Demo Data from SIGIR 2026 / reviewers in the wild / expert
Samantha N. Stahlke
dblp:170/1153 · also Samantha Nicole Stahlke
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › games user research
playtesting |
0.4 | 1 | 2020 | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games · CHI 2020 |
Games and playful interaction
games user research |
0.1 | 1 | 2020 | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games · CHI 2020 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video GamesabstractGame studios aim to develop titles that deliver a fun and engaging experience for players. Playtesting promises to help identify opportunities to improve player experience and assist developers in achieving their design intent. However, a lack of research on the added value of playtesting means that many studios are still uncertain about its commercial viability and impact on product success. This gap in understanding is further complicated by the vague definition of "success" afforded by sales figures and review scores. In this paper, we assess reported feature quality of three commercial titles by analyzing playtesting reports and game reviews. By comparing themes and design issues expressed in game reviews to the results of pre-release playtesting for each game, we aim to highlight the value of playtesting and propose a set of guidelines for selecting playtest methods based on the needs of a given game evaluation. Through the real-world case studies presented, this paper contributes to the growing domain of games user research and highlights the value of playtesting in game development. Pejman Mirza-Babaei, Samantha N. Stahlke, Günter Wallner, Atiya Nova |
CHI | 2 |