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Nikolaos Vlavianos

dblp:173/3507 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 100%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
shape-changing interfaces
0.212016
aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design · UIST 2016
Personal fabrication and tangible interfaces
programmable materials
0.112016
aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design · UIST 2016

Methods — techniques the papers use, named apart from their topics

simulation · 0.5CNC machining · 0.5
YearPublicationVenuePosition
2022 Human Information Seeking in Architectural Spaces Simulated in Virtual Reality
Nikolaos Vlavianos, Takehiko Nagakura, Marta Kryven
CogSci1
2018 KinetiX - designing auxetic-inspired deformable material structures
Jifei Ou, Zhao Ma, Jannik Peters 0002, Sen Dai, Nikolaos Vlavianos, Hiroshi Ishii 0001
Comput. Graph.5
2016 aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design
abstract
This paper presents a design, simulation, and fabrication pipeline for making transforming inflatables with various materials. We introduce a bending mechanism that creates multiple, programmable shape-changing behaviors with inextensible materials, including paper, plastics and fabrics. We developed a software tool that generates these bending mechanism for a given geometry, simulates its transformation, and exports the compound geometry as digital fabrication files. We show a range of fabrication methods, from manual sealing, to heat pressing with custom stencils and a custom heat-sealing head that can be mounted on usual 3-axis CNC machines to precisely fabricate the designed transforming material. Finally, we present three applications to show how this technology could be used for designing interactive wearables, toys, and furniture.
Jifei Ou, Mélina Skouras, Nikolaos Vlavianos, Felix Heibeck, Chin-Yi Cheng, Jannik Peters 0002, Hiroshi Ishii 0001
UIST3