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Wenchuan Wei

dblp:170/1706 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2021
0000-0001-5469-2653ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 44% Games and playful interaction · 44% Personal fabrication and tangible interfaces · 13%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › extended reality games
augmented reality games
0.512021
Exploring an Extensible Children Game Framework based on Augmented Reality Building Blocks · SenSys 2021
Learning and educational technologies
educational games
0.512021
Exploring an Extensible Children Game Framework based on Augmented Reality Building Blocks · SenSys 2021

Methods — techniques the papers use, named apart from their topics

marker detection · 0.5augmented reality · 0.5
YearPublicationVenuePosition
2021 Real-Time 3D Arm Motion Tracking Using the 6-axis IMU Sensor of a Smartwatch
abstract
Inertial measurement unit (IMU) sensors are widely used in motion tracking for various applications, e.g., virtual physical therapy and fitness training. Traditional IMU-based motion tracking systems use 9-axis IMU sensors that include an accelerometer, gyroscope, and magnetometer. The magnetometer is essential to correct the yaw drift in orientation estimation. However, its magnetic field measurement is often disturbed by the ferromagnetic materials in the environment and requires frequent calibration. Moreover, most IMU-based systems require multiple IMU sensors to track the body motion and are not convenient for use. In this paper, we propose a novel approach that uses a single 6-axis IMU sensor of a consumer smartwatch without any magnetometer to track the user's 3D arm motion in real time. We use a recurrent neural network (RNN) model to estimate the 3D positions of both the wrist and the elbow from the noisy IMU data. Compared with the state-of-the-art approaches that use either the 9-axis IMU sensor or the combination of a 6-axis IMU and an extra device, our proposed approach significantly improves the usability and potential for pervasiveness by not requiring a magnetometer or any extra device, while achieving comparable results.
Wenchuan Wei, Keiko Kurita, Jilong Kuang, Jun Alex Gao
BSN1
2021 Exploring an Extensible Children Game Framework based on Augmented Reality Building Blocks
abstract
Playing is an essential way for preschoolers to learn. There are three types of games for preschoolers: functional play, constructive play, and symbolic play. However, existing works/games can only work for one specific type of children's play. Therefore, we designed and implemented an extensible children's game framework based on Augmented Reality building blocks. We implement an AR prototype from scratch that achieves up to 8 blocks with 81% detection rate and overhead of 21ms (46 FPS) on average.
Xinmin Fang, Wenchuan Wei, Wenyao Xu, Zhengxiong Li
SenSys3
2019 User performance evaluation and real-time guidance in cloud-based physical therapy monitoring and guidance system
Wenchuan Wei, Yao Lu 0006, Eric Rhoden, Sujit Dey
Multim. Tools Appl.1