Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nikolaos Vlavianos
dblp:173/3507
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 100% | |
| Computer graphics and multimedia
1 paper |
Computational fabrication · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces
shape-changing interfaces |
0.2 | 1 | 2016 | aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design · UIST 2016 |
Personal fabrication and tangible interfaces
programmable materials |
0.1 | 1 | 2016 | aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design · UIST 2016 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.5CNC machining · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Human Information Seeking in Architectural Spaces Simulated in Virtual Reality
Nikolaos Vlavianos, Takehiko Nagakura, Marta Kryven |
CogSci | 1 |
| 2018 | KinetiX - designing auxetic-inspired deformable material structures
Jifei Ou, Zhao Ma, Jannik Peters 0002, Sen Dai, Nikolaos Vlavianos, Hiroshi Ishii 0001 |
Comput. Graph. | 5 |
| 2016 | aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction DesignabstractThis paper presents a design, simulation, and fabrication pipeline for making transforming inflatables with various materials. We introduce a bending mechanism that creates multiple, programmable shape-changing behaviors with inextensible materials, including paper, plastics and fabrics. We developed a software tool that generates these bending mechanism for a given geometry, simulates its transformation, and exports the compound geometry as digital fabrication files. We show a range of fabrication methods, from manual sealing, to heat pressing with custom stencils and a custom heat-sealing head that can be mounted on usual 3-axis CNC machines to precisely fabricate the designed transforming material. Finally, we present three applications to show how this technology could be used for designing interactive wearables, toys, and furniture. Jifei Ou, Mélina Skouras, Nikolaos Vlavianos, Felix Heibeck, Chin-Yi Cheng, Jannik Peters 0002, Hiroshi Ishii 0001 |
UIST | 3 |