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Vasiliki Kondyli

dblp:178/8564 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2024
0000-0003-0392-026XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics
immersive analytics
0.212016
Artificial Intelligence for Predictive and Evidence Based Architecture Design · AAAI 2016
Interaction techniques and input › spatial interaction › navigation
wayfinding
0.212016
Artificial Intelligence for Predictive and Evidence Based Architecture Design · AAAI 2016
Visualization and visual analytics
visual analytics
0.112016
Artificial Intelligence for Predictive and Evidence Based Architecture Design · AAAI 2016

Methods — techniques the papers use, named apart from their topics

isovist analysis · 0.5eye tracking · 0.5egocentric gaze analysis · 0.5
YearPublicationVenuePosition
2024 Effects of Temporal Load on Attentional Engagement: Preliminary Outcomes with a Change Detection Task in a VR Setting
abstract
Situation awareness in driving involves detection of events and environmental changes. Failure in detection can be attributed to the density of these events in time, amongst other factors. In this research, we explore the effect of temporal proximity, and event duration in a change detection task during driving in VR. We replicate real-world interaction events in the streetscape and systematically manipulate temporal proximity among them. The results demonstrate that events occurring simultaneously deteriorate detection performance, while performance improves as the temporal gap increases. Moreover, attentional engagement to an event of 5-10 sec leads to compromised perception for the following event. We discuss the importance of naturalistic embodied perception studies for evaluating driving assistance and driver’s education.
Vasiliki Kondyli, Mehul Bhatt
SAP1
2021 Visuo-Locomotive Update in the Wild: The Role of (Un)Familiarity in Choice of Navigation Strategy, and its Application in Computational Spatial Design
Vasiliki Kondyli, Mehul Bhatt
CogSci1
2017 Evidence-Based Parametric Design: Computationally Generated Spatial Morphologies Satisfying Behavioural-Based Design Constraints
abstract
Parametric design is an established method in engineering and architecture facilitating the rapid generation and evaluation of a large number of configurations and shapes of complex physical structures according to constraints specified by the designer. However, the emphasis of parametric design systems, particularly in the context of architectural design of large-scale spaces, is on numerical aspects (e.g., maximising areas, specifying dimensions of walls) and does not address human-centred design criteria, for example, as developed from behavioural evidence-based studies. This paper aims at providing an evidence-based human-centred approach for defining design constraints for parametric modelling systems. We determine design rules that address wayfinding issues through behavioural multi-modal data analysis of a wayfinding case study in two healthcare environments of the Parkland hospital (Dallas). Our rules are related to the environmental factors of visibility and positioning of manifest cues along the navigation route. We implement our rules in FreeCAD, an open-source parametric system.
Vasiliki Kondyli, Carl P. L. Schultz, Mehul Bhatt
COSIT1
2016 Artificial Intelligence for Predictive and Evidence Based Architecture Design
abstract
The evidence-based analysis of people's navigation and wayfinding behaviour in large-scale built-up environments (e.g., hospitals, airports) encompasses the measurement and qualitative analysis of a range of aspects including people's visual perception in new and familiar surroundings, their decision-making procedures and intentions, the affordances of the environment itself, etc. In our research on large-scale evidence-based qualitative analysis of wayfinding behaviour, we construe visual perception and navigation in built-up environments as a dynamic narrative construction process of movement and exploration driven by situation-dependent goals, guided by visual aids such as signage and landmarks, and influenced by environmental (e.g., presence of other people, time of day, lighting) and personal (e.g., age, physical attributes) factors. We employ a range of sensors for measuring the embodied visuo-locomotive experience of building users: eye-tracking, egocentric gaze analysis, external camera based visual analysis to interpret fine-grained behaviour (e.g., stopping, looking around, interacting with other people), and also manual observations made by human experimenters. Observations are processed, analysed, and integrated in a holistic model of the visuo-locomotive narrative experience at the individual and group level. Our model also combines embodied visual perception analysis with analysis of the structure and layout of the environment (e.g., topology, routes, isovists) computed from available 3D models of the building. In this framework, abstract regions like the visibility space, regions of attention, eye movement clusters, are treated as first class visuo-spatial and iconic objects that can be used for interpreting the visual experience of subjects in a high-level qualitative manner. The final integrated analysis of the wayfinding experience is such that it can even be presented in a virtual reality environment thereby providing an immersive experience (e.g., using tools such as the Oculus Rift) of the qualitative analysis for single participants, as well as for a combined analysis of large group. This capability is especially important for experiments in post-occupancy analysis of building performance. Our construction of indoor wayfinding experience as a form of moving image analysis centralizes the role and influence of perceptual visuo-spatial characteristics and morphological features of the built environment into the discourse on wayfinding research. We will demonstrate the impact of this work with several case-studies, particularly focussing on a large-scale experiment conducted at the New Parkland Hospital in Dallas Texas, USA.
Mehul Bhatt, Jakob Suchan, Carl P. L. Schultz, Vasiliki Kondyli, Saurabh Goyal
AAAI4
2016 Embodied visuo-locomotive experience analysis: immersive reality based summarisation of experiments in environment-behaviour studies
abstract
Evidence-based design (EBD) for architecture involves the study of post-occupancy behaviour of building users with the aim to provide an empirical basis for improving building performance [Hamilton and Watkins 2009]. Within EBD, the high-level, qualitative analysis of the embodied visuo-locomotive experience of representative groups of building users (e.g., children, senior citizens, individuals facing physical challenges) constitutes a foundational approach for understanding the impact of architectural design decisions, and functional building performance from the viewpoint of areas such as environmental psychology, wayfinding research, human visual perception studies, spatial cognition, and the built environment [Bhatt and Schultz 2016].
Mehul Bhatt, Jakob Suchan, Vasiliki Kondyli, Carl P. L. Schultz
SAP3