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Amy Yeo-jin Ahn

dblp:176/9135 · DBLP profile ↗
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6ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 4Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 43% Health and well-being technologies · 28% Games and playful interaction · 28%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
child-robot interaction
0.212016
Emotional Robot to Examine Differences in Play Patterns and Affective Response of Children with and Without ASD · HRI 2016
Human-robot interaction › child-robot interaction
robot-assisted autism therapy
0.212016
Emotional Robot to Examine Differences in Play Patterns and Affective Response of Children with and Without ASD · HRI 2016

Methods — techniques the papers use, named apart from their topics

mobile game design · 0.3behavioral biomarker analysis · 0.3ADOS calibrated severity scores · 0.2
YearPublicationVenuePosition
2021 Towards the Synthesis of Parent-Infant Facial Interactions
abstract
This work is motivated by the need to automate the analysis of parent-infant interactions to better understand the existence of any potential behavioral patterns useful for the early diagnosis of autism spectrum disorder (ASD). It presents an approach for synthesizing the facial expression exchanges that occur during parent-infant interactions. This is accomplished by developing a novel approach that uses landmarks when synthesizing changing facial expressions. The proposed model consists of two components: (i) The first is a landmark converter that receives a set of facial landmarks and the target emotion as input and outputs a set of new landmarks transformed to match the emotion. (ii) The second component involves an image converter that takes in an input image, a target landmark and a target emotion and outputs a face transformed to match the input emotion. The inclusion of landmarks in the generation process proves useful in the generation of baby facial expressions; babies have somewhat different facial musculature and facial dynamics than adults. This paper presents a realistic-looking matrix of changing facial expressions sampled from a 2-D emotion continuum (valence and arousal) and displays successfully transferred facial expressions from real-life mother-infant dyads to novel ones.
Renke Wang, Amy Yeo-jin Ahn, Daniel S. Messinger, Ifeoma Nwogu
FG2
2018 Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
abstract
Most studies of executive function (EF) in Autism Spectrum Disorder (ASD) focus on cognitive information processing, emphasizing less the social interaction deficits core to ASD. We designed a mobile game that uses social and nonsocial stimuli to assess children's EF skills. The game comprised three components involving different EF skills: cognitive flexibility (shifting/inference), inhibitory control, and short-term memory. By recruiting 65 children with and without ASD to play the mobile game, we investigated the potential of such platforms for capturing important phenotypic characteristics of individuals with autism. Results highlighted between-diagnostic-group differences in playing patterns with children with ASD showing broad patterns of EF deficits, but with relative strengths in nonsocial short-term memory, and preserved response to emotional inhibition cues. We showed the system could predict IQ, an important target for clinical treatment, towards the goal of developing platforms to act as long-term, efficient, and effective behavioral biomarkers for ASD.
Beibin Li, Adham Atyabi, Minah Kim, Erin Barney, Amy Yeo-jin Ahn, Yawen Luo, Madeline Aubertine, Sarah Corrigan, Tanya St. John, Quan Wang 0003, Marilena Mademtzi, Mary Best, Frédérick Shic
CHI5
2017 An exploratory analysis targeting diagnostic classification of AAC app usage patterns
abstract
Augmentative and Alternative Communication (AAC) apps are apps that enable non-speech communicative forms. One class of AAC apps are speech-generating devices (SGDs), where icons/pictures are tapped to produce spoken words. These apps are widely used to support communication and language learning for individuals with disabilities such as autism spectrum disorder (ASD). Given that these apps are used in everyday scenarios, they can generate massive streams of data, providing a wealth of information regarding individual usage patterns and for developing usage model profiles. However, the utility and potential of these streams of data has been little explored from a data mining perspective. The objective of this study is to evaluate several feature representations of usage patterns, coupled with data mining and data modelling techniques, for identifying differences in AAC usage patterns between users with and without ASD. The study is conducted using data streams aggregated from an AAC app called FreeSpeech, specifically designed for individuals with learning disabilities and ASD. Several feature representations for modeling usage profiles based on temporal, behavioral and frequency of usage, are investigated. The potential of each usage representation is assessed using a collection of well-known and well-established learning methods such as support vector machine and ensemble learning. While, in general, prediction performance was only slightly above chance in most representations, results from unsupervised class labeling experiments showed promising results regarding the potential of stationary keypress usage representations with bootstrapped ensembles for separating ASD from non-ASD users.
Adham Atyabi, Beibin Li, Amy Yeo-jin Ahn, Minah Kim, Erin Barney, Frédérick Shic
IJCNN3
2016 Thermographic eye tracking
abstract
Far infrared thermography, which can be used to detect thermal radiation emitted by humans, has been used to detect physical disease, physiological changes relating to emotion, and polygraph testing, but has not been used for eye tracking. However, because the surface temperature of the cornea is colder than the limbus, it is theoretically possible to track corneal movements through thermal imaging. To explore the feasibility of thermal eye tracking, we invited 10 adults and tracked their corneal movements with passive thermal imaging at 60 Hz. We combined shape models of eyes with intensity threshold to segment the cornea from other parts of the eye in thermal images. We used an animation sequence as a calibration target for 5 point calibration/validation 5 times. Our results were compared to simultaneously collected data using an SR EyeLink eye tracker at 500 Hz, demonstrating the feasibility of eye tracking with thermal images. Blinking and breathing frequencies, which reflect the psychophysical status of the participants, were also robustly detected during thermal eye tracking.
Quan Wang 0003, Laura Boccanfuso, Beibin Li, Amy Yeo-jin Ahn, Claire E. Foster, Margaret P. Orr, Brian Scassellati, Frédérick Shic
ETRA4
2016 Emotional Robot to Examine Differences in Play Patterns and Affective Response of Children with and Without ASD
abstract
Robots are often employed to proactively engage children with Autism Spectrum Disorder (ASD) in well-defined physical or social activities to promote specific educational or therapeutic outcomes. However, much can also be learned by leveraging a robot's unique ability to objectively deliver stimuli in a consistent, repeatable way and record child-robot interactions that may be indicative of developmental ability and autism severity in this population. In this study, we elicited affective responses with an emotion-simulating robot and recorded child-robot interactions and child-other interactions during robot emotion states. This research makes two key contributions. First, we analyzed child-robot interactions and affective responses to an emotion-simulating robot to explore differences between the responses of typically developing children and children with Autism Spectrum Disorder (ASD). Next, we characterized play and affective responsivity and its connection to severity of autism symptoms using the Autism Diagnostic Observation Schedule (ADOS) calibrated severity scores. This preliminary work delivers a novel and robust robot-enabled technique for (1) differentiating child-robot interactions of a group of very young children with ASD (n=12) from a group of typically developing children (n=15) and, (2) characterizing within-group differences in play and affective response that may be associated with symptoms of autism severity.
Laura Boccanfuso, Erin Barney, Claire E. Foster, Amy Yeo-jin Ahn, Katarzyna Chawarska, Brian Scassellati, Frédérick Shic
HRI4
2016 A thermal emotion classifier for improved human-robot interaction
abstract
In their expanding role as tutors, home and healthcare assistants, robots must effectively interact with individuals of varying ability and temperament. Indeed, deploying robots in long-term social engagements will almost certainly require robots to reliably detect and adapt to changes in the demeanor of social partners to promote trust and more productive collaboration. However, the recognition of emotional state typically relies on the interpretation of very subtle cues, often varying from one person to the next. In addition, while facial expressions, body posture and features of speech have been used to detect affective changes, the robustness of these measures is often hindered by cultural and age differences. Recently, infrared thermography has shown promise in detecting guilt, fear and stress, indicating that it may be a viable sensing modality for improved human-robot interaction. In this study, we evaluated the efficacy of using a far infrared (FIR) camera for detecting robot-elicited affective response compared to video-elicited affective response by tracking thermal changes in five areas of the face. Further, we analyzed localized changes in the face to assess whether thermal and electrodermal responses to emotions elicited by traditional video techniques and by robots are similar. Finally, we performed principal component analysis to reduce the dimensionality of data and evaluated the performance using machine learning techniques for classifying thermal data by emotion state, resulting in a thermal classifier with a performance accuracy of 77.5%.
Laura Boccanfuso, Quan Wang 0003, Iolanda Leite, Beibin Li, Colette Torres, Lisa Chen, Nicole Salomons, Claire E. Foster, Erin Barney, Amy Yeo-jin Ahn, Brian Scassellati, Frédérick Shic
RO-MAN10