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Meir Pachter

dblp:17/8425 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0003-0584-6913ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.011988
The analysis of equilateral grip of a prismatic and convex workpiece · IEEE J. Robotics Autom. 1988
Robotics › Robot manipulation › grasping
gripper design
0.011988
The analysis of equilateral grip of a prismatic and convex workpiece · IEEE J. Robotics Autom. 1988
Computational geometry
geometric construction
0.011988
The analysis of equilateral grip of a prismatic and convex workpiece · IEEE J. Robotics Autom. 1988
Computational geometry › convex geometry
inscribed polygon
0.011988
The analysis of equilateral grip of a prismatic and convex workpiece · IEEE J. Robotics Autom. 1988

Methods — techniques the papers use, named apart from their topics

computational geometry · 0.0
YearPublicationVenuePosition
2016 Performance Guarantee of an Approximate Dynamic Programming Policy for Robotic Surveillance
abstract
This paper is focused on the development and analysis of suboptimal decision algorithms for a collection of robots that assist a remotely located operator in perimeter surveillance. The operator is tasked with the classification of incursions across the perimeter. whenever there is an incursion into the perimeter, an unattended ground sensor (UGS) in the vicinity, signals an alert. A robot services the alert by visiting the alert location, collecting information, e.g., photo and video imagery, and transmitting it to the operator. The accuracy of operator's classification depends on the volume and freshness of information gathered and provided by the robots at locations where incursions occur. There are two competing objectives for a robot: it needs to spend adequate time at an alert location to collect evidence for aiding the operator in accurate classification but it also needs to service other alerts as soon as possible, so that the evidence collected is relevant. The decision problem is to determine the optimal amount of time a robot must spend servicing an alert. The incursions are stochastic and their statistics are assumed to be known. This problem can be posed as a Markov Decision Problem. However, even for two robots and five UGS locations, the number of states is of the order of billions rendering exact dynamic programming methods intractable. Approximate dynamic programming (ADP) via linear programming (LP) provides a way to approximate the value function and derive suboptimal strategies. The novel feature of this paper is the derivation of a tractable lower bound via LP and the construction of a suboptimal policy whose performance improves upon the lower bound. An illustrative perimeter surveillance example corroborates the results derived in this paper. Note to Practitioners-In practice, one often encounters the curse of dimensionality in the application of dynamic programming to determine optimal policies for controlled Markov chains. This is true, in particular, for dynamic scheduling problems involving multiple robots/servers and queues of tasks that arrive in a stochastic fashion. The computation of value function, critical to the determination of optimal policies, is nearly impractical. Hence, one must settle for suboptimal policies. Two natural questions arise: (1) How does one construct a suboptimal policy? (2) How “good” is the constructed suboptimal policy? A common strategy to tackle the first problem is to approximate the value function and construct a suboptimal policy that is greedy with respect to the approximate value function. Typically, an approximate value function is constructed via a choice of basis functions. The question of how to choose the basis functions systematically for any problem is a difficult one; usually, the structure of the problem at hand is exploited in the construction of basis functions. The same approach is taken here and the state space is partitioned based on the reward structure and the optimal cost-to-go or value function is approximated by a constant over each partition. The second question is related to the first question in the sense that one needs to construct bounds for the performance of a suboptimal policy. In this paper, we construct upper and lower bounds for the value function (optimal performance) and use the lower bound as an approximate value function. Furthermore, we also show that the resulting suboptimal policy comes with a performance guarantee, in that it improves on the lower bound, it was derived from. Literature is replete with techniques for computing upper bounds; however, there is little work on lower bounds, which are also required for bounding the suboptimality of the policy. One encounters prohibitively large number of constraints in the case of computing an upper bound and has to deal with disjunctive linear inequalities in the case of a lower bound. The problem structure is exploited here to circumvent these difficulties. The upper and lower bounds to the value function developed in this paper could also be used to refine the partitions by identifying the partition with the largest difference between the upper and lower bounds; such a partition could be refined further using the structure of the problem. For practitioners, this could be a useful set of tools for generating suboptimal policies for any controlled Markov chain with a reward function that is amenable to state aggregation.
Myoungkuk Park, Kalyanam Krishnamoorthy, Swaroop Darbha, Pramod P. Khargonekar, Meir Pachter, Phillip R. Chandler
IEEE Trans Autom. Sci. Eng.5
2016 Optimal Human-Machine Teaming for a Sequential Inspection Operation
abstract
A novel mixed initiative optimal control system for intelligence, surveillance and reconnaissance (ISR) operations which entails human-machine teaming has been developed. The scenario entails a camera-equipped unmanned air vehicle sequentially overflying geolocated objects of interest, which need to be classified as either a true or false target by a human operator. The vehicle is allowed a prespecified number of revisits, such that an object can be looked at, a second time, under better viewing conditions. The overarching goal is to correctly classify the objects and minimize the false alarm (FA) and missed detection (MD) rates. We design a stochastic controller that computes if and when a revisit is necessary and also the optimal revisit state, i.e., viewing altitude and aspect angle. The concept of operation is such that the critical task of detection/pattern recognition is relegated to the human operator, whereas optimal decision making is entrusted to the machine. The stochastic dynamic programming-based decision algorithm is, however, informed about the performance of the human operator via an empirical human perception model. The model is experimentally obtained in the form of state-dependent confusion matrices. The optimal closed-loop ISR system is shown to experimentally achieve a FA rate of 5% and MD rate of 12%, which are significantly lower than the open-loop operator-only performance metrics. The performance improvements that were observed are relevant to a particular operator, and thus, the study suggests that the same improvements could conceivably be achieved with other test subjects.
Kalyanam Krishnamoorthy, Meir Pachter, Michael Patzek, Clayton Rothwell, Swaroop Darbha
IEEE Trans. Hum. Mach. Syst.2
1988 The analysis of equilateral grip of a prismatic and convex workpiece
abstract
Certain facets of the gripping problem in robotics are discussed. A gripper with a single degree of freedom is considered, which consists of three equal-length fingers. The set of workpieces under consideration are modeled by prismatic and convex polyhedra. This leads to a planar-geometric formulation. The computational geometric problem of inscribing, in a given convex polygon, an equilateral triangle that is locally minimal, is addressed. Feasibility and the (computational) geometric construction of the solution are emphasized.>
M. Orlowski, Meir Pachter
IEEE J. Robotics Autom.2