Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Haiqing Zhu

dblp:170/8627 · DBLP profile ↗
← Back
5ranked-venue papers
4as first author
3since 2021 · last 2025
0000-0002-5395-046XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Security and privacy · 1Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 86% Approximation and online algorithms · 14%
Artificial intelligence
1 paper
Trustworthy machine learning · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
equilibrium analysis
0.912025
Look-Ahead Reasoning on Learning Platforms · NeurIPS 2025
Approximation and online algorithms
online learning
0.812024
Online Learning in Betting Markets: Profit versus Prediction · ICML 2024
Algorithmic game theory and mechanism design › dynamic pricing
online pricing
0.812024
Online Learning in Betting Markets: Profit versus Prediction · ICML 2024
Algorithmic game theory and mechanism design
prediction markets
0.812024
Online Learning in Betting Markets: Profit versus Prediction · ICML 2024
Algorithmic game theory and mechanism design
regret minimization
0.812024
Online Learning in Betting Markets: Profit versus Prediction · ICML 2024
Algorithmic game theory and mechanism design › resource allocation
attention allocation
0.712023
Stability and Efficiency of Personalised Cultural Markets · WWW 2023
Machine learning › Trustworthy machine learning
fairness
0.312025
Look-Ahead Reasoning on Learning Platforms · NeurIPS 2025
Information retrieval
ranking
0.212023
Stability and Efficiency of Personalised Cultural Markets · WWW 2023

Methods — techniques the papers use, named apart from their topics

level-k thinking · 1.7equilibrium analysis · 1.7stochastic mirror descent · 1.3multinomial logit model · 1.3price-setting algorithms · 0.8online learning · 0.8
YearPublicationVenuePosition
2025 Look-Ahead Reasoning on Learning Platforms
abstract
On many learning platforms, the optimization criteria guiding model training reflect the priorities of the designer rather than those of the individuals they affect. Consequently, users may act strategically to obtain more favorable outcomes. While past work has studied strategic user behavior on learning platforms, the focus has largely been on individual strategic responses to a deployed model, without considering the behavior of other users. In contrast, *look-ahead reasoning* takes into account that user actions are coupled, and---at scale---impact future predictions. Within this framework, we first formalize level-k thinking, a concept from behavioral economics, where users aim to outsmart their peers by looking one step ahead. We show that, while convergence to an equilibrium is accelerated, the equilibrium remains the same, providing no benefit of higher-level reasoning for individuals in the long run. Then, we focus on collective reasoning, where users take coordinated actions by optimizing through their joint impact on the model. By contrasting collective with selfish behavior, we characterize the benefits and limits of coordination; a new notion of alignment between the learner's and the users' utilities emerges as a key concept. Look-ahead reasoning can be seen as a generalization of algorithmic collective action; we thus offer the first results characterizing the utility trade-offs of coordination when contesting algorithmic systems.
Haiqing Zhu, Tijana Zrnic, Celestine Dünner
NeurIPS1
2024 Online Learning in Betting Markets: Profit versus Prediction
abstract
We examine two types of binary betting markets, whose primary goal is for profit (such as sports gambling) or to gain information (such as prediction markets). We articulate the interplay between belief and price-setting to analyse both types of markets, and show that the goals of maximising bookmaker profit and eliciting information are fundamentally incompatible. A key insight is that profit hinges on the deviation between (the distribution of) bettor and true beliefs, and that heavier tails in bettor belief distribution implies higher profit. Our algorithmic contribution is to introduce online learning methods for price-setting. Traditionally bookmakers update their prices rather infrequently, we present two algorithms that guide price updates upon seeing each bet, assuming very little of bettor belief distributions. The online pricing algorithm achieves stochastic regret of $\mathcal{O}(\sqrt{T})$ against the worst local maximum, or $\mathcal{O}(\sqrt{T \log T})$ with high probability against the global maximum under fair odds. More broadly, the inherent tradeoff between profit and information-seeking in binary betting may inspire new understandings of large-scale multi-agent behaviour.
Haiqing Zhu, Alexander Soen, Yun Kuen Cheung, Lexing Xie
ICML1
2023 Stability and Efficiency of Personalised Cultural Markets
abstract
This work is concerned with the dynamics of online cultural markets, namely, attention allocation of many users on a set of digital goods with infinite supply. Such dynamics are important in shaping processes and outcomes in society, from trending items in entertainment, collective knowledge creation, to election outcomes. The outcomes of online cultural markets are susceptible to intricate social influence dynamics, particularly so when the community comprises consumers with heterogeneous interests. This has made formal analysis of these markets improbable. In this paper, we remedy this by establishing robust connections between influence dynamics and optimization processes, in trial-offer markets where the consumer preferences are modelled by multinomial logit. Among other results, we show that the proportional-response-esque influence dynamic is equivalent to stochastic mirror descent on a convex objective function, thus leading to a stable and predictable outcome. When all consumers are homogeneous, the objective function has a natural interpretation as a weighted sum of efficiency and diversity of the culture market. In simulations driven by real-world preferences collected from a large-scale recommender system, we observe that ranking strategies aligned with the underlying heterogeneous preferences are more stable, and achieves higher efficiency and diversity. More broadly, we see this work as the first step in connecting computational methods for classical markets to the problem area of online attention and recommender systems. We hope this result paves the way to posing and answering a diverse set of research questions in this area.
Haiqing Zhu, Yun Kuen Cheung, Lexing Xie
WWW1
2018 An Embedded Method for Feature Selection Using Kernel Parameter Descent Support Vector Machine
Haiqing Zhu, Ning Bi, Jun Tan 0001, Dongjie Fan
PRCV (3)1
2011 I/O Scheduling by Using Multi-network Interfaces of Virtualization System
abstract
With the development of virtualization technology, it can run more and more guest domains on one single physical machine. So the network I/O demand is also rapidly increasing, for these guest domains can supply more and more services or run more and more applications. This will lead to serious contention on network I/O of physical machine. Although we can use high performance NICs (network interface cards) to improve network I/O performance, one single NIC cannot get further performance improvement which depends on hardware technology. Linux bonding can achieve high bandwidth network by using multiple NICs, but it does not guarantee QoS among guest domains. Also it would terminate one guest domain's communication because of its response mechanism of ARP. Therefore, we present an approach named Virtual Bonding to achieve high bandwidth network by using multi-NICs. It aggregates multi-NICs to provide high bandwidth and high-quality network services. It also introduces load balancing mechanism between multi-NICs. So it can make full use of every NIC. Furthermore, it makes perfect support to virtualization environment.
Haiqing Zhu, Wenzhi Cao, Hai Jin 0001, Pingpeng Yuan
TrustCom2