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Peter Tolstrup Aagesen

dblp:179/4740 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 77% Usability and user experience research · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › experience design
aesthetics of interaction
0.212016
Personality of Interaction: Expressing Brand Personalities Through Interaction Aesthetics · CHI 2016

Methods — techniques the papers use, named apart from their topics

expert interviews · 0.2empirical study · 0.2
YearPublicationVenuePosition
2016 Personality of Interaction: Expressing Brand Personalities Through Interaction Aesthetics
abstract
Practicing designers must usually relate to branding in some manner. A designed artifact must support the brand in a constructive way and help establish positive brand experiences, which in turn have strategic value for the brand's institution. While there is obvious application of visual branding knowledge to the visual form of interactive artifacts, interviews with expert practitioners reveal a lack of systematic means to craft an interaction aesthetic to support a brand. Our empirical study relates attributes of interactive experience to that of 'brand personality', a common way of quantifying how a brand should be perceived. We show that particular attributes of interactivity, such as whether an interaction has a continuous rather than discrete flow, are related to particular brand traits. Our empirical results establish a clear commercial significance for deeper, systematic ways of analyzing and critiquing interactive experiences.
Peter Tolstrup Aagesen, Clint Heyer
CHI1