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Yotam Livny

dblp:17/4992 · DBLP profile ↗
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6ranked-venue papers
6as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 92% Rendering · 8%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › procedural modeling
tree modeling
0.112011
Texture-lobes for tree modelling · ACM Trans. Graph. 2011
Geometric modeling and processing
global optimization
0.112010
Automatic reconstruction of tree skeletal structures from point clouds · ACM Trans. Graph. 2010
Geometric modeling and processing › 3d reconstruction
tree reconstruction
0.112010
Automatic reconstruction of tree skeletal structures from point clouds · ACM Trans. Graph. 2010
Rendering
level of detail
0.012011
Texture-lobes for tree modelling · ACM Trans. Graph. 2011
Geometric modeling and processing
laser scanning
0.012010
Automatic reconstruction of tree skeletal structures from point clouds · ACM Trans. Graph. 2010
Geometric modeling and processing
point cloud processing
0.012010
Automatic reconstruction of tree skeletal structures from point clouds · ACM Trans. Graph. 2010

Methods — techniques the papers use, named apart from their topics

model decoding · 0.1geometry approximation · 0.1skeleton fitting · 0.1global optimization · 0.1
YearPublicationVenuePosition
2012 Displacement patches for view-dependent rendering
Yotam Livny, Gilad Bauman, Jihad El-Sana
Vis. Comput.1
2011 Texture-lobes for tree modelling
abstract
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e.g., from a server to clients for interactive applications in urban environments. The method is evaluated by both reconstructing laser scanned trees (given as point sets) as well as re-representing existing tree models (given as polygons).
Yotam Livny, Sören Pirk, Zhanglin Cheng, Feilong Yan, Oliver Deussen, Daniel Cohen-Or, Baoquan Chen
ACM Trans. Graph.1
2010 Automatic reconstruction of tree skeletal structures from point clouds
abstract
Trees, bushes, and other plants are ubiquitous in urban environments, and realistic models of trees can add a great deal of realism to a digital urban scene. There has been much research on modeling tree structures, but limited work on reconstructing the geometry of real-world trees -- even then, most works have focused on reconstruction from photographs aided by significant user interaction. In this paper, we perform active laser scanning of real-world vegetation and present an automatic approach that robustly reconstructs skeletal structures of trees, from which full geometry can be generated. The core of our method is a series of global optimizations that fit skeletal structures to the often sparse, incomplete, and noisy point data. A significant benefit of our approach is its ability to reconstruct multiple overlapping trees simultaneously without segmentation. We demonstrate the effectiveness and robustness of our approach on many raw scans of different tree varieties.
Yotam Livny, Feilong Yan, Matt Olson, Baoquan Chen, Hao (Richard) Zhang, Jihad El-Sana
ACM Trans. Graph.1
2009 Seamless patches for GPU-based terrain rendering
Yotam Livny, Zvi Kogan, Jihad El-Sana
Vis. Comput.1
2008 Interactive GPU-based adaptive cartoon-style rendering
Yotam Livny, Michael Press, Jihad El-Sana
Vis. Comput.1
2008 A GPU persistent grid mapping for terrain rendering
Yotam Livny, Neta Sokolovsky, Tal Grinshpoun, Jihad El-Sana
Vis. Comput.1