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Reimi Satoh

dblp:176/4238 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 77% Human-robot interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
public displays
0.212016
Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum · CSCW 2016
Human-robot interaction
social behavior
0.112016
Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum · CSCW 2016

Methods — techniques the papers use, named apart from their topics

quantitative analysis · 0.2qualitative analysis · 0.2field study · 0.2
YearPublicationVenuePosition
2016 Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum
abstract
In this paper, we investigate through a field study how the angles (horizontal, tilted, and vertical angles) of displays deployed in a public space (at a museum) impact the social behaviors of the people around the display. In the field study, we collected both quantitative and qualitative data of more than 700 museum visitors over a period of approximately three months. Findings of our study include the following: (1) the horizontal and vertical display angles have a higher honeypot effect, i.e., people interacting with a display attract other people, than the tilted display angle, (2) the vertical display angle, compared to the horizontal and tilted display angles, attracts several people to the display and encourages them to stay in the display space and share the space for a short period of time (88 seconds on average), and as a result, people frequently enter and leave the space with a display, and (3) display angles closer to the horizontal promotes the side-by-side arrangement, and display angles closer to the vertical promotes the L-shaped arrangement of F-formation. The findings in our study help design a public display deployed in museums and other public spaces.
Junko Ichino, Kazuo Isoda, Tetsuya Ueda, Reimi Satoh
CSCW4