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Raymond Phan

dblp:17/277 · DBLP profile ↗
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9ranked-venue papers
5as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-authorArtificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 87% Robot navigation and mapping · 10% Segmentation and scene understanding · 3%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 78% Computational photography and imaging · 22%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
point cloud processing
0.812024
Fast and Robust Normal Estimation for Sparse LiDAR Scans · ICRA 2024
Computer vision › 3D vision
surface normal estimation
0.812024
Fast and Robust Normal Estimation for Sparse LiDAR Scans · ICRA 2024
Visual content generation and editing › 3d content generation
2d-to-3d conversion
0.322014
Robust Semi-Automatic Depth Map Generation in Unconstrained Images and Video Sequences for 2D to Stereoscopic 3D Conversion · IEEE Trans. Multim. 2014
Depth estimation for semi-automatic 2D to 3D conversion · ACM Multimedia 2012
Robotics › Robot navigation and mapping › robot mapping › range-based mapping
LiDAR mapping
0.212024
Fast and Robust Normal Estimation for Sparse LiDAR Scans · ICRA 2024
Computer vision › 3D vision
depth estimation
0.212014
Robust Semi-Automatic Depth Map Generation in Unconstrained Images and Video Sequences for 2D to Stereoscopic 3D Conversion · IEEE Trans. Multim. 2014
Computer vision › 3D vision › depth estimation › depth reconstruction
depth map generation
0.212014
Robust Semi-Automatic Depth Map Generation in Unconstrained Images and Video Sequences for 2D to Stereoscopic 3D Conversion · IEEE Trans. Multim. 2014
Visual content generation and editing › video editing
stereoscopic video conversion
0.212014
Robust Semi-Automatic Depth Map Generation in Unconstrained Images and Video Sequences for 2D to Stereoscopic 3D Conversion · IEEE Trans. Multim. 2014
Computational photography and imaging
depth estimation
0.112012
Depth estimation for semi-automatic 2D to 3D conversion · ACM Multimedia 2012
Computer vision › Segmentation and scene understanding › semantic segmentation
multi-label segmentation
0.112014
Robust Semi-Automatic Depth Map Generation in Unconstrained Images and Video Sequences for 2D to Stereoscopic 3D Conversion · IEEE Trans. Multim. 2014

