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Inge Becht

dblp:177/8717 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 70% Collaborative and social computing · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › interpersonal communication
informal communication
0.212016
Improving Social Skills of Robot for Triggering Distant Informal Communication in the Office · HRI 2016
Human-robot interaction
telepresence robot
0.212016
Improving Social Skills of Robot for Triggering Distant Informal Communication in the Office · HRI 2016
Human-robot interaction › robot perception
person tracking
0.112016
Improving Social Skills of Robot for Triggering Distant Informal Communication in the Office · HRI 2016

Methods — techniques the papers use, named apart from their topics

user study · 0.2automatic tracking · 0.2
YearPublicationVenuePosition
2016 Improving Social Skills of Robot for Triggering Distant Informal Communication in the Office
abstract
Although telepresence robots that act as proxies for telecommuters are commercially available, few of them are designed for informal communication, which requires great social skills. In this work, we develop a novel robot system that automatically tracks a passing by person(called walker) in the office to simulate basic social skills for triggering informal communication at a distance. Moreover, we conduct an evaluation experiment with 70 participants in an unconstrained setting (a company's lounge) and confirm that automatic tracking of a walker makes him/her more aware of the telecommuter's mediated presence and feel more watched in comparison to traditional systems. However, we also observe that the interaction rate has not been improved, which infers that additional social skills are required such as an appropriate response from the robot.
Inge Becht, Shigeyuki Sakazawa
HRI2
2014 meIRL-BC: Predicting player positions in video games
Inge Becht, Sander Bakkes
FDG1