Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ryota Kondo
dblp:179/2786
· DBLP profile ↗
3ranked-venue papers
3as first author
1since 2021 · last 2024
0000-0002-5930-3036ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 87% Haptics and multimodal interaction · 13% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › embodiment › virtual embodiment
body ownership illusion |
0.7 | 2 | 2019 | Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts · VR 2019 Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm · VR 2018 |
Immersive interaction
virtual reality |
0.7 | 2 | 2019 | Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts · VR 2019 Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm · VR 2018 |
Haptics and multimodal interaction › multisensory interaction
visuo-tactile stimulation |
0.1 | 1 | 2019 | Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts · VR 2019 |
Methods — techniques the papers use, named apart from their topics
scrambled body stimulus · 0.4head-mounted display · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Binary-Decomposed Vision Transformer: Compressing and Accelerating Vision Transformer by Binary DecompositionabstractVision Transformers (ViTs) have emerged as versatile and high-performance models for various tasks such as image classification, object detection, and semantic segmentation. However, the ViT-L model, which demonstrates high accuracy, has a large number of parameters (307M), leading to increased computational requirements. To deploy ViTs on embedded devices and similar platforms, it is crucial to compress the model size and accelerate the inference process. In this paper, we propose the Binary-decomposed Vision Transformer (BdViT), a method for model compression and accelerated inference for ViTs models. BdViT consists of weight binarization based on vector decomposition and quantization of multiplication and addition operations, which does not require retraining model parameters. Through evaluation experiments using image recognition datasets, we demonstrated that BdViT can significantly reduce the number of parameters while mitigating performance degradation. Ryota Kondo, Hiroaki Minoura, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi |
ICIP | 1 |
| 2019 | Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body PartsabstractHumans can feel as if a fake body is their own body in the illusory body ownership. The illusion can be induced to a full body by a visual-tactile synchronicity or visual-motor synchronicity. In our previous study, illusory full body ownership of invisible body was elicited by synchronous movements of virtual gloves and socks. In this study, we aimed to investigate whether the spatial relationship is necessary for the full body illusion using a stimulus of scrambled body. In the scrambled body, positions of gloves and socks were scrambled. The results suggest that spatial relationship of body parts is necessary for the full body illusion. Ryota Kondo, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
VR | 1 |
| 2018 | Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right ArmabstractIllusory body ownership can be induced by visual-tactile stimulation or visual-motor synchronicity. We aimed to test whether a right thumb could be remapped to a virtual right arm and illusory body ownership of the virtual arm induced through synchronous movements of the right thumb and the virtual right arm. We presented the virtual right arm in synchronization with movements of a participant's right thumb on a head-mounted display (HMD). We found that the participants felt as though their right thumb became the right arm, and that the right arm belonged to their own body. Ryota Kondo, Maki Sugimoto, Kouta Minamizawa, Masahiko Inami, Michiteru Kitazaki, Yamato Tani |
VR | 1 |