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Victor Ceballos Inza

dblp:176/0988 · also Víctor Ceballos · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0002-7927-9803ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 88% Rendering · 6% Computational fabrication · 6%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › computer-aided design › computer-aided geometric design › surface design
developable surface design
0.712023
Developable Quad Meshes and Contact Element Nets · ACM Trans. Graph. 2023
Geometric modeling and processing › shape modeling › surface geometry
developable surface
0.512021
Using isometries for computational design and fabrication · ACM Trans. Graph. 2021
Geometric modeling and processing › shape modeling › architectural geometry
panelization
0.512021
Using isometries for computational design and fabrication · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

optimization-based roughening · 0.8isotropic geometry · 0.8rank-deficient second fundamental form · 0.7doo-sabin subdivision · 0.7killing vector field · 0.5discrete isometric mapping · 0.5curved folding · 0.5
YearPublicationVenuePosition
2024 Designing triangle meshes with controlled roughness
abstract
Motivated by the emergence of rough surfaces in various areas of design, we address the computational design of triangle meshes with controlled roughness. Our focus lies on small levels of roughness. There, roughness or smoothness mainly arises through the local positioning of the mesh edges and faces with respect to the curvature behavior of the reference surface. The analysis of this interaction between curvature and roughness is simplified by a 2D dual diagram and its generation within so-called isotropic geometry, which may be seen as a structure-preserving simplification of Euclidean geometry. Isotropic dihedral angles of the mesh are close to the Euclidean angles and appear as Euclidean edge lengths in the dual diagram, which also serves as a tool for visualization and interactive local design. We present a computational framework that includes appearance-aware remeshing, optimization-based automatic roughening, and control of dihedral angles.
Victor Ceballos Inza, Panagiotis Fykouras, Florian Rist 0001, Daniel Häseker, Majid Hojjat, Christian Müller 0005, Helmut Pottmann
ACM Trans. Graph.1
2023 Developable Quad Meshes and Contact Element Nets
abstract
The property of a surface being developable can be expressed in different equivalent ways, by vanishing Gauss curvature, or by the existence of isometric mappings to planar domains. Computational contributions to this topic range from special parametrizations to discrete-isometric mappings. However, so far a local criterion expressing developability of general quad meshes has been lacking. In this paper, we propose a new and efficient discrete developability criterion that is applied to quad meshes equipped with vertex weights, and which is motivated by a well-known characterization in differential geometry, namely a rank-deficient second fundamental form. We assign contact elements to the faces of meshes and ruling vectors to the edges, which in combination yield a developability condition per face. Using standard optimization procedures, we are able to perform interactive design and developable lofting. The meshes we employ are combinatorially regular quad meshes with isolated singularities but are otherwise not required to follow any special curves on a developable surface. They are thus easily embedded into a design workflow involving standard operations like remeshing, trimming, and merging operations. An important feature is that we can directly derive a watertight, rational bi-quadratic spline surface from our meshes. Remarkably, it occurs as the limit of weighted Doo-Sabin subdivision, which acts in an interpolatory manner on contact elements.
Victor Ceballos Inza, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann
ACM Trans. Graph.1
2021 Using isometries for computational design and fabrication
abstract
We solve the task of representing free forms by an arrangement of panels that are manufacturable by precise isometric bending of surfaces made from a small number of molds. In fact we manage to solve the paneling task with surfaces of constant Gaussian curvature alone. This includes the case of developable surfaces which exhibit zero curvature. Our computations are based on an existing discrete model of isometric mappings between surfaces which for this occasion has been refined to obtain higher numerical accuracy. Further topics are interesting connections of the paneling problem with the geometry of Killing vector fields, designing and actuating isometries, curved folding in the double-curved case, and quad meshes with rigid faces that are nevertheless flexible.
Caigui Jiang, Hui Wang 0064, Victor Ceballos Inza, Felix Dellinger, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann
ACM Trans. Graph.3