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Ron Hackathorn

dblp:171/2850 · also Ronald Hackathorn · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1979
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 77% Computer animation and physical simulation · 17% Visual content generation and editing · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
hidden surface removal
0.021979
Towards an interactive high visual complexity animation system · SIGGRAPH 1979
Anima II: a 3-D color animation system · SIGGRAPH 1977
Rendering › hidden surface removal
z-buffer
0.011979
Towards an interactive high visual complexity animation system · SIGGRAPH 1979
Computer animation and physical simulation › animation systems
3d animation system
0.011977
Anima II: a 3-D color animation system · SIGGRAPH 1977
Rendering
rasterization
0.011977
Anima II: a 3-D color animation system · SIGGRAPH 1977
Visual content generation and editing
texture synthesis
0.011979
Towards an interactive high visual complexity animation system · SIGGRAPH 1979

Methods — techniques the papers use, named apart from their topics

run length processing · 0.0myers algorithm · 0.0brute force z-buffer · 0.0
YearPublicationVenuePosition
1979 Towards an interactive high visual complexity animation system
abstract
A computer animation system is discussed which employs interactive techniques and presents a unified approach to the graphical display of complex three dimensional data. The system facilitates the generation, manipulation and display of highly detailed data with the aid of interactive devices and a video interface to a standard color TV monitor. The system enables the animator to create a variety of objects (including texture) and to specify the necessary transformations for animation sequences. A run length processing technique combined with a brute force Z-buffer algorithm has been newly designed and implemented that can handle the intersection of several million faces, lines and points. This makes possible a full range of visual cues to simulate fire, smoke, water and complex 3-D texture such as grass, hair and bark. Basic concepts and approaches are described. The display algorithm and the procedure model to generate texture are presented and the implications of the system for computer animation are discussed. Extensions to the system are outlined which include a unique graphics display processor currently under construction that includes a partial implementation of the display algorithm in hardware.
Charles A. Csuri, Ron Hackathorn, Richard E. Parent, Wayne E. Carlson
SIGGRAPH2
1977 Anima II: a 3-D color animation system
abstract
An animation software system has been developed at The Computer Graphics Research Group which allows a person with no computer background to develop an animation idea into a finished color video product which may be seen and recorded in real time. The animation may include complex polyhedra forming words, sentences, plants, animals and other creatures. The animation system, called Anima II, has as its three basic parts: a data generation routine used to make colored, three-dimensional objects, an animation language with a simple script-like syntax used to describe parallel motion and display transformations in a flexible, scheduled environment, the Myers algorithm used in the visible surface and raster scan calculations for the color display. This paper discusses the requirements, the problems, and the trade-offs of such a system. An overview of research in the area is given as well as the design and implementation highlights of the Anima II system.
Ron Hackathorn
SIGGRAPH1