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Sungjune Jang

dblp:179/4771 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 44% Human-robot interaction · 44% Interaction techniques and input · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
tactile display
0.212016
Haptic Edge Display for Mobile Tactile Interaction · CHI 2016
Human-robot interaction › physical human-robot interaction
tactile interaction
0.212016
Haptic Edge Display for Mobile Tactile Interaction · CHI 2016
Interaction techniques and input
mobile interaction
0.112016
Haptic Edge Display for Mobile Tactile Interaction · CHI 2016

Methods — techniques the papers use, named apart from their topics

user study · 0.2prototype · 0.2
YearPublicationVenuePosition
2016 Haptic Edge Display for Mobile Tactile Interaction
abstract
Current mobile devices do not leverage the rich haptic channel of information that our hands can sense, and instead focus primarily on touch based graphical interfaces. Our goal is to enrich the user experience of these devices through bi-directional haptic and tactile interactions (display and control) around the edge of hand-held devices. We propose a novel type of haptic interface, a Haptic Edge Display, consisting of actuated pins on the side of a display, to form a linear array of tactile pixels (taxels). These taxels are implemented using small piezoelectric actuators, which can be made cheaply and have ideal characteristics for mobile devices. We developed two prototype Haptic Edge Displays, one with 24 actuated pins (3.75mm in pitch) and a second with 40 pins (2.5mm in pitch). This paper describes several novel haptic interactions for the Haptic Edge Display including dynamic physical affordances, shape display, non-dominant hand interactions, and also in-pocket ``pull' style haptic notifications. In a laboratory experiment we investigated the limits of human perception for Haptic Edge Displays, measuring the just-noticeable difference for pin width and height changes for both in-hand and simulated in-pocket conditions.
Sungjune Jang, Lawrence H. Kim, Kesler W. Tanner, Hiroshi Ishii 0001, Sean Follmer
CHI1