Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shoaib Soomro
dblp:179/4734 · also Shoaib R. Soomro
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0003-1041-3338ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 91% Computational photography and imaging · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Usability and user experience research · 44% Interaction techniques and input · 13% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › telepresence
3d telepresence |
0.3 | 1 | 2018 | Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018 |
Virtual and augmented reality › immersive display
head-mounted display |
0.3 | 1 | 2018 | Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018 |
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2018 | Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018 |
Immersive interaction › head-mounted display
head-mounted projection display |
0.2 | 1 | 2016 | Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing · CHI 2016 |
Usability and user experience research › visual perception
visual attention |
0.2 | 1 | 2016 | Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing · CHI 2016 |
Computational photography and imaging
multi-perspective imaging |
0.1 | 1 | 2018 | Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens · VR 2018 |
Methods — techniques the papers use, named apart from their topics
stereoscopic display · 0.3retroreflective screen · 0.3convex mirror array · 0.3user study · 0.2eye tracking · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Bacterial Blight and Cotton Leaf Curl Virus Detection Using Inception V4 Based CNN Model for Cotton CropsabstractAgriculture sector is an important pillar of the global economy. The cotton crop is considered one of the prominent agricultural resources. It is widely cultivated in India, China, Pakistan, USA, Brazil, and other countries of the world. The worldwide cotton crop production is severely affected by numerous diseases such as cotton leaf curl virus (CLCV/CLCuV), bacterial blight, and ball rot. Image processing techniques together with machine learning algorithms are successfully employed in numerous fields and have also used for crop disease detection. In this study, we present a deep learning-based method for classifying diseases of the cotton crop, including bacterial blight and cotton leaf curl virus (CLCV). The dataset of cotton leaves showing disease symptoms is collected from various locations in Sindh, Pakistan. We employ the Inception v4 architecture as a convolutional neural network to identify diseased plant leaves in particular bacterial blight and CLCV. The accuracy of the designed model is 98.26% which shows prominent improvement compared to the existing models and systems. Sohail Anwar, Abdul Rahim Kolachi, Shadi Khan Baloch, Shoaib Soomro |
IPAS | 4 |
| 2018 | Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose ScreensabstractHead-mounted displays and augmented reality headsets are emerging as the future of human-computer interaction. Such devices can display high resolution 3D images and use on-board cameras to capture the surroundings of the user. However, capturing the user who is wearing the device to facilitate 3D telepresence is not possible with such headsets. Here we propose and demonstrate a new integrated platform to provide mobile 3D telepresence experience using a head-worn device and a dual-purpose passive screen. At the core of this telepresence architecture, we use a portable multi-layered passive screen which facilitates the stereoscopic 3D display using a pair of head-worn projectors and at the same time, captures the multi-perspective views of the user on a head-worn camera through reflections of the screen. The screen contains retroreflective material for stereo image display and an array of convex mirrors for 3D capture. The 3D telepresence is demonstrated using an experimental setup where a local-user wearing the developed head-worn device perceives the 3D images on the dual-purpose screen, while the captured perspective views of user-1 are rendered as stereo viewpoints and showed to the user-2 on a virtual reality headset. Shoaib Soomro, Osman Eldes, Hakan Urey |
VR | 1 |
| 2016 | Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and StandingabstractThe Head Mounted Projection Display (HMPD) is a growing interest area in HCI. Although various aspects of HMPDs have been investigated, there is not enough information regarding the effect of HMPDs (i.e., head referenced static and dynamic displays while a user is in motion and standing) on visual attentional performance. For this purpose, we conducted a user study (N=18) with three experimental conditions (control, standing, walking) and two visual perceptual tasks (with dynamic and static displays). Significant differences between conditions were only found for the task with dynamic display; accuracy was lower in walking condition compared to the other two conditions. Our work contributes an empirical investigation of the effect of HMPDs on visual attentional performance by providing data-driven benchmarks for developing graphical user interface design guidelines for HMPDs. Çaglar Genç, Shoaib Soomro, Yalçin Duyan, Selim Ölçer, Fuat Balci, Hakan Urey, Oguzhan Özcan |
CHI | 2 |