Demo Data from SIGIR 2026 / reviewers in the wild / expert
Charles Packer
dblp:177/9084
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 55% Planning, search and constraint satisfaction · 18% Motion planning and robot control · 18% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › neural rendering
radiance field |
0.8 | 1 | 2024 | CARFF: Conditional Auto-Encoded Radiance Field for 3D Scene Forecasting · ECCV (89) 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
contingency planning |
0.5 | 1 | 2021 | Contingencies from Observations: Tractable Contingency Planning with Learned Behavior Models · ICRA 2021 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.5 | 1 | 2021 | Hindsight Task Relabelling: Experience Replay for Sparse Reward Meta-RL · NeurIPS 2021 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.5 | 1 | 2021 | Hindsight Task Relabelling: Experience Replay for Sparse Reward Meta-RL · NeurIPS 2021 |
Machine learning › Reinforcement learning
sparse reward |
0.5 | 1 | 2021 | Hindsight Task Relabelling: Experience Replay for Sparse Reward Meta-RL · NeurIPS 2021 |
Robotics › Motion planning and robot control
trajectory optimization |
0.5 | 1 | 2021 | Contingencies from Observations: Tractable Contingency Planning with Learned Behavior Models · ICRA 2021 |
Recommender systems
item recommendation |
0.2 | 1 | 2016 | Learning Compatibility Across Categories for Heterogeneous Item Recommendation · ICDM 2016 |
Computer vision › 3D vision
neural radiance field |
0.2 | 1 | 2024 | CARFF: Conditional Auto-Encoded Radiance Field for 3D Scene Forecasting · ECCV (89) 2024 |
Methods — techniques the papers use, named apart from their topics
radiance field · 1.5conditional autoencoder · 0.8conditional auto-encoder · 0.8hindsight relabelling · 0.5end-to-end learning · 0.5conditional autoregressive flow · 0.5metric learning · 0.2localized relatedness modeling · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | CARFF: Conditional Auto-Encoded Radiance Field for 3D Scene Forecasting
Jiezhi Yang, Khushi Desai, Charles Packer, Harshil Bhatia, Nicholas Rhinehart, Rowan McAllister, Joseph Gonzalez 0001 |
ECCV (89) | 3 |
| 2021 | Contingencies from Observations: Tractable Contingency Planning with Learned Behavior ModelsabstractHumans have a remarkable ability to accurately reason about future events, including the behaviors and states of mind of other agents. Consider driving a car through a busy intersection: it is necessary to reason about the physics of the vehicle, the intentions of other drivers, and their beliefs about your own intentions. For example, if you signal a turn, another driver might yield to you; or if you enter the passing lane, another driver might decelerate to give you room to merge in front. Competent drivers must plan how they can safely react to a variety of potential future behaviors of other agents before they make their next move. This requires contingency planning: explicitly planning a set of conditional actions that depend on the stochastic outcome of future events. In this work, we develop a general-purpose contingency planner that is learned end-to-end using high-dimensional scene observations and low-dimensional behavioral observations. We use a conditional autoregressive flow model for contingency planning. We show how this model can tractably learn contingencies from behavioral observations. We developed a closed-loop control benchmark of realistic multi-agent scenarios in a driving simulator (CARLA), on which we compare our method to various noncontingent methods that reason about multi-agent future behavior, and find that our contingency planning method achieves qualitatively and quantitatively superior performance. Nicholas Rhinehart, Jeff He, Charles Packer, Matthew A. Wright, Rowan McAllister, Joseph Gonzalez 0001, Sergey Levine |
ICRA | 3 |
| 2021 | Hindsight Task Relabelling: Experience Replay for Sparse Reward Meta-RLabstractMeta-reinforcement learning (meta-RL) has proven to be a successful framework for leveraging experience from prior tasks to rapidly learn new related tasks, however, current meta-RL approaches struggle to learn in sparse reward environments. Although existing meta-RL algorithms can learn strategies for adapting to new sparse reward tasks, the actual adaptation strategies are learned using hand-shaped reward functions, or require simple environments where random exploration is sufficient to encounter sparse reward. In this paper we present a formulation of hindsight relabelling for meta-RL, which relabels experience during meta-training to enable learning to learn entirely using sparse reward. We demonstrate the effectiveness of our approach on a suite of challenging sparse reward environments that previously required dense reward during meta-training to solve. Our approach solves these environments using the true sparse reward function, with performance comparable to training with a proxy dense reward function. Charles Packer, Pieter Abbeel, Joseph Gonzalez 0001 |
NeurIPS | 1 |
| 2016 | Learning Compatibility Across Categories for Heterogeneous Item RecommendationabstractIdentifying relationships between items is a key task of an online recommender system, in order to help users discover items that are functionally complementary or visually compatible. In domains like clothing recommendation, this task is particularly challenging since a successful system should be capable of handling a large corpus of items, a huge amount of relationships among them, as well as the high-dimensional and semantically complicated features involved. Furthermore, the human notion of "compatibility" to capture goes beyond mere similarity: For two items to be compatible-whether jeans and a t-shirt, or a laptop and a charger-they should be similar in some ways, but systematically different in others. In this paper we propose a novel method, Monomer, to learn complicated and heterogeneous relationships between items in product recommendation settings. Recently, scalable methods have been developed that address this task by learning similarity metrics on top of the content of the products involved. Here our method relaxes the metricity assumption inherent in previous work and models multiple localized notions of 'relatedness,' so as to uncover ways in which related items should be systematically similar, and systematically different. Quantitatively, we show that our system achieves state-of-the-art performance on large-scale compatibility prediction tasks, especially in cases where there is substantial heterogeneity between related items. Ruining He, Charles Packer, Julian J. McAuley |
ICDM | 2 |