Demo Data from SIGIR 2026 / reviewers in the wild / expert
Arjun Chandrasekaran
dblp:173/5004
· DBLP profile ↗
8ranked-venue papers
2as first author
3since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Video understanding and tracking · 27% Transfer learning and domain adaptation · 18% Vision and language · 16% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 12 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › action recognition
3d action recognition |
0.5 | 1 | 2021 | BABEL: Bodies, Action and Behavior With English Labels · CVPR 2021 |
Computer vision › Video understanding and tracking
action recognition |
0.5 | 1 | 2021 | BABEL: Bodies, Action and Behavior With English Labels · CVPR 2021 |
Machine learning › Transfer learning and domain adaptation › domain adaptation
active domain adaptation |
0.5 | 1 | 2021 | Active Domain Adaptation via Clustering Uncertainty-weighted Embeddings · ICCV 2021 |
Machine learning › Efficient and distributed learning
active learning |
0.5 | 1 | 2021 | Active Domain Adaptation via Clustering Uncertainty-weighted Embeddings · ICCV 2021 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning |
0.5 | 1 | 2021 | How much coffee was consumed during EMNLP 2019? Fermi Problems: A New Reasoning Challenge for AI · EMNLP (1) 2021 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.5 | 1 | 2021 | Active Domain Adaptation via Clustering Uncertainty-weighted Embeddings · ICCV 2021 |
Computer vision › Video understanding and tracking › motion analysis
human motion analysis |
0.5 | 1 | 2021 | BABEL: Bodies, Action and Behavior With English Labels · CVPR 2021 |
Computer vision › Vision and language › visual question answering
explainable visual question answering |
0.3 | 1 | 2018 | Do explanations make VQA models more predictable to a human? · EMNLP 2018 |
Computer vision › Vision and language
visual question answering |
0.3 | 1 | 2018 | Do explanations make VQA models more predictable to a human? · EMNLP 2018 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
temporal commonsense reasoning |
0.2 | 1 | 2016 | Sort Story: Sorting Jumbled Images and Captions into Stories · EMNLP 2016 |
Computer vision › Vision and language › vision-language generation
visual storytelling |
0.2 | 1 | 2016 | Sort Story: Sorting Jumbled Images and Captions into Stories · EMNLP 2016 |
Computer vision › Image recognition and object detection
image classification |
0.1 | 1 | 2021 | Active Domain Adaptation via Clustering Uncertainty-weighted Embeddings · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
human-in-the-loop evaluation · 0.7uncertainty-weighted clustering · 0.5program synthesis · 0.5motion capture · 0.5large language model · 0.5language labeling · 0.5human study · 0.5computational modeling · 0.5clustering · 0.5ensemble · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | BABEL: Bodies, Action and Behavior With English LabelsabstractUnderstanding the semantics of human movement – the what, how and why of the movement – is an important problem that requires datasets of human actions with semantic labels. Existing datasets take one of two approaches. Large-scale video datasets contain many action labels but do not contain ground-truth 3D human motion. Alternatively, motion-capture (mocap) datasets have precise body motions but are limited to a small number of actions. To address this, we present BABEL, a large dataset with language labels describing the actions being performed in mocap sequences. BABEL consists of language labels for over 43 hours of mocap sequences from AMASS, containing over 250 unique actions. Each action label in BABEL is precisely aligned with the duration of the corresponding action in the mocap sequence. BABELalso allows overlap of multiple actions, that may each span different durations. This results in a total of over 66000 action segments. The dense annotations can be leveraged for tasks like action recognition, temporal localization, motion synthesis, etc. To demonstrate the value of BABEL as a benchmark, we evaluate the performance of models on 3D action recognition. We demonstrate that BABEL poses interesting learning challenges that are applicable to real-world scenarios, and can serve as a useful benchmark for progress in 3D action recognition. The dataset, baseline methods, and evaluation code are available and supported for academic research purposes at https://babel.is.tue.mpg.de/. Abhinanda R. Punnakkal, Arjun Chandrasekaran, Nikos Athanasiou, Maria Alejandra Quiros-Ramirez, Michael J. Black |
CVPR | 2 |
| 2021 | How much coffee was consumed during EMNLP 2019? Fermi Problems: A New Reasoning Challenge for AIabstractMany real-world problems require the combined application of multiple reasoning abilities-employing suitable abstractions, commonsense knowledge, and creative synthesis of problem-solving strategies.To help advance AI systems towards such capabilities, we propose a new reasoning challenge, namely Fermi Problems (FPs), which are questions whose answers can only be approximately estimated because their precise computation is either impractical or impossible.For example, "How much would the sea level rise if all ice in the world melted?"FPs are commonly used in quizzes and interviews to bring out and evaluate the creative reasoning abilities of humans.To do the same for AI systems, we present two datasets: 1) A collection of 1k real-world FPs sourced from quizzes and olympiads; and 2) a bank of 10k synthetic FPs of intermediate complexity to serve as a sandbox for the harder real-world challenge.In addition to question-answer pairs, the datasets contain detailed solutions in the form of an executable program and supporting facts, helping in supervision and evaluation of intermediate steps.We demonstrate that even extensively fine-tuned large-scale language models perform poorly on these datasets, on average making estimates that are off by two orders of magnitude.Our contribution is thus the crystallization of several unsolved AI problems into a single, new challenge that we hope will spur further advances in building systems that can reason. Solving a Fermi Problem How much would the sea level rise if all the ice melted?Ice on land causes rise in sea levels. Div(a, b)Vol. of ice in the world? million mi²Area of ice?Area of ocean?Thickness of ice? 3 mi Area of Antarctica?Vol. of ice on land?How many Antarcticas fit in the world map?Vol. of ice in Antarctica?Mul(a, b) Ice on land Ice in Antarctica ≈ Area of Antarctica Area of ice in Antarctica Ashwin Kalyan, Arjun Chandrasekaran, Ashish Sabharwal, Peter Clark |
EMNLP (1) | 3 |
| 2021 | Active Domain Adaptation via Clustering Uncertainty-weighted EmbeddingsabstractGeneralizing deep neural networks to new target domains is critical to their real-world utility. In practice, it may be feasible to get some target data labeled, but to be cost-effective it is desirable to select a maximally-informative subset via active learning (AL). We study the problem of AL under a domain shift, called Active Domain Adaptation (Active DA). We demonstrate how existing AL approaches based solely on model uncertainty or diversity sampling are less effective for Active DA. We propose Clustering Uncertainty-weighted Embeddings (CLUE), a novel label acquisition strategy for Active DA that performs uncertainty-weighted clustering to identify target instances for labeling that are both uncertain under the model and diverse in feature space. CLUE consistently outperforms competing label acquisition strategies for Active DA and AL across learning settings on 6 diverse domain shifts for image classification. Our code is available at https://github.com/virajprabhu/CLUE. Viraj Prabhu, Arjun Chandrasekaran, Kate Saenko, Judy Hoffman |
ICCV | 2 |
| 2020 | A Computational Model of Early Word Learning from the Infant's Point of View
Satoshi Tsutsui, Arjun Chandrasekaran, Md. Alimoor Reza, David Crandall, Chen Yu 0001 |
CogSci | 2 |
| 2018 | Do explanations make VQA models more predictable to a human?abstractA rich line of research attempts to make deep neural networks more transparent by generating human-interpretable 'explanations' of their decision process, especially for interactive tasks like Visual Question Answering (VQA).In this work, we analyze if existing explanations indeed make a VQA model -its responses as well as failures -more predictable to a human.Surprisingly, we find that they do not.On the other hand, we find that humanin-the-loop approaches that treat the model as a black-box do. Arjun Chandrasekaran, Viraj Prabhu, Deshraj Yadav, Prithvijit Chattopadhyay, Devi Parikh |
EMNLP | 1 |
| 2017 | Evaluating Visual Conversational Agents via Cooperative Human-AI GamesabstractAs AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how it translates to helping humans perform certain tasks, i.e., the performance of human-AI teams. In this work, we design a cooperative game — GuessWhich — to measure human-AI team performance in the specific context of the AI being a visual conversational agent. GuessWhich involves live interaction between the human and the AI. The AI, which we call ALICE, is provided an image which is unseen by the human. Following a brief description of the image, the human questions ALICE about this secret image to identify it from a fixed pool of images. We measure performance of the human-ALICE team by the number of guesses it takes the human to correctly identify the secret image after a fixed number of dialog rounds with ALICE. We compare performance of the human-ALICE teams for two versions of ALICE. Our human studies suggest a counterintuitive trend – that while AI literature shows that one version outperforms the other when paired with an AI questioner bot, we find that this improvement in AI-AI performance does not translate to improved human-AI performance. This suggests a mismatch between benchmarking of AI in isolation and in the context of human-AI teams. Prithvijit Chattopadhyay, Deshraj Yadav, Viraj Prabhu, Arjun Chandrasekaran, Stefan Lee, Dhruv Batra, Devi Parikh |
HCOMP | 4 |
| 2016 | We are Humor Beings: Understanding and Predicting Visual HumorabstractHumor is an integral part of human lives. Despite being tremendously impactful, it is perhaps surprising that we do not have a detailed understanding of humor yet. As interactions between humans and AI systems increase, it is imperative that these systems are taught to understand subtleties of human expressions such as humor. In this work, we are interested in the question – what content in a scene causes it to be funny? As a first step towards understanding visual humor, we analyze the humor manifested in abstract scenes and design computational models for them. We collect two datasets of abstract scenes that facilitate the study of humor at both the scene-level and the object-level. We analyze the funny scenes and explore the different types of humor depicted in them via human studies. We model two tasks that we believe demonstrate an understanding of some aspects of visual humor. The tasks involve predicting the funniness of a scene and altering the funniness of a scene. We show that our models perform well quantitatively, and qualitatively through human studies. Our datasets are publicly available. Arjun Chandrasekaran, Ashwin K. Vijayakumar, Stanislaw Antol, Mohit Bansal, Dhruv Batra, C. Lawrence Zitnick, Devi Parikh |
CVPR | 1 |
| 2016 | Sort Story: Sorting Jumbled Images and Captions into StoriesabstractTemporal common sense has applications in AI tasks such as QA, multi-document summarization, and human-AI communication.We propose the task of sequencing -given a jumbled set of aligned image-caption pairs that belong to a story, the task is to sort them such that the output sequence forms a coherent story.We present multiple approaches, via unary (position) and pairwise (order) predictions, and their ensemble-based combinations, achieving strong results on this task.We use both text-based and image-based features, which depict complementary improvements.Using qualitative examples, we demonstrate that our models have learnt interesting aspects of temporal common sense. Harsh Agrawal, Arjun Chandrasekaran, Dhruv Batra, Devi Parikh, Mohit Bansal |
EMNLP | 2 |