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Ryota Kondo

dblp:179/2786 · DBLP profile ↗
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3ranked-venue papers
3as first author
1since 2021 · last 2024
0000-0002-5930-3036ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 87% Haptics and multimodal interaction · 13%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › embodiment › virtual embodiment
body ownership illusion
0.722019
Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts · VR 2019
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm · VR 2018
Immersive interaction
virtual reality
0.722019
Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts · VR 2019
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm · VR 2018
Haptics and multimodal interaction › multisensory interaction
visuo-tactile stimulation
0.112019
Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts · VR 2019

Methods — techniques the papers use, named apart from their topics

scrambled body stimulus · 0.4head-mounted display · 0.3
YearPublicationVenuePosition
2024 Binary-Decomposed Vision Transformer: Compressing and Accelerating Vision Transformer by Binary Decomposition
abstract
Vision Transformers (ViTs) have emerged as versatile and high-performance models for various tasks such as image classification, object detection, and semantic segmentation. However, the ViT-L model, which demonstrates high accuracy, has a large number of parameters (307M), leading to increased computational requirements. To deploy ViTs on embedded devices and similar platforms, it is crucial to compress the model size and accelerate the inference process. In this paper, we propose the Binary-decomposed Vision Transformer (BdViT), a method for model compression and accelerated inference for ViTs models. BdViT consists of weight binarization based on vector decomposition and quantization of multiplication and addition operations, which does not require retraining model parameters. Through evaluation experiments using image recognition datasets, we demonstrated that BdViT can significantly reduce the number of parameters while mitigating performance degradation.
Ryota Kondo, Hiroaki Minoura, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi
ICIP1
2019 Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts
abstract
Humans can feel as if a fake body is their own body in the illusory body ownership. The illusion can be induced to a full body by a visual-tactile synchronicity or visual-motor synchronicity. In our previous study, illusory full body ownership of invisible body was elicited by synchronous movements of virtual gloves and socks. In this study, we aimed to investigate whether the spatial relationship is necessary for the full body illusion using a stimulus of scrambled body. In the scrambled body, positions of gloves and socks were scrambled. The results suggest that spatial relationship of body parts is necessary for the full body illusion.
Ryota Kondo, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki
VR1
2018 Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm
abstract
Illusory body ownership can be induced by visual-tactile stimulation or visual-motor synchronicity. We aimed to test whether a right thumb could be remapped to a virtual right arm and illusory body ownership of the virtual arm induced through synchronous movements of the right thumb and the virtual right arm. We presented the virtual right arm in synchronization with movements of a participant's right thumb on a head-mounted display (HMD). We found that the participants felt as though their right thumb became the right arm, and that the right arm belonged to their own body.
Ryota Kondo, Maki Sugimoto, Kouta Minamizawa, Masahiko Inami, Michiteru Kitazaki, Yamato Tani
VR1