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Jihye Oh

dblp:170/8801 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2016
0000-0002-3122-2883ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 50% Immersive interaction · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › telepresence
social telepresence
0.212015
Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence · ISMAR 2015
Haptics and multimodal interaction › affective haptics
social touch
0.212015
Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence · ISMAR 2015
Virtual and augmented reality
avatar
0.112015
Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence · ISMAR 2015

Methods — techniques the papers use, named apart from their topics

inverse kinematics · 0.4classifier · 0.4
YearPublicationVenuePosition
2016 Hand Contact between Remote Users through Virtual Avatars
abstract
We present an avatar animation technique for a telepresence system that allows for the hand contact, especially handshaking, between remote users. The key idea is that, while the avatar follows the remote user's motion normally, it modifies the motion to create and maintain hand contact with the local user when the two users try to engage hand contact. To this end, we develop the support vector machine (SVM)-based classifiers to recognize the users' intention for contact interaction, and online motion generation method to create realistic image sequence of an avatar to realize the continuous contact with the user. A user study has been conducted to verify the effect of our method on the social telepresence.
Jihye Oh, Yeonjoon Kim, Taeil Jin, Sukwon Lee, Sung-Hee Lee
CASA1
2015 Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence
abstract
Social touch such as a handshake increases the sense of coexistence and closeness between remote users in a social telepresence environment, but creating such coordinated contact movements with a distant person is extremely difficult if given only visual feedback, without haptic feedback. This paper presents a method to enable hand-contact interaction between remote users in an avatar-mediated telepresence environment. The key approach is, while the avatar directly follows its owner's motion in normal conditions, it adjusts the pose to maintain contact with the other user when the two users attempt to make contact interaction. To this end, we develop classifiers to recognize the users' intention for the contact interaction. The contact classifier identifies whether the users try to initiate contact when they are not in contact, and the separation classifier identifies whether the two in contact attempt to break contact. The classifiers are trained based on a set of geometric distance features. During the contact phase, inverse kinematics is solved to determine the pose of the avatar's arm so as to initiate and maintain natural contact with the other user's hand. Our system is unique in that two remote users can perform real time hand contact interaction in a social telepresence environment.
Jihye Oh, Yeonjoon Kim, Taeil Jin, Sukwon Lee, Sung-Hee Lee
ISMAR1