Demo Data from SIGIR 2026 / reviewers in the wild / expert
Marc ten Bosch
dblp:171/3247
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0002-0135-0411ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Geometric modeling and processing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
geometric algebra |
0.4 | 1 | 2020 | N-dimensional rigid body dynamics · ACM Trans. Graph. 2020 |
Computer animation and physical simulation
rigid body simulation |
0.4 | 1 | 2020 | N-dimensional rigid body dynamics · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
contact resolution · 0.4collision detection · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | N-dimensional rigid body dynamicsabstractI present a formulation for Rigid Body Dynamics that is independent of the dimension of the space. I describe the state and equations of motion of rigid bodies using geometric algebra. Using collision detection algorithms extended to n D I resolve collisions and contact between bodies. My implementation is 4D, but the techniques described here apply to any number of dimensions. I display these four-dimensional rigid bodies by taking a three-dimensional slice through them. I allow the user to manipulate these bodies in real-time. Marc ten Bosch |
ACM Trans. Graph. | 1 |