Demo Data from SIGIR 2026 / reviewers in the wild / expert
Peter Tolstrup Aagesen
dblp:179/4740
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 77% Usability and user experience research · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › experience design
aesthetics of interaction |
0.2 | 1 | 2016 | Personality of Interaction: Expressing Brand Personalities Through Interaction Aesthetics · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
expert interviews · 0.2empirical study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Personality of Interaction: Expressing Brand Personalities Through Interaction AestheticsabstractPracticing designers must usually relate to branding in some manner. A designed artifact must support the brand in a constructive way and help establish positive brand experiences, which in turn have strategic value for the brand's institution. While there is obvious application of visual branding knowledge to the visual form of interactive artifacts, interviews with expert practitioners reveal a lack of systematic means to craft an interaction aesthetic to support a brand. Our empirical study relates attributes of interactive experience to that of 'brand personality', a common way of quantifying how a brand should be perceived. We show that particular attributes of interactivity, such as whether an interaction has a continuous rather than discrete flow, are related to particular brand traits. Our empirical results establish a clear commercial significance for deeper, systematic ways of analyzing and critiquing interactive experiences. Peter Tolstrup Aagesen, Clint Heyer |
CHI | 1 |