Methods — techniques the papers use, named apart from their topics

random walk · 0.4graph cuts · 0.4depth-image-based rendering · 0.4semi-automatic depth labelling · 0.1
YearPublicationVenuePosition
2024 Fast and Robust Normal Estimation for Sparse LiDAR Scans
abstract
Light Detection and Ranging (LiDAR) technology has proven to be an important part of many robotics systems. Surface normals estimated from LiDAR data are commonly used for a variety of tasks in such systems. As most of the today’s mechanical LiDAR sensors produce sparse data, estimating normals from a single scan in a robust manner poses difficulties.In this paper, we address the problem of estimating normals for sparse LiDAR data avoiding the typical issues of smoothing out the normals in high curvature areas.Mechanical LiDARs rotate a set of rigidly mounted lasers. One firing of such a set of lasers produces an array of points where each point’s neighbor is known due to the known firing pattern of the scanner. We use this knowledge to connect these points to their neighbors and label them using the angles of the lines connecting them. When estimating normals at these points, we only consider points with the same label as neighbors. This allows us to avoid estimating normals in high curvature areas.We evaluate our approach on various data, both self-recorded and publicly available, acquired using various sparse LiDAR sensors. We show that using our method for normal estimation leads to normals that are more robust in areas with high curvature which leads to maps of higher quality. We also show that our method only incurs a constant factor runtime overhead with respect to a lightweight baseline normal estimation procedure and is therefore suited for operation in computationally demanding environments.
Igor Bogoslavskyi, Konstantinos Zampogiannis, Raymond Phan
ICRA3
2014 Robust Semi-Automatic Depth Map Generation in Unconstrained Images and Video Sequences for 2D to Stereoscopic 3D Conversion
abstract
We describe a system for robustly estimating synthetic depth maps in unconstrained images and videos, for semi-automatic conversion into stereoscopic 3D. Currently, this process is automatic or done manually by rotoscopers. Automatic is the least labor intensive, but makes user intervention or error correction difficult. Manual is the most accurate, but time consuming and costly. Noting the merits of both, a semi-automatic method blends them together, allowing for faster and accurate conversion. This requires user-defined strokes on the image, or over several keyframes for video, corresponding to a rough estimate of the depths. After, the rest of the depths are determined, creating depth maps to generate stereoscopic 3D content, with Depth Image Based Rendering to generate the artificial views. Depth map estimation can be considered as a multi-label segmentation problem: each class is a depth. For video, we allow the user to label only the first frame, and we propagate the strokes using computer vision techniques. We combine the merits of two well-respected segmentation algorithms: Graph Cuts and Random Walks. The diffusion from Random Walks, with the edge preserving of Graph Cuts should give good results. We generate good quality content, more suitable for perception, compared to a similar framework.
Raymond Phan, Dimitrios Androutsos
IEEE Trans. Multim.1
2012 Adaptive 2D to 3D image conversion using a hybrid Graph Cuts and Random Walks approach
abstract
In this paper, we propose an adaptive method for 2D to 3D conversion of images using a user-aided process based on Graph Cuts and Random Walks. Given user-defined labeling that correspond to a rough estimate of depth, the system produces a depth map which, combined with a 2D image can be used to synthesize a stereoscopic image pair. The work presented here is an extension of work done previously combining the popular Graph Cuts and Random Walks image segmentation algorithms. Specifically, we have made the previous approach adaptive, as well as improved the quality of the results. This is achieved by feeding information from the Graph Cuts result into the Random Walks process at two different stages, and using edge and spatial information to adapt various weights. The results show that we can produce good quality stereoscopic 3D image pairs using a simple yet adaptive approach.
Mohammad Fawaz, Raymond Phan, Richard Rzeszutek, Dimitrios Androutsos
ICASSP2
2012 Depth estimation for semi-automatic 2D to 3D conversion
abstract
The conversion of monoscopic footage into stereoscopic or multiview content is a difficult and time consuming task. A number of semi-automatic methods have been developed to speed up the process and provide some control to the user. However these methods require that the user provide detailed labels indicating the relative depth of objects in the scene. In this paper we present a method to automatically estimate depth in such a way that it is amenable to semi-automatic conversion. The method is designed to simplify the depth labelling task so that the user does not have to provide as many depth labels.
Richard Rzeszutek, Raymond Phan, Dimitrios Androutsos
ACM Multimedia2
2011 Semi-automatic 2D to 3D image conversion using a hybrid Random Walks and graph cuts based approach
abstract
In this paper, we present a semi-automated method for converting conventional 2D images to stereoscopic 3D. User-defined strokes that correspond to a rough estimate of the depth values in the scene are defined for the image of interest. With these strokes, our system thus determines what the depth values are for the rest of the image, producing a depth map that is ultimately used to create a stereoscopic image pair. Our work is based on a similar scheme which employs Random Walks. However, the related work is quite complex, with many processing steps required to produce the final stereoscopic im age pair. Combined with the evident shortcomings of the related work, but noting the merits of Random Walks, we propose a system that is a hybrid between Random Walks, and the popular Graph Cuts segmentation paradigm. Both segmentation algorithms are used to generate a final cohesive depth map, thus combining the merits of both frameworks together. The generated results show that we can produce good quality stereoscopic image pairs, while using a much more simplified method in comparison to the related Random Walks scheme.
Raymond Phan, Richard Rzeszutek, Dimitrios Androutsos
ICASSP1
2011 Semi-automatic 2D to 3D image conversion using scale-space Random Walks and a graph cuts based depth prior
abstract
In this paper, we present a semi-automated method for converting conventional 2D images into stereoscopic 3D. User-defined strokes corresponding to a rough estimate of the depth values in the scene are defined for the image of interest. With these, our system determines the depth values for the rest of the image, producing a depth map that can be used to create stereoscopic 3D image pairs. Our work is based on a similar scheme, using the Random Walks segmentation paradigm. However, the related work is quite complex, with many processing steps required to produce the final stereoscopic image pair. Combined with its evident shortcomings, but noting the merits, we propose a system employing Random Walks, while incorporating information from the popular Graph Cuts segmentation paradigm. Thus, a final cohesive depth map is produced, combining the merits of both. The results show that we can produce good quality stereoscopic image pairs, while using a much more simplified method in comparison to the related work.
Raymond Phan, Richard Rzeszutek, Dimitrios Androutsos
ICIP1
2011 Semi-automatic synthetic depth map generation for video using random walks
abstract
We present a method for easily generating depth maps from monoscopic (i.e. “2D”) video footage in order to convert them into stereoscopic, or “3D”, footage. Our method uses user-defined strokes for a number of keyframes in the original footage and interpolates between the keyframes to provide a sparse labelling for each frame. We then apply the Random Walks algorithm to the footage to provide depth estimates based on the input provided by the user. These depth maps can then be used to generate novel views through depth-based image rendering.
Richard Rzeszutek, Raymond Phan, Dimitrios Androutsos
ICME2
2010 Content-based retrieval of logo and trademarks in unconstrained color image databases using Color Edge Gradient Co-occurrence Histograms
Raymond Phan, Dimitrios Androutsos
Comput. Vis. Image Underst.1
2008 Unconstrained logo and trademark retrieval in general color image databases using Color Edge Gradient Co-occurrence Histograms
abstract
In this paper, we present a logo and trademark retrieval system for general, unconstrained, color image databases, extending the color edge co-occurrence histogram (CECH) object detection scheme. We introduce more accurate information to the CECH, by virtue of incorporating color edge detection using vector order statistics. This produces a more accurate representation of edges in color images, in comparison to the simple color pixel difference classification of edges as seen in the CECH. Our proposed method is thus reliant on edge gradient information, thus we call it the color edge gradient co-occurrence histogram (CEGCH). We also introduce a novel color quantization scheme based in the hue-saturation-value (HSV) color space, illustrating that it is more suitable for image retrieval in comparison to the color quantization scheme introduced with the CECH. Results illustrate that our retrieval system retrieves logos and trademarks with good accuracy, outperforming the use of the CECH in image retrieval with higher precision and recall.
Raymond Phan, John Chia, Dimitrios Androutsos
ICASSP1