Demo Data from SIGIR 2026 / reviewers in the wild / expert
Inge Becht
dblp:177/8717
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 70% Collaborative and social computing · 30% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › interpersonal communication
informal communication |
0.2 | 1 | 2016 | Improving Social Skills of Robot for Triggering Distant Informal Communication in the Office · HRI 2016 |
Human-robot interaction
telepresence robot |
0.2 | 1 | 2016 | Improving Social Skills of Robot for Triggering Distant Informal Communication in the Office · HRI 2016 |
Human-robot interaction › robot perception
person tracking |
0.1 | 1 | 2016 | Improving Social Skills of Robot for Triggering Distant Informal Communication in the Office · HRI 2016 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2automatic tracking · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Improving Social Skills of Robot for Triggering Distant Informal Communication in the OfficeabstractAlthough telepresence robots that act as proxies for telecommuters are commercially available, few of them are designed for informal communication, which requires great social skills. In this work, we develop a novel robot system that automatically tracks a passing by person(called walker) in the office to simulate basic social skills for triggering informal communication at a distance. Moreover, we conduct an evaluation experiment with 70 participants in an unconstrained setting (a company's lounge) and confirm that automatic tracking of a walker makes him/her more aware of the telecommuter's mediated presence and feel more watched in comparison to traditional systems. However, we also observe that the interaction rate has not been improved, which infers that additional social skills are required such as an appropriate response from the robot. Inge Becht, Shigeyuki Sakazawa |
HRI | 2 |
| 2014 | meIRL-BC: Predicting player positions in video games
Inge Becht, Sander Bakkes |
FDG | 1 |