Demo Data from SIGIR 2026 / reviewers in the wild / expert
Inki Kim
dblp:171/3839
· DBLP profile ↗
4ranked-venue papers
2as first author
2since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 77% Autonomous driving · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.5 | 1 | 2021 | MEDIRL: Predicting the Visual Attention of Drivers via Maximum Entropy Deep Inverse Reinforcement Learning · ICCV 2021 |
Robotics › Autonomous driving
driver behavior understanding |
0.1 | 1 | 2021 | MEDIRL: Predicting the Visual Attention of Drivers via Maximum Entropy Deep Inverse Reinforcement Learning · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
maximum entropy inverse reinforcement learning · 0.5deep neural network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Design of Outage-Limit-Approaching Protograph LDPC Codes via Generalized RootchecksabstractThis paper presents a new protograph-based LDPC code design framework that simultaneously achieves full diversity over block-fading channels (BFCs) and near-capacity performance over additive white Gaussian noise channels. By leveraging a Boolean approximation-based analysis-Diversity Evolution-we derive structural constraints with generalized rootchecks that guarantee full diversity. Building on these constraints, we propose a diversity-aligned protograph template tailored for the two-block BFC (M=2) that ensures full diversity under iterative belief propagation decoding. Furthermore, a genetic algorithm guided by density evolution is employed to optimize the protograph edges within this family for improved coding gain. The resulting codes, termed DA-GRP-LDPC codes, simultaneously achieve full diversity and enhanced coding gain, reaching a 0.8 dB gap to the outage limit for the two-block BFC at a block length of 16,896. This demonstrates that the proposed framework effectively bridges the gap between diversity optimality in non-ergodic channels and high coding gain in ergodic channels. Inki Kim, Hyuntae Ahn, Yongjune Kim 0001, Hee-Youl Kwak, Dae-Young Yun, Sang-Hyo Kim |
ISIT | 1 |
| 2021 | MEDIRL: Predicting the Visual Attention of Drivers via Maximum Entropy Deep Inverse Reinforcement LearningabstractInspired by human visual attention, we propose a novel inverse reinforcement learning formulation using Maximum Entropy Deep Inverse Reinforcement Learning (MEDIRL) for predicting the visual attention of drivers in accident-prone situations. MEDIRL predicts fixation locations that lead to maximal rewards by learning a task-sensitive reward function from eye fixation patterns recorded from attentive drivers. Additionally, we introduce EyeCar, a new driver attention dataset in accident-prone situations. We conduct comprehensive experiments to evaluate our proposed model on three common benchmarks: (DR(eye)VE, BDD-A, DADA-2000), and our EyeCar dataset. Results indicate that MEDIRL outperforms existing models for predicting attention and achieves state-of-the-art performance. We present extensive ablation studies to provide more insights into different features of our proposed model.1 Sonia Baee, Erfan Pakdamanian, Inki Kim, Lu Feng 0001, Vicente Ordonez, Laura E. Barnes |
ICCV | 3 |
| 2018 | The effects of augmented reality on improving spatial problem solving for object assembly
Abhiraj Deshpande, Inki Kim |
Adv. Eng. Informatics | 2 |
| 2015 | Performance Comparisons Between Thumb-Based and Finger-Based Input on a Small Touch-Screen Under Realistic VariabilityabstractThe potential benefits of thumb-based touch interaction have not been fully exploited due to its usability problems and performance deterioration. Despite the well-known problems, mobile phone users often prefer thumb-based input method in their daily context of use. Without understanding input performance under realistic variability, design solutions may not address the problems adequately. This research aims to evaluate performance of one-handed thumb-based input compared to cradled finger-based input for the large number of users and varying task conditions. By investigating performance under a range of user- and task-variability, common patterns can be identified to help infer realistic performance in context of use. For this experiment, 259 participants were recruited balanced on gender and age. They performed user testing of moving an icon on a mobile touch-screen. Overall, the one-handed thumb input showed a 30% reduction in throughput compared to the cradled finger-based input, with significant reduction in speed and accuracy. Reduced throughput is attributed to inaccuracy rather than speed. In addition, the partial effects of touch position, dragging direction, and target size were investigated and quantified. In conclusion, performance could maintain constant throughput only for the finger-based input of limited task conditions, when realistic variability was introduced. Also, high variance of throughput for the thumb-based input led to poor conformity to Fitts’s law. The findings have implications for design of thumb-based touch interface to offset performance reduction and characterizing performance measure for thumb-based input method. Inki Kim, Jang Hyeon Jo |
Int. J. Hum. Comput. Interact. | 1 |