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Yadong Song

dblp:174/4379 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 77% Image and video processing · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.612022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
Image and video processing
image reconstruction
0.612022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
Rendering
neural rendering
0.612022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
Rendering › global illumination
real-time global illumination
0.612022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
Rendering › bidirectional reflectance distribution function
glossy reflection
0.212022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

temporal reprojection · 0.6neural image reconstruction · 0.6gradient-based search · 0.6
YearPublicationVenuePosition
2022 Real-time Deep Radiance Reconstruction from Imperfect Caches
abstract
Abstract Real‐time global illumination is a highly desirable yet challenging task in computer graphics. Existing works well solving this problem are mostly based on some kind of precomputed data (caches), while the final results depend significantly on the quality of the caches. In this paper, we propose a learning‐based pipeline that can reproduce a wide range of complex light transport phenomena, including high‐frequency glossy interreflection, at any viewpoint in real time (> 90 frames per‐second), using information from imperfect caches stored at the barycentre of every triangle in a 3D scene. These caches are generated at a precomputation stage by a physically‐based offline renderer at a low sampling rate (e.g., 32 samples per‐pixel) and a low image resolution (e.g., 64×16). At runtime, a deep radiance reconstruction method based on a dedicated neural network is then involved to reconstruct a high‐quality radiance map of full global illumination at any viewpoint from these imperfect caches, without introducing noise and aliasing artifacts. To further improve the reconstruction accuracy, a new feature fusion strategy is designed in the network to better exploit useful contents from cheap G‐buffers generated at runtime. The proposed framework ensures high‐quality rendering of images for moderate‐sized scenes with full global illumination effects, at the cost of reasonable precomputation time. We demonstrate the effectiveness and efficiency of the proposed pipeline by comparing it with alternative strategies, including real‐time path tracing and precomputed radiance transfer.
Tao Huang 0026, Yadong Song, Jie Guo 0001, Chengzhi Tao, Zijing Zong, Xihao Fu, Hongshan Li, Yanwen Guo 0001
Comput. Graph. Forum2
2022 Efficient Light Probes for Real-Time Global Illumination
abstract
Reproducing physically-based global illumination (GI) effects has been a long-standing demand for many real-time graphical applications. In pursuit of this goal, many recent engines resort to some form of light probes baked in a precomputation stage. Unfortunately, the GI effects stemming from the precomputed probes are rather limited due to the constraints in the probe storage, representation or query. In this paper, we propose a new method for probe-based GI rendering which can generate a wide range of GI effects, including glossy reflection with multiple bounces, in complex scenes. The key contributions behind our work include a gradient-based search algorithm and a neural image reconstruction method. The search algorithm is designed to reproject the probes' contents to any query viewpoint, without introducing parallax errors, and converges fast to the optimal solution. The neural image reconstruction method, based on a dedicated neural network and several G-buffers, tries to recover high-quality images from low-quality inputs due to limited resolution or (potential) low sampling rate of the probes. This neural method makes the generation of light probes efficient. Moreover, a temporal reprojection strategy and a temporal loss are employed to improve temporal stability for animation sequences. The whole pipeline runs in realtime (>30 frames per second) even for high-resolution (1920×1080) outputs, thanks to the fast convergence rate of the gradient-based search algorithm and a light-weight design of the neural network. Extensive experiments on multiple complex scenes have been conducted to show the superiority of our method over the state-of-the-arts.
Jie Guo 0001, Zijing Zong, Yadong Song, Xihao Fu, Chengzhi Tao, Yanwen Guo 0001, Lingqi Yan 0001
ACM Trans. Graph.3
2016 An Adaptive Pansharpening Method by Using Weighted Least Squares Filter
abstract
Multisensor image fusion or pansharpening aims to sharpen a multispectral (MS) image by integrating the detail map derived from a panchromatic (Pan) image. The intensity-hue-saturation (IHS)-based methods are well adopted in pansharpening applications. However, the pansharpened MS images by IHS-based methods usually suffer from serious spectral distortions and local artifacts due to the mismatch between the estimated detail map and its ground truth. To overcome these defects, we propose a weighted least squares (WLS)-filter-based method in this letter. Different from existing IHS-based methods, the proposed method eliminates the influence of the low-frequency components of the Pan and MS images with the WLS filter. Moreover, the derived detail map is further refined based on the spectral signatures for different bands of the MS image. We test the proposed method on various satellites data; the experimental results demonstrate that the proposed method performs well in both spectral and spatial qualities.
Yadong Song, Wei Wu 0002, Zheng Liu 0002, Xiaomin Yang, Kai Liu 0012, Wei Lu 0021
IEEE Geosci. Remote. Sens. Lett.1