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Marc ten Bosch

dblp:171/3247 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0002-0135-0411ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Geometric modeling and processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
geometric algebra
0.412020
N-dimensional rigid body dynamics · ACM Trans. Graph. 2020
Computer animation and physical simulation
rigid body simulation
0.412020
N-dimensional rigid body dynamics · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

contact resolution · 0.4collision detection · 0.4
YearPublicationVenuePosition
2020 N-dimensional rigid body dynamics
abstract
I present a formulation for Rigid Body Dynamics that is independent of the dimension of the space. I describe the state and equations of motion of rigid bodies using geometric algebra. Using collision detection algorithms extended to n D I resolve collisions and contact between bodies. My implementation is 4D, but the techniques described here apply to any number of dimensions. I display these four-dimensional rigid bodies by taking a three-dimensional slice through them. I allow the user to manipulate these bodies in real-time.
Marc ten Bosch
ACM Trans. Graph.1