Demo Data from SIGIR 2026 / reviewers in the wild / expert
Mert Canat
dblp:179/4769
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 70% Haptics and multimodal interaction · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › multiplayer games
cooperative games |
0.2 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Games and playful interaction
player experience |
0.2 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Haptics and multimodal interaction › affective haptics
social touch |
0.2 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Games and playful interaction › game control
game controller |
0.1 | 1 | 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2questionnaire · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Hands as a Controller: User Preferences for Hand Specific On-Skin GesturesabstractHand-specific on-skin (HSoS) gestures are a trending interaction modality yet there is a gap in the field regarding users' preferences about these gestures. Thus, we conducted a user-elicitation study collecting 957 gestures from 19 participants for 26 commands. Results indicate that (1) users use one hand as a reference object, (2) load different meanings to different parts of the hand, (3) give importance to hand-properties rather than the skin properties and (4) hands can turn into self-interfaces. Moreover, according to users' subjective evaluations, (5) exclusive gestures are less tiring than the intuitive ones. We present users' subjective evaluations regarding these and present a 33-element taxonomy to categorize them. Furthermore, we present two user-defined gesture sets; the intuitive set including users' first choices and natural-feeling gestures, and the exclusive set which includes more creative gestures indigenous to this modality. Our findings can inspire and guide designers and developers of HSoS. Idil Bostan, Oguz Turan Buruk, Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Tilbe Göksun, Oguzhan Özcan |
Conference on Designing Interactive Systems | 3 |
| 2016 | Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player ExperienceabstractWe observe an increasing interest on usage of full-body interaction in games. However, human-to-human social touch interaction has not been implemented as a sophisticated gaming apparatus. To address this, we designed the Sensation, a device for detecting touch patterns between players, and introduce the game, Shape Destroy, which is a collaborative game designed to be played with social touch. To understand if usage of social touch has a meaningful contribution to the overall player experience in collaborative games we conducted a user study with 30 participants. Participants played the same game using i) the Sensation and ii) a gamepad, and completed a set of questionnaires aimed at measuring the immersion levels. As a result, the collected data and our observations indicated an increase in general, shared, ludic and affective involvement with significant differences. Thus, human-to-human touch can be considered a promising control method for collaborative physical games. Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Bugra Can Sefercik, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan |
CHI | 1 |