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Lang Bi

dblp:171/6810 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 67% Computational photography and imaging · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
garment modeling
0.212015
Garment modeling with a depth camera · ACM Trans. Graph. 2015
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
garment reconstruction
0.212015
Garment modeling with a depth camera · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

kinectfusion · 0.2deformable template fitting · 0.2classifier · 0.2
YearPublicationVenuePosition
2015 Garment modeling with a depth camera
abstract
Previous garment modeling techniques mainly focus on designing novel garments to dress up virtual characters. We study the modeling of real garments and develop a system that is intuitive to use even for novice users. Our system includes garment component detectors and design attribute classifiers learned from a manually labeled garment image database. In the modeling time, we scan the garment with a Kinect and build a rough shape by KinectFusion from the raw RGBD sequence. The detectors and classifiers will identify garment components (e.g. collar, sleeve, pockets, belt, and buttons) and their design attributes (e.g. falbala collar or lapel collar, hubble-bubble sleeve or straight sleeve ) from the RGB images. Our system also contains a 3D deformable template database for garment components. Once the components and their designs are determined, we choose appropriate templates, stitch them together, and fit them to the initial garment mesh generated by KinectFusion. Experiments on various different garment styles consistently generate high quality results.
Xiaowu Chen 0001, Fei-Xiang Lu, Lang Bi
ACM Trans. Graph.5