of increased attention in human-robot interaction research. While traditional robotics research has focused work on robot gaze solely on the identification and manipulation of objects, researchers in HRI have come to recognize that gaze is a social behavior in addition to a way of sensing the world. This workshop will approach the problem of understanding the role of social gaze in human-robot interaction from the dual perspectives of investigating human-human gaze for design principles to apply to robots and of experimentally evaluating human-robot gaze interaction in order to assess how humans engage in gaze behavior with robots.
Frank Broz, Hagen Lehmann, Yukiko I. Nakano, Bilge Mutlu
HRI2
2012 Mutual gaze, personality, and familiarity: Dual eye-tracking during conversation
abstract
Mutual gaze is an important aspect of face-to-face communication that arises from the interaction of the gaze behavior of two individuals. In this dual eye-tracking study, gaze data was collected from human conversational pairs with the goal of gaining insight into what characteristics of the conversation partners influence this behavior. We investigate the link between personality, familiarity and mutual gaze. The results found indicate that mutual gaze behavior depends on the characteristics of both partners rather than on either individual considered in isolation. We discuss the implications of these findings for the design of socially appropriate gaze controllers for robots that interact with people.
Frank Broz, Hagen Lehmann, Chrystopher L. Nehaniv, Kerstin Dautenhahn
RO-MAN